[Note: New version ga slots will be released in phases, the first batch includes 30 slots, followed by the second and third batches based on ga version content progress]
[New Content: Partial opening of Night City areas]
[Gangs, companies, governnts, rcenaries, the poor... this is Night City, the highest cri rate in North Arica, a paradise for gacorporations, a kingdom of money, a mire of cri, and the ideal burial ground. Here, you can find everything imaginable: violent cri, illegal transactions, street brawls, underground casinos... What kind of sparks will collide when a group of mysterious outsiders enters this ever-glowing neon city?]
[After players sacrificed in the Phoenix Club and high-intensity interaction with NPCs in the outskirts of Evil Land, we finally completed the full modeling of parts of Night City and the new NPC AI interaction algorithm at the cost of a batch of programrs’ headaches]
[In Night City, players will encounter far more information and smarter NPCs than in Evil Land; they will adopt different communication attitudes based on the player’s reputation and likability with the agency and will respond differently to players’ actions and words]
[Specific city information can be viewed under the Atlas regulations, we will update the Atlas at twelve o’clock tomorrow, revealing more and more interesting content; of course, players still have the right to participate in the updated Atlas content]
[Note: Every word and deed of the players will have a profound impact on the AI and the city story, so please be careful when making choices as the future direction of the ga may change due to your decisions]
[New Content: Profession System]
[I believe that many players have noticed this traditional MMORPG ga elent, but because Future Horizon is a holographic simulation ga, the developnt difficulty is higher than imagined, so until version 0.4, we dared to partially open it; please forgive our programrs’ work efficiency as they have aged prematurely (picture of white-haired old man)]
[New Profession Categories: Life, Engineering, Combat]
[Players can choose one main profession and one secondary profession based on their mastered skill types]
[Each profession category contains multiple types of occupations]
[Such as combat professions: [soldier] [hacker] [lone wolf] etc.]
[Engineering professions: [chanical technician] [chemical technician] [civil technician] etc.]
[Life professions: [doctor] [chef] [rchant] [plantation technician] etc.]
[Different professions enjoy different benefits]
[Combat professions can use GP points to exchange for different levels of professional titles; the higher the title level, the greater the discount on combat-related equipnt]
[Life professions can apply to the agency for business and investnt; if approved, they can start their own shop]
[Engineering professions can undertake projects needed by the agency, complete technological, civil, and production construction, or undertake research tasks from other players]
[How to pair main and secondary professions is up to the players’ choice]
[New Content: New Supernova Combat Chips "Song of the Road (10-player)" "Agency Attack and Defense Battle (20-player)"]
[Through Supernova, let’s revisit past battles, find our shortcomings, or participate in the blood battles experienced by veteran players]
[Let’s do it again, and this ti, do it well]
[Note: The Phoenix Club strategy is still incomplete, the Easter eggs are yet to be found, players need to keep up the effort]
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