The following are my personal views.
Actually, the widespread choice of various civilizations to enhance the body rather than develop large-scale destructive weapons (such as Two-Dinsional Foil, energy weapons, etc.) as the core of combat power construction is not a loophole, but a reasonable evolutionary path based on effective use of resources.
Next, I will analyze from multiple angles why body enhancent is a better developnt direction in Monster World.
First reason: Individual evolution is more economical than weapon developnt.
In most science fiction settings, high-destructive weapons (such as the Star Destroyer Cannon, dinsional strikes) require massive resource consumption.
It's like after a bullet is fired, you have to load another bullet.
So highly destructive weapons are even one-ti consumables, and must be remanufactured after use, forming an endless resource black hole.
In contrast, when physical strength reaches a certain level, near-perpetual combat capability can be achieved.
For example, a Champion Fighter from the Ancient God Race can be considered a weapon with infinite endurance, replenishing energy just by eating, or even quickly restoring combat power through breathing. The efficiency of resource use is higher than that of highly destructive weapons.
Assu that the civilizations of weapons and bodies each invest the sa resources to create combat power.
The weapon civilization produces three Star Destroyer Cannons, each capable of destroying one planet.
The body civilization spends these resources to cultivate one strong individual, who needs several punches to smash a planet.
In long-term war, the body civilization will have an absolute advantage.
The second reason, I believe, is that the investnt in the production and developnt of super-destructive weapons requires a complete industrial chain support.
This ans that when you are conducting cross-boundary operations, you can only continuously obtain weapon supplies from the rear. If unexpected circumstances cause the War Corps to lose contact with the rear, the corps in battle will completely lose combat capability after depleting their weapons.
Assu this civilization can bring the industrial chain during war, readily manufacturing when needed, there's still the risk of destruction during conflict with adversaries, which would beco a weakness.
In Monster World, a too complex system is a deadly risk.
Whereas the body itself is the most perfect weapon, a strong body can survive in any environnt, without the possibility of being unable to exert combat power.
A warrior strengthened to the extre (such as a Champion Fighter) can exert power on par with any star-destroying weapon.
Even if internal energy is exhausted, a single basic attack can unleash world-destroying might.
Including from the perspective of maintenance cost, body evolution is also the most resource-efficient choice.
The third reason, the error tolerance of the weapon developnt route is relatively low.
Walking the path of extre large-scale destructive weapons, if body growth doesn't keep up, you can easily be killed by your own creations.
Just like an ordinary person using firearms in reality, such weapons can easily kill their makers.
Let list so issues that arise during weapon upgrades.
For example, an arrow misses and accidentally injures ally, which can still be redied at this stage.
Later on, upgraded weapons, misfire of firearms, mistakenly injure allies, might also be redied, just with greater lethality.
Further on, the birth of nuclear weapons leads to nuclear leaks, and the problem becos very serious, causing severe ecological damage.
Enlarging this perspective to more powerful weapon civilizations, any mistake would result in more serious problems.
For example, a small error during complex weapon use results in a sudden explosion before launch, affecting friendly corps.
Or the outco of chanical Soldier rebellion, like the Star Network betraying the Moon Eclipse Clan, could easily destroy Moon Eclipse Clan civilization.
This growth mode ensures the stronger the weapon, the lower the error tolerance.
A star-destroying level output misguidedly fired in the wrong direction could annihilate its own small world.
A warrior from a lower civilization carrying a laser gun can also be easily killed by the laser gun.
A battleship from a higher civilization can destroy stars, but the commander's body can't even withstand the aftermath.
Therefore, choosing body evolution across races is not a coincidence but the optimal solution from a survival ga perspective.
Only by turning life itself into a weapon, can we avoid being ended by weapons.
Of course, I don't an that the ultimate weapon developnt path is unfeasible; theoretically, all paths have developnt potential.
In Monster World, there are quite a few racial forces that follow this growth path, but the choices of most races have proven that this path is hard to traverse.
The reason you're viewing lee combat as a primitive warfare system is essentially influenced by sci-fi works and the reality-based cognitive influences, as the logic of warfare in reality is built on stable physical laws and limited energy transmission efficiency.
If you go through human developnt history, you'll find an interesting phenonon.
Primitive humans lack sharp fangs and claws, and cannot engage in physical combat like beasts, so they had to rely on tools and weapons to compensate for their innate deficiencies.
This survival strategy is like marking the first skill point on the evolutionary tree, henceforth the entire human civilization's developnt trajectory continually extends along the path of tool dependency.
During the Agricultural Revolution, sickles and plows were needed to cultivate the land.
In the Bronze Age, casting weapons to establish dynasties was necessary.
During the Industrial Revolution, steam engines were needed to drive civilization.
In the Information Age, chips are needed to connect the world.
It's like a technology tree, when our ancestors in the primitive era chose to use external tools as the first point of growth, all subsequent civilization upgrades continued to develop along this main line, then diversified into branches.
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