For top guilds and elite squads, this expenditure is sothing they're clearly willing to make.
After all, damage-bearing stream players are always the core of the team. A single Return Light Pill might reverse the tide of battle, revitalizing a dying damage-bearing stream player.
Magic players can use it too; as long as they're not instantly killed, they can gain sustained healing.
But currently, magic players are generally fragile, so the Return Light Pill is better suited for those with a certain physical fitness allocation.
In the foreseeable future, as players' sacrificial power rewards increase, Return Light Pills will undoubtedly beco a popular dicine.
The demand for dicines will progress with the growth of players' strength.
Just like the early mainstream low-level Recovery Potions, mainstream players have now phased out their use and start with Interdiate Recovery Potions.
Teams with strength cannot afford to lower their standards below High-level quality recovery items in their Space Bags.
For top teams led by the Divine King, Special-grade potions are the core dicinal items.
Every military operation requires a terrifying expenditure on potion costs but can bring more Hunting Rewards.
Three hours later, after thoroughly understanding the Alchemy Room's functions, Hei Ye issued his analysis post on the forum:
[New Feature Building "Alchemy Room" Explained, Co in for the analysis directly.]
Poster: Hei Ye:
Assessnt duration was 3 hours and 28 minutes; here's a detailed analysis of the positioning of the dicines next.
Firstly, let introduce the Evolution Pill and Return Light Pill, these two dicines destined to be sought after, both solving two particularly troubleso issues for players...
Next up is the analysis on "Side Effect dicines".
The positioning of these dicines is very clear; they can significantly enhance players' combat power or damage-bearing capability in a short period.
However, once the dicinal effect wears off, players also have to pay the corresponding price.
So these dicines are only suitable for intense battles, and you must assess whether the rewards from this battle can cover the dicine costs.
So tough challenges, which are hard to take down in the short term, can all be solved with the consumption of side effect elixirs.
A while back, I saw a brother complaining on the forum, stating that he and his friends encountered a Primordial Monster in the Colorful Mist Coast Region.
But the final outco was that they lacked so combat strength and ultimately couldn't wear the Primordial Monster down, they nearly succeeded.
If there was assistance from these side effect elixirs at the ti, the team of players would undoubtedly use them without hesitation and continue to battle the Primordial Monster.
The rewards from capturing a Primordial Monster greatly exceed the cost of the elixirs, making it worth the expenditure.
It's especially suitable for Competitive Faction players.
In the Ancient God Arena, there are no rules; you can use anything you want. The side effect elixirs can significantly increase the winning probability of Competitive Faction players in 1V1 duels.
Quick decomposition and check, look at the Hunting Level before deciding whether to take dicines and go for it.
Lastly, here's a suggestion for everyone.
Players with the conditions can make a batch of elixirs suited to their abilities, temporarily stored in their personal Space Bag for later use.
Exploring Monster World, sotis opportunities may suddenly co up, and it might be too late to purchase dicines by then.
To make elixirs, one needs to visit the functional buildings in Imperial Tomb Village, while ergency purchases at the Trading House will surely be much more expensive than self-making.
Fellow forum mbers and I just locked onto Monster World for life, having side effect dicines in reserve is definitely correct.
With such a long life, during decades of gaming years, they will surely be used eventually.
For top guilds, the use of side effect elixirs is more of a norm.
It's certain that Spirit Plant prices will skyrocket soon.
They won't fall back shortly and might even continuously rise with the players' power growth.
Players with Spirit Fields are blessed.
Writing to this point, I suddenly realized why this update brings a new growth pet, "Spiritual Rhythm", this pet is simply a money printer for players with Spirit Fields.
Being one of the earliest batch of veteran players, not obtaining a Spirit Field during the Domain Node battle is sothing I've regretted ever since, next ti there's a Spirit Field battle, tag in the forum.
The analysis of this new feature building ends here, class dismissed!
...
Primordial Altar.
Qi Sheng's consciousness sweeps over the Trading House.
Right after the alchemy function went live, Spirit Plant prices soared in the Trading House.
A large batch of Spirit Plants on shelves were swept up.
Upon hearing the update notification, many players possessing spiritual materials decisively pulled their goods off the shelves.
This led to a 50% surge in spiritual material prices within an hour after the update notification.
After Dark Night Will Co released the assessnt post, apart from consignnt prices being ridiculously high, there were no spiritual materials intended for normal sale; normally priced spiritual materials were swept away.
Many players looking to make dicines were dumbfounded imdiately.
They want to buy spiritual materials but can't find any.
No doubt, players with Spirit Fields were the happiest.
For instance, the band of players who followed the Divine King in participating in Spirit Field battles early on, the soaring spiritual material prices also an that the value of their Spirit Fields has risen sharply.
Owning Spirit Fields producing Spirit Plants continuously, the sacrificial power expenditure in dicine areas can be significantly reduced.
After this update concludes, Qi Sheng begins to prepare for the next round of updates and recruitnt.
Regarding updates, the next direction is tentatively set for the "Battle Array System."
By gathering players' strengths through battle arrays, the team's overall combat strength undergoes a qualitative change.
Yet the specific plan is still in the discussion stage, modeled after the Reverse Tide Army's battle array system.
This system emphasizes, "The hundred ants devour the dragon, the sparks beco a torch."
The strength of individuals is insignificant on a cruel battlefield, but united strength can defeat the strong with the weak.
Even Demigod Realm powerhouses dare not say they can escape intact in the face of Reverse Tide Warriors organized in formations.
As the chief instructor of the Reverse Tide phase three training camp, Shi Xiuluo, said: "The swarm becos a tide, even the heavens may fall, transforming the masses into one, reversing the force and attacking the heavens."
After deeply understanding this battle array system, Qi Sheng really likes it.
However, rely replicating it is aningless.
He hasn't yet found a battle array system suitable for players; this area requires future research.
Secondly, he plans to issue 2 million player qualifications in the next round, pushing the total number of players past 3 million.
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