After the ability was released, the resonance effect of Death Transmission was reactivated.
A swath of Shadow Demon Wolves and Corrupted Tree-n fell, ending the battle without the need for a second release.
[Defeat Challenge continues, third round monsters: Fla Giants and Molten Worms.]
The remnants of the second round of monsters hadn’t completely dissipated when the sky suddenly turned scarlet.
On the horizon, the silhouettes of countless gigantic Fla Giants appeared.
Their bodies were made of scorching lava, and each step left burning footprints on the ground.
The difficulty of this challenge has clearly escalated, as the panel description on the right side of the perspective indicates Fla Giants have long-range attack abilities, capable of conjuring Fireballs to cause widespread fire damage.
It is necessary to slay them within a certain distance, or else the village will be destroyed.
Behind the Fla Giants, the ground cracked, and Molten Worms erged from underground.
The monsters that attacked this ti had significantly enhanced damage resistance, persisting for quite a while before succumbing to the resonance effect of Death Transmission.
The strongest aspect of Death Transmission is its ability to quickly infect.
During the dense monster assault, he managed to defeat the challenge easily by quickly transmitting through the entire army.
[Defeat Challenge continues, fourth round monsters: Frost Giants and Frost Spiders.]
The heatwave from the third round of monsters had not yet dissipated when the sky suddenly beca overcast, and a cold wind howled in.
Frost Giants erged from the glaciers at the horizon’s edge.
Their bodies were made of solid ice, wielding massive Ice Crystal Warhamrs, leaving spreading frost marks with each step on the ground.
Under the Frost Giants’ feet, dense groups of Frost Spiders followed.
The spiders’ bodies were transparent as ice, and they moved extrely quickly, becoming clear to the naked eye in the field of vision.
Then ca the fifth and sixth rounds... Relying on the infectious effect of the Death Transmission resonance, he successfully reached the temporarily highest challenge level on the leaderboard: the seventh round.
[Defeat Challenge continues, seventh round monsters: Undead Army and Death Knights.]
The distant sky suddenly darkened, and dense black mist lood at the land’s edge.
The neigh of a warhorse shattered the silence.
An Undead Army composed of skeletons, zombies, and ghosts erged from the black mist in great numbers.
At the forefront of the Monster Army, the Death Knights charged on flaming warhorses.
This round of the challenge Dark Night Will Co failed, and the village behind was completely destroyed by the Undead Army, with the challenge progress halted at 7th round 18.72%.
The destructive power of Death Transmission resonance is not strong, what is strong is the infectious effect.
Facing monsters with relatively low strength, it has extrely high efficiency in dispatching them, capable of destroying an entire Monster Army in a single blow.
But in the face of Monster Armies with significantly enhanced defense strength, it appears quite feeble, with exceedingly low kill efficiency.
The challenge leaderboard interface is summoned.
He finds he hasn’t even made it into the top 100 of the Defeat List.
And the leaderboard’s top player has also changed.
First place: Seal Doesn’t Read News (Weapon Resonance: Fla Path)
Challenge progress: 9th round 39.83%
This player uses the resonance combination ntioned in his post.
Clicking on the player’s na, a video of the challenge process pops up on the interface.
With fiery fla particles gale particles, the enchantnt particle resonance combination, the output efficiency is explosive.
Each ti the player in the video swings the greatsword, a fla tornado rushes forward, engulfing the monsters in flas along its path.
In the early rounds of the challenge, he ended the battles with essentially three sword swings generating three fla tornadoes.
Until the ninth round, when the Hell Army appeared, the output of Fla Path began to falter, and the village was eventually engulfed by the Hell Army.
As he prepares to view information on other players on the leaderboard, the first place on the Defeat List suddenly changes.
First place: Happy Rice Noodles (Weapon Resonance: Shadow Electric Chain, Eternal Core)
Challenge progress: 12 rounds 89.83%
This player’s weapon is equipped with two Weapon Resonance sets.
Dark Night Will Co isn’t surprised by this.
The Weapon Resonance attribute inherently has no restrictions.
As long as the weapon’s level is high enough, theoretically, countless resonance effects can be stacked.
However, most players essentially choose one Weapon Resonance effect and develop this resonance’s effect to the maximum.
For instance, his latest discovery "Weak Elental Resonance."
Can be upgraded to Big Elent Resonance, Strong Elental Resonance, etc., by continuing to add Elental Enchantnt Particles.
So specializing in one resonance effect weapon will yield higher single resonance intensity.
Out of curiosity, Dark Night Will Co clicks on the player’s na.
In the displayed scene, a female player holding a Magic Wand stands in front of the village.
After the challenge begins, the effect of overlaying two resonances, Shadow Electric Chain Eternal Core, impresses Dark Night Will Co.
In battle, dense black arcs leapt among the Monster Army, this is also an output-type Weapon Resonance with transmission trait effect.
Although the transmission effect is far inferior to his Death Transmission, its output strength is a level higher.
The temporarily ranked first female player almost made it through the 12th round of challenges, but ultimately fell to the Dragon Army’s assault in the twelfth round due to insufficient output.
After watching, he then checked other players’ Rune resonance combinations on the leaderboard.
The majority of Weapon Resonance setups are actually unsuitable for early-stage player use, as the trait particles embedded are truly expensive.
However, there is one resonance combination he finds very suitable for early player transition, called: Void Wings.
The performance effect of this enchantnt combination is to significantly extend attack range.
Standing at the village entrance allows attacking targets at the horizon’s end, striking the approaching Monster Army from a distance, and it also carries Void Erosion trait effect, showing a very decent output performance.
With 2 days remaining until the activity ends, he anticipates that more powerful Weapon Resonances will erge successively.
After skimming through the Defeat List, he also checked the Guardian Leaderboard and the Function List.
The resonance combinations listed on the leaderboards perford remarkably.
He sees many impressive resonance combinations.
Dark Night Will Co feels a desire to strike the leaderboard arise within him.
After exiting the activity scene, he returns to the Forging Room scene.
Next, he plans to try integrating more Enchantnt Particles into his main weapon, searching for more powerful Weapon Resonance combinations.
...
Primordial Altar.
Qi Sheng’s mind continuously flashed with the latest player production information.
The Weapon System has been officially launched.
This functional system incorporates various trait effects from the Enlightennt Store.
Unlike the "limited-ti" Rule characteristics in the Enlightennt Store, the trait effects reproduced with sacrificial power are eternally existing.
Since the eternal effect of a single trait is too expensive, it is unaffordable for players.
Therefore, he divided it into Enchantnt Particles for players to purchase and collect bit by bit.
He also integrated the knowledge system of the Four Gods into the eternal traits, creating a Weapon System that can be freely combined.
This system allows weapons to be more than just weapons, but also capable of various interesting functions.
After browsing the forum for a long ti, Qi Sheng glanced at the remaining sacrificial power.
He decides to initiate another recruitnt phase soon.
This ti, he plans to distribute 500,000 Player Qualifications externally.
In addition, he intends to open a new space node to accommodate new players, helping them to grow rapidly.
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