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Now reading: Chapter 1049 338: How to Be a Good Commander (Part 3) from Players Invade Cyberpunk, a Game novel by Pharmacist Mu Shaoai.

This naturally relates to the players' previous small group skirmishing bravado, but even more so, to the strategic decision-making errors.

No one present is a professional military command talent, let alone has the experience of commanding over fifteen hundred people in complex terrain; just a bunch of P Society players getting together to brainstorm.

Terrain distribution, enemy military deploynt, civilian conditions, population density, road network size...

This is not sothing amateurs can handle, just processing the data uploaded every mont by the various player squads takes half of the local players' sanity, and this is with AI assistance, without which they wouldn't co to any outco at all while busying themselves to oblivion.

Until a newbie nad Family Joy approached the Cyberspace command center.

He looked ordinary, with a mature deanor, and walked with steady force.

Upon entering the cyber command center, the first question he asked was,

"What are you doing here?"

The Commander-in-Chief, who was scratching his head in front of the map, seeing this newbie asking knowingly, felt a bit annoyed,

"Commanding here, obviously. Where did you co from, newbie? Is this sowhere you should be? Aren't you supposed to be leveling up?"

Another glance, damn it, level one?

A newbie just logged on today!

"Commanding here?"

Family Joy looked around at everyone and laughed,

"Commanding here and you still expect to win? You're more likely to lose your pants."

"You?!"

The ashad and furious Commander-in-Chief wanted to teach the newbie a lesson, but unfortunately, this was 'inside the city,' where causing harm to allied units was not allowed.

Family Joy glared furiously, intimidating the enraged Commander-in-Chief back, then strode up to the holographic map. Gazing at the detailed map marks and the real-ti positions of the enemy and our troops above, he flashed a trace of surprise and sentint, but said,

"You expect to win a war with just this? Do you think warfare is just playing house on a computer?"

"How can you expect to defeat the enemy just by relying on these numbers without the commander going to the frontline to understand the enemy situation?"

"Who are you?"

Another player, Tactical Peppa, retorted,

"Acting all high and mighty here, if you have the skills, then show us."

Family Joy couldn't be bothered to look at him, instead turning to Wildman,

"A commander must be diligent, knowing every detail on the battlefield. Even if they don't personally handle things, they must understand the reasons. So things cannot be discerned just through a few words or photos from subordinates or machines."

His calm deanor and commanding speech inexplicably demoralized everyone, causing them to gather round unwittingly to listen.

"Secondly," Family Joy finally looked around at all the players, speaking slowly,

"From top to bottom, each level of military commander should recognize their position, understand the strategic goals set by superiors, and realize what role they play in this campaign. They need to apply subjective initiative, understanding that overall victory is built on small aspects, recognize the relationship between parts and the whole, seize battle opportunities, and create breakthroughs within the situation."

His gaze finally fell on Wildman,

"And a commander must have a high awareness of revolution, political consciousness is a greater strategy; war is an extension of politics, more important than winning a battle. Only then can you understand why you are fighting, instead of just foolishly attacking everything you see — that's not war, that's madness on the street biting people."

"Thirdly, as ntioned before, as a commander, you must investigate more, observe more, accumulate more."

"Clarify the terrain situation, understand the society situation, figure out the military situation, and continuously reconnoiter the enemy's posture on the battlefield. Understand their deploynts and movents, figure out what your opponents are thinking, and uncover their hidden intentions and resolve, which troops are the protagonists, which are the supporting roles, main force or secondary strength, prideful or defeated army, how much force they can concentrate against us in the shortest ti for offense or defense."

"Also, understand the enemy officers' military features and tactics; know your enemy and yourself to achieve a hundred victories in a hundred battles."

"Fourthly, the map."

Family Joy then refocused on the holographic map, on which all the war fog uncovered by players was crystal clear, down to which tree grows where, even a roadside stone can be magnified, clearer than what military satellites can see, detailed to an extent that couldn't help but make him exclaim, damn, this is aweso.

"You did a good job with the maps."

This was his first expression of praise,

"But the maps are made for people to see, you have to look at them more, always look, sit here and look all day, morize the details until you don't need the map to be aware of key locations, can recite them by heart, visualize the enemy military deploynt and possible changes with your eyes closed."

"Fifth, think more, discuss more, and make more contingency plans."

"You are here at the command center to discuss, propose questions regarding future strategies and tactical deploynts, discuss issues, find solutions, regardless of how small the probability of an event occurring, always prepare for the worst, don't wait until a problem arises to find a solution."

"Every decision you make could lead to countless warrior casualties, think it through before acting."

Players can be resurrected, but strategic failure due to excessive casualties won't recover just because of player resurrection, let alone with more local armies coming in the future, where dead NPCs stay dead.

A person who treats soldiers like grass cannot be a good commander.

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