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Now reading: Chapter 1979 - 1007: War Chess Returns (Part 2) from Otaku Witch, a Fantasy novel by Salty Fish Becomes Immortal.

However, strategy gas are known as the Ti Vanishing Spell; they are not like those Magic Web Duels that can end quickly. A single war simulation often takes several hours, even days or months to go from start to finish.

The more realistic the strategy ga, the longer it tends to take.

How could half an hour possibly be enough? What if the ga is interrupted halfway when people from other workshops arrive? That feeling of being stopped while in the swing of things drives people crazy.

"No, ti is more than enough, Miss Estelle. Who do you think you’re challenging?"

At this mont, Dorothy had already entered player mode.

Or rather, it should be Moon God mode.

The Hobody Witch is indeed not very interested in strategy gas; she initially played only because her Dream Fleet lost to Sophia’s rookie fleet, driven by a sense of unwillingness. For her, that was about learning, not entertainnt.

However, the Moon God is different; Little Five, when born, inherited her military strategy knowledge as Guigu Zhuge, and even had traits like Heart of Steel, decisiveness, and ultimate morale—qualities that sounded formidable even to Dorothy herself, despite her not being aware she possessed them.

Well, it’s normal, considering whether in her past life as a Chinese person or this life as the Dragon Witch, she belongs to a combat race infused with martial virtue. Those traits she hasn’t noticed are likely hidden talents embedded in her bloodline and soul.

Hence, since she decided to give Little Five more opportunities to shine, Dorothy simply switched to Moon God mode.

Yes, just like often switching to Fairy King mode; the core of the Hobody Witch remains the Hobody Witch, but the entire thinking mode transford through personality templates into an entirely different appearance.

If it’s the normal Dorothy, she would never utter sothing like "Who do you think you’re challenging?"—such a cringe-worthy, typical line that makes her want to roll on the ground.

But under the Moon God mode, this is just the self-confidence and pride of a powerful individual.

Tsk, no wonder Little Four Fairy King is so fond of Little May God, her sister; they share the sa proud and rebellious source.

But these two incarnations—one as Duel King, the other as uncrowned God of War—are both personas as the strongest in their fields. Such overbearing pride seems very natural.

In the thinking mode of the two incarnations, the original, most accomplished, and famous Witch Sister of the Forest is always so humble and low-key, which seems not normal. Clearly, the Witch Sister should be the most unrestrained and rebellious persona.

Well, perhaps the first playthrough was too idealized by Feng Aotian, then cruel reality drove her to autism.

Privately, the Fairy King and Moon God think this way.

On the other side, Estelle is shocked by the Hobody Witch’s boast.

But, seeing the drastic change in aura opposite her, from a harmless little bunny to the Dragon King’s princess, the Dragon Witch of the Mountain doesn’t feel offended despite being underestimated. Instead, she believes this is the imposing aura a young God of War should possess.

Of course, she doesn’t believe she can’t last even half an hour. Although she greatly respects and admires the tactical achievents of the two Gods of War, a true fan emulates the idol as a model without undervaluing herself or becoming as humble as dust.

Whether as a top player on strategy ga forums or a head think tank for a top battle group in reality, Estelle has her own pride.

Ahem, previous madness kneeling and clinging don’t count; that was possessed. She doesn’t understand why her usually immovable mindset stirs encountering the princess, perhaps because the princess’s beauty is too captivating.

"Then, let’s not waste ti. Let’s start, the War Chess from heaven, Teacher Guigu, you might have heard of it."

The Dragon Witch of the Mountain pulls out a special chessboard and asks.

"Yes, I’ve played it a few tis before."

Thanks to Michael and the envoys from heaven, the village bumpkin witch gained insights; Dorothy calmly nodded.

"In that case, no need for lengthy introductions. The war chess rules from our Dragon Kingdom have so differences from heaven, but they’re mostly similar. I believe Teacher Guigu will easily grasp them."

Estelle nods and then positions the chessboard between them.

Dorothy slightly examines this war chessboard.

With her current perspective, she notices the chessboard’s extraordinariness at a glance. It’s much more advanced than Michael’s previous chessboard; this thing directly is a real large-world.

Tsk, crafting a large-world into a ga accessory, witches are truly worthy of the Calamity na.

Seeing the Dragon Witch of the Mountain directly place her hand on the board, the Hobody Witch mimics her, placing her hand on her side of the board.

The next mont, her consciousness detaches from her body, appearing in a chaotic space-ti.

[Select your racial camp]

An imposing voice echoed throughout the space.

Dorothy imdiately recognized it as Estelle’s voice, but compared to the real Dragon Witch of the Mountain, this voice sounded stiff, given it’s a system tone.

As the voice resonated, a segnt of information entered the Hobody Witch’s consciousness—a simple rule introduction.

Indeed, the main rules are not much different from Michael’s previous War Chess.

Players act as Commanders, directing respective forces to start the war, and commanding units include hero and regular units.

When the ga begins, both forces start from scratch, needing to seize resources on the map to develop and expand their power until they defeat their opponent. The player who unifies the map wins the ga.

However, unlike Michael’s War Chess, where hero units required player’s real partners, Estelle’s chessboard avoids such hassle.

This chessboard, being a real large-world, has seen countless heroes throughout its long history whose heroic spirits are natural hero units.

Players just need to choose a racial camp; then they can select hero units as needed, allowing desired heroic spirits to reincarnate and join the ensuing battles.

Honestly, this thing can hardly be called a ga; for people in the chessboard world, it’s a true war—a Holy War initiated by divine will.

After digesting the information, Dorothy understood the ga rules of this War Chess.

If she were her usual self, she might hesitate to play, after all, these "Divine" gas seem overly arrogant to her—triggering endless wars across the entire world repeatedly for re enjoynt, excessively prideful.

But, under the Moon God state, she rely frowned slightly without comnt.

She rely examines which racial camps are available in this War Chess.

No wonder it’s a large-world, and obviously nurtured as a ga world chessboard; the roster of races in the chessboard world is ludicrously vast, genuinely a Hundred Clans brawl featuring all common races, even the Three Great Calamity Races—Angels, Demons, giant dragons—are selectable.

Soon, Dorothy makes her choice.

"Choose race, humans."

She promptly selects the weakest race in this world.

...Moon God in command...

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