Henry looked at the formidable reinforcents before him, his long-furrowed brows finally relaxing.
Of course, although he was eager to imdiately enter the Solaisar Ruins and compete with the Nightmare Blade squad for the necromancy crystal, he knew very well that even if his side had gained strong reinforcents, even if the Kreit squad’s strength was quite extraordinary, and even if the attack power of fla spells was terrific.
In the face of two Transcendents, even if victory was possible, it would definitely be a pyrrhic victory, which was not what he wanted to see.
Although he wished to quickly advance in title to gain greater power, he also did not want the team he had personally built to suffer too heavy a loss.
"Let’s first go to rescue Colonel Tessa, she’s over there." Henry pointed to the location where Colonel Tessa had just separated and said.
He planned to first gather so royal guards before making plans.
Kreit brothers nodded, one of them asked, "Alright, Lord Viscount, are they Frost Giants?"
Although they had just received the transmission confirming the enemies were Frost Giants, they still needed to verify.
"Correct."
"Hmm, the demons of the Lankote Snowfield are quite suitable for us to deal with. Although the cold environnt will sowhat affect the power of our fire spells, most monsters on the snowfield have weak fla resistance, or even none at all."
"Dylan is right, let’s move out now." Kreit brother Keller nodded and said.
Dylan Kreit and Keller Kreit are twin brothers, almost born simultaneously, with the only age difference arising from the discrepancy of the nun’s delivery at the ti, hence Dylan does not acknowledge Keller as the older brother.
Of course, this doesn’t an the brothers have a poor relationship; instead, they are quite close, having jointly developed two improved versions of low-level fire spells.
...
anwhile.
At Colonel Tessa’s side, the battle was on the verge of collapse.
The formation of five royal guards quickly shattered under the assault of six Frost Giants, forcing her to order each royal guard to scatter and flee.
Thus, the scene that ca into Henry and the Kreit squad’s view was akin to ordinary people herding chickens into a coop.
The royal guards were like chickens, being chased by the Frost Giants in disarray.
Moreover, three royal guards had already been hit to the point of spitting blood, the only fortunate thing was that as shield bearers of a special class adept in defense, no deaths had occurred yet.
But should the situation not improve, that would only be a matter of minutes.
"Leave it to you!"
"Rest assured, Lord Viscount!" Keller Kreit said, simultaneously nodding to his companions beside him, signaling readiness for battle.
"Everyone, fireball technique!" Dylan Kreit said solemnly.
"Understood!"
"Alright!"
Seconds later.
With five almost identical incantations sounded, five human head-sized fireballs appeared out of thin air, trailing long tails of fla like searing teors, hurtling towards a Frost Giant wielding a bone axe aid at a guard.
The Frost Giant felt a surge of heat and the crackling of burning wood, turning to see the five fireballs already hurtling toward its face!
In the unprepared mont.
"Boom boom.....!"
"Ah!!!"
Successive dense explosions instantly turned the five-ter tall Frost Giant into a giant engulfed in flas, and its mournful screams echoed throughout.
The damage brought by five fire spells is not rely 1 1 1 1 1=5.
But because fla spells have compounded damage, the concentrated attack power far exceeds that of ordinary spells.
Like Frost Spells.
Higher-tier Frost Spells, besides inherent frost damage, also co with cold effects like slowing, freezing, etc.
Similarly, fla spells besides inherent fla damage often accompany burning, even ignite effects.
Burning refers to sustained fla damage, also considered a common effect affiliated with fla spells.
Yet ignite is severe.
When the target absorbs fla damage up to a threshold, the target burns thoroughly from the inside out.
Taking the example of lighting a coal ball.
A single match cannot ignite a coal ball, but if placed within a large fire for a while, the coal ball will ignite entirely, burning from the inside out.
The basic principle is a coal ball has an ignition temperature known as the flash point.
On Valzeg Continent, as fire mages understand it, it represents the flammability of all things.
Kreit brothers, as Level 9 Mages, use an improved version of the Third Level Spell Fireball Technique, and the brothers’ fireball technique includes a heavy hit effect.
Heavy hit ans the fireball travels faster, and if it strikes a special spot like the head, it produces a certain dizzy effect.
Analogous to hitting soone with a badminton shuttlecock, it doesn’t hurt at low speed, but if the shuttlecock moves near sonic speed, hitting one’s face is definitely painful.
The sa applies to fireballs.
Moreover, although the fireball technique is a Third Level Spell, in terms of power, it is the max of Third Level Spells, close to typical Fourth Level Spells.
And there were exactly five such fireballs, capitalizing on the spell stacking effect, thus even a Challenge Level 8 Frost Giant, if ignited, will directly et its demise.
...
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