Besides, there are various types of buff potions that well-off guilds consu like drinking water. Fang Hong thought carefully, and realized that the only buff potion he had consud since Dolifen was the Invisibility Potion, which had been given to him by soone else.
Luckily, he's long been accustod to a life of poverty and doesn't feel it's a big deal.
Like the Shield of Lufu, which often requires preparations like a Fixed-Point Teleportation Scroll and a large stack of Glider Backpacks for small tasks, the Seven Seas Travel Group can't really manage that.
However, at Level 20 and above, the danger level of adventuring increases significantly, and Magic Potions beco essential and unavoidable. So while the Miracle Workshop could be optional, a Magic Potion Cultivation Room might be necessary. Although the investnt is considerable, in the long run, it could save the Adventure Group a substantial amount of money.
It also makes future tasks easier.
Next is the Construct Storage Warehouse.
As the na implies, this is ant for housing Flexible Constructs.
The Seven Seas Traveler is ultimately a special Floating Ship. The installation of the Heart of Fairy and Tata's residency have determined that it is actually a very large Dragon Knight Rigging—a Fairy Type Dragon Knight Rigging. This type of Dragon Knight Rigging is inherently designed to assist Combat Artisans in controlling nurous Flexible Constructs in combat.
It functions like a drone mothership.
And like any mothership, naturally, it requires a hangar—
Combat Artisans are frequent participants in Sky Sea combat because most Flexible Constructs can fly—even land constructs like the Walker can be equipped with flying components to adapt to the Sky Sea environnt.
However, Combat Artisans' Flexible Constructs are not small; in fact, the higher the level, the larger the construct. While a large Floating Ship can house them, it occupies a lot of space onboard and requires ti-consuming effort to move them to the combat deck during battle.
Adventuring in the Sky Sea is different from land adventuring. On land, towns are everywhere where in today's advanced alchemy you can always find places to replenish parts and get repairs. But once at sea, adventures that last ten to fifteen days or more require Combat Artisans to prepare many spare constructs, and these spare constructs cannot be stored individually using Information Crystals.
The internal space of Fang Hong's Crystal is already unusually large, yet it can only store one Elfendo Twins, one Siren Gears, along with a few Energy Angels and so miscellaneous small constructs, which already packed it completely full.
This Crystal was not purchased by him, as he cannot afford it. On the market, it costs at least hundreds of thousands of Lycel. Assuming each Flexible Construct has two spare constructs, he'd need a minimum of three Information Crystals, plus spare parts. The cost of Information Crystals alone approaches one-fifth the value of the 'Seven Seas Traveler'.
The Seven Seas Travel Group obviously isn't that extravagant yet.
Moreover, on large Floating Ships, there is certainly more than one Combat Artisan, each with their own spare constructs. The required Information Crystals would be astronomical.
Although the Seven Seas Travel Group only has Fang Hong as a Combat Artisan, combined with Miss Tata's and the Fairy Dragon Knight's capabilities, the issue is more serious—
Luckily, given that this fact exists, predecessors were not foolish and had already considered this situation. The reason Information Crystals are expensive is mainly because they are small, yet their Ether structure can store the maximum amount of material transformation information, which is the genuine value of an Information Crystal.
Yet large Information Crystals aren't as expensive.
A two-person tall Information Crystal, with the sa internal storage space as Fang Hong's current one, would cost at most only a tenth as much.
With a few such Crystals, Fang Hong could even store as many Flexible Constructs as an army on the Seven Seas Traveler—of course, that assus he can afford this many Flexible Constructs.
He hadn't originally considered a Construct Storage Warehouse, because it's still sowhat costly, Information Crystals being extrely fragile, especially in such large weight and volu conditions. A Construct Storage Warehouse isn't rely so warehouse where you place these large Crystals; it requires a protection system and a deploynt platform.
The latter is actually crucial—calling forth a Flexible Construct from an Information Crystal and deploying it from the ship remains a question. The Construct Storage Warehouse is located on one side or both sides of the body, directly connected to a gate on the ship's rail. It's essentially an openable hangar, allowing the constructs to be easily deployed for combat by opening the gate after summoning or calling forth the constructs.
This gate and platform system is the major expense, worth several hundreds of thousands of Lycel, which Fang Hong never considered in the past.
But now, there's no need to consider so much.
This is one of the core functions of the Seven Seas Traveler.
The tools of the trade should indeed be as reliable as possible.
Along with the two specialized chambers, Fang Hong's envisioned Seven Seas Traveler is nearly perfect.
As for more specialized chambers, he's currently not considering them—not because there's no money, but because after adding the Charting Room, Anchor Room, Living Quarters, Revival Area, and other basic chambers, the ship lacks additional space. The Seven Seas Traveler was originally a small seventh-class vessel, never having large-scale space.
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