Causing the living beings of the Hotown World to resist the ga it created.
Therefore, it previously considered changing recruitnt to forced recruitnt.
Randomly selecting living beings from the Hotown World to beco Bliss Players, and forcing Bliss Players to act in Monster World according to its wishes.
This plan is more reliable compared to the first plan.
As for what thoughts the beings of the Hotown World have, it doesn’t care.
Choosing to recruit the living beings of the Hotown World in the form of a ga is not about exposure, but exposing it would require addressing many potential issues.
But this test changed its mind.
Since the beings of the Hotown World cannot face high-intensity wars with a gaming mindset, cannot play normally, and will proactively give up or even quit the ga due to ntal imbalance, then change recruitnt to compulsory.
Using the player’s Life as a threat.
This test also revealed another issue: overly convenient death and resurrection modes lead players to disregard their own lives.
Yet each death consus the Energy resources it provides.
If forced recruitnt mode is chosen, it will set a Resurrection Quota for all players.
For example, each player would have twenty resurrection opportunities, which can be earned by collecting resources and investing them in the resource furnace to obtain Jile Points, which can purchase attribute enhancent, Skill Imprint, and additional resurrection quotas.
This would prevent potential Bliss Players from disappearing due to frequent deaths.
It would also make Bliss Players value their lives more.
But importantly, all Bliss Players must carry out tasks according to its wishes, and failing to complete tasks would deduct resurrection tis.
Changing the nature of recruitnt from a simple ga to a Death Ga solves most problems.
Bliss Players will not be able to be truly fearless of death like the Player Clan.
Yet compared to the Extre Joy Purple Tide and Jile Insect Tide, they have more developntal potential; each Bliss Player is an independent entity with the ability to think independently and solve problems.
Under the threat of death, Bliss Players might demonstrate higher growth potential.
After all, with limited resurrection tis, to survive, one must beco as strong as possible.
After a detailed feasibility analysis of this plan.
It finds that both infinite resurrection and Resurrection Quota modes have their advantages and disadvantages.
The advantage of infinite resurrection is the speed of combat experience accumulation, where each death is a learning opportunity.
Bliss Players can frequently engage in high-intensity battles, which helps them quickly improve Combat Skills and combat awareness.
Secondly, encountering a random event might bring opportunities or death.
Bliss Players with infinite resurrection ability can explore such events without burden, but those with Resurrection Quota think differently, considering potential risks and hesitating to waste a life for exploration.
Finally, the psychological advantage.
Bliss Players with infinite resurrection ability feel no fear of death psychologically, enabling decisiveness in combat and the adoption of aggressive strategies; this psychological advantage sotis allows Bliss Players to perform extraordinarily in battles.
In contrast, Bliss Players with limited resurrection tis will be more cautious in war, acting prudently.
But the Resurrection Quota has its advantages, too.
To survive better, Bliss Players will emphasize team collaboration and ticulously plan every action.
It becos easier to establish a comprehensive command and battle system.
Realizing death resets resurrection, Bliss Players will use resources wisely, investing every resource in Strength enhancent, and repeatedly studying before spending, pursuing maximum benefits.
From a strategic point of view, Bliss Players with limited resurrection tis will have longer-term strategic planning, won’t easily join high-risk battles, and will gather intelligence extensively before any war.
Comparing the two.
It’s clear that players with unlimited resurrection conditions will be stronger.
The drawback is excessive resource consumption, and players may quit due to too much negative feedback.
Players under Resurrection Quota settings are weaker in many aspects but will consu resources significantly better, possessing more warfare cohesion compared to those with infinite resurrection ability.
The Resurrection Quota setup along with forced recruitnt can completely solve the issue of Bliss Players quitting due to psychological imbalance.
In fact, it prefers players under infinite resurrection conditions.
But since player mindset issues cannot be addressed, the second plan becos the better choice.
The first step of this plan requires the Jile Army to reconquer the Hotown World, becoming decision-makers above the world’s beings.
In submission, they live; in defiance, they die.
As for resistance, in the face of absolute Strength, resistance does not exist.
All struggle is futile, won’t affect the unfolding of its plans, nor does it need to conceal through the ga anymore.
The ga na of Monster World Endless Adventure will be changed to Monster World·Death Ga.
The third option is ntal transformation.
Compared to the first two plans, the ntal transformation plan is the most perfect one in its view.
Using the Power of Extre Joy to construct a worldwide psychological enchantnt scene in the Hotown World, but this ti it doesn’t seek the Power of Extre Joy from the beings of the Hotown World.
It also disregards the weak beings of the Hotown World producing the Power of Extre Joy.
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