At any mont, it might be struck by emotional damage, disrupting its command ability, or even causing it serious conduit damage.
In more severe cases, it might even be killed instantly by the conduit's emotional damage, just like the predecessors.
However, it can be countered with tactics such as pre-emptive locking, pre-emptive backlash, or even decapitation tactics.
But these defensive asures only address the symptoms, not the root cause.
To maintain an advantage in confronting the Player Clan, it must find a way to deal with emotional damage.
"Earth Thought, no need to worry, I have a thod to handle this kind of ability."
Upon hearing Evil Eye's response, the Earth Thought Evil Spirit was invigorated.
At this mont, Evil Eye continued:
"The most dangerous aspect of emotional damage is the mont of the ambush, where the emotional damage transferred is so intense that it can cause you severe harm, or even death. But as long as you're prepared in advance, the lethality of this ability isn't as strong as imagined."
After speaking, Evil Eye pieced together an image in Earth Thought Evil Spirit's mind.
In the image, Earth Thought Evil Spirit is intertwined with Evil Eye, releasing a network woven from countless threads, spreading across the consciousness-covered area.
Each thread is connected to an Evil Spirit Soldier.
"Earth Thought, in your connection with the Evil Spirit Soldiers, you are the starting point, and the Evil Spirits are the endpoints. The conduction of emotional damage begins with the Evil Spirit and you are the endpoint of the impact."
After speaking, a red path appeared on an Evil Spirit in the image, conducting from the Evil Spirit to it, ultimately exploding in red light.
"But in this process, the Player Clan mber releasing the emotional damage cannot determine where the endpoint of conduction is. After it is released, it automatically follows the connection from the Evil Spirit to your endpoint, which gives us operational space."
As it spoke, in the simulated image by Evil Eye, an energy tendril extended from the top of Earth Thought Evil Spirit's head.
Imdiately, when the red light representing emotional damage was conducted again from the Evil Spirit, it ultimately passed through Earth Thought Evil Spirit's body and continued to conduct outward along this extra tendril.
"This type of damage has an extrely strong effect on single isolated targets, but we do not need to worry about this issue. We can completely preemptively set up a defense to guide the direction of emotional damage."
"In theory, emotional damage could even be used as our weapon, whoever this tendril points at will beco the terminal of emotional damage."
After hearing Evil Eye's analysis, Earth Thought Evil Spirit grinned and said:
"So, I can even use emotional damage to counterattack the Player Clan mbers."
"That's right. In future battles with the Player Clan, I will weave the emotional conduction network for you to prevent similar ambush incidents from occurring."
Gazing at the solution Evil Eye had just constructed, the shadow cast by the emotional attacks in Earth Thought Evil Spirit's heart was completely dispelled.
Another entry was added to the Player Guidebook.
This guide personally compiled by it now docunts 218 different abilities and tactics of the Player Clan.
But the Player Clan always manages to bring new abilities after a while, causing it trouble.
This is also the most vexing issue for it.
Whenever a new ability erges, a way to counterbalance or neutralize it must be found.
It seems that the strength it possesses far exceeds the Player Clan's.
However, it is always the Players who initiate provocations and attacks, leaving it exhausted in its responses, constantly in a state of ntal tension.
As its fingers skim across the database of the Player Guidebook, billions of data streams reflect in its pupils, transforming into a thick visual record book.
Between the pages, dense tactical deductions, ability analyses, and Player models erge.
Arranging the content into a tiline, every Player's death, growth, and every tactic that defies convention becos clearly visible.
The creation of this guide completely shattered his pride, but also taught him how to grow.
"Earth Thought, I can sense that you are troubled."
"Of course. Who wouldn't be troubled encountering this bunch of brats?"
"Perhaps, this is not a bad thing."
Upon hearing this, Earth Thought Evil Spirit looked at Evil Eye in disbelief.
At this mont, Evil Eye blinked and continued:
"A predator without a natural enemy eventually regresses. Perhaps viewing the Players as a whetstone to hone one's abilities isn't necessarily the wrong path… We should be grateful for encountering the Player Clan at the early stages of our arrival; if we only encountered them when we believed ourselves to be strong enough, and then engaged in conflict without any understanding, the price would undoubtedly be painful."
After speaking, Evil Eye swiftly weaved the scenes recorded in the Player Guidebook.
The image displayed its repeated clashes with the Player Corps.
From the initial monts when the Player Clan Commander seized two Domain Nodes in succession, to gradually turning the tide, and now achieving complete domination.
Throughout, answering every move with a countermove; whenever the Players devised new tactics, it also formulated new counter-tactics based on the Players' abilities.
"Earth Thought, the prolonged war with the Player Clan brought pressure, which forced us to break through our established mindsets, evolving from relying solely on Barbaric Force when you first arrived, to now implenting tactical deductions and applications, completing the transformation from warrior to commander… I'm sure that now you are the most outstanding new generation Evil Spirit Warrior in the Pale Continent Region, and your growth cos from pressure, while your pressure cos from the Player Clan."
At this point, Evil Eye paused slightly, with a hint of anticipation, then said:
"Perhaps you should approach this endless war of wits with enjoynt, treating every confrontation with the Player Clan as a ntal feast, relishing the thrill of tension, and then growing and transforming under pressure. At this mont, you might discover that the ergence of the Player Clan could be the broad and open road leading us to the peak."
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