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Now reading: Chapter 147: The First Bout from Primordial Awakening: I Breathe Skill Points!, a Game novel by IsekaiDragon.

The match loaded at 1400.

His station: apartnt desk, tournant headset, CV on the shoulder rest beside him. The Veilstone Cord warm against his chest. The goblin axe materializing in his hand as the arena rendered around him—the tournant’s standard competitive environnt.

His opponent’s profile appeared.

IRONVEIL. Level 49. B-rank. Weapon specialist—flail. Win rate: 79%. Profile image: a fighter in heavy segnted armor with the expression of soone who had never lost a match they considered important and had developed strong opinions about their own significance.

"Dirty Grandpa," IRONVEIL said, reading the na with the specific tone of soone who had pulled an opponent they considered beneath their bracket. "They seeded you in Group C?"

"Apparently," Zeph said.

"I’ve seen your streams." A pause loaded with implication. "You beat VALKYRIE_PRI."

"Several tis."

"She’s been in a slump."

"She beat four other players this week," Zeph said. "But sure."

IRONVEIL’s avatar rolled its shoulders—the pre-match ritual of soone who had a pre-match ritual and wanted you to know about it. The flail materialized in his hand: heavy chain, spiked head the size of a large fist, the kind of weapon that generated montum-based damage with every rotation and could change direction in ways that linear weapons couldn’t predict.

Zeph looked at his goblin axe. Crude. Chipped. Completely unremarkable to anyone who didn’t know what was behind the hand holding it.

"Interesting weapon choice," IRONVEIL said.

"It works," Zeph said.

"For soone who chops wood."

"People keep saying that," Zeph said. "It keeps not being true."

The match tir hit zero.

IRONVEIL moved imdiately—not a charge, a rotation. The flail began its arc before he had covered half the distance, building montum, the spiked head describing a wide clockwise orbit that generated a damage multiplier with every full rotation. Zeph tracked it. The flail’s pattern was readable but the reading required more processing ti than a linear weapon because the arc changed angle with each rotation.

Tactical Assessnt engaged automatically.

[Combat variable processing: 44%]

The flail completed two full rotations before IRONVEIL was in range. By the second rotation Zeph had the timing mapped—the release window, the chain’s extension limit, the specific angle at which the rotation committed IRONVEIL’s weight to the strike’s direction.

He stepped inside the arc on the third rotation.

Not outside—inside. The counterintuitive response to a flail. Outside the arc the weapon had full force. Inside it the chain wrapped rather than struck, and a wrapped chain was a controlled chain.

IRONVEIL adjusted. Fast. The flail direction reversed mid-rotation with a technique that required significant wrist strength and practiced muscle mory.

[New movent pattern detected]

The reversed arc caught Zeph’s forearm guard. Force transferred—significant, the montum multiplier fully built.

[HP: 2,200 → 1,980]

[Adaptive Resilience: Flail impact resistance 20%]

"Inside the arc," IRONVEIL said, with genuine surprise. "Nobody goes inside the arc."

"It seed like the interesting choice," Zeph said.

"It’s going to get you killed."

"Let’s find out."

IRONVEIL pressed. The flail built rotation again but the pattern was different now—shorter chain extension, tighter arc, trading range for recovery speed. Smart. He had identified the inside-arc vulnerability and adapted within thirty seconds.

Zeph kept moving. Not retreating—circling. The platform’s low walls created corner pressure if he retreated, which IRONVEIL’s heavy armor build was designed to exploit. Circling kept the engagent in open space where AGI mattered.

The speed differential was significant and IRONVEIL knew it—he was compensating by using the flail’s extended range to control space rather than pursuing directly. The weapon as area denial rather than direct strike. Clever. Zeph had to enter the arc to close distance and IRONVEIL controlled the arc’s timing.

He let two rotations build and then used Shadow Step.

[Shadow Step: Instant repositioning to previously visited location within 30 ters]

He had visited the position directly behind IRONVEIL’s left shoulder during the opening exchange. The repositioning was instantaneous—no travel ti, no visual telegraph. He was behind IRONVEIL’s left shoulder before the flail’s current rotation completed.

IRONVEIL spun. Fast reflexes. But the spin was reactive, not positioned, and the flail’s montum carried it away from Zeph’s new position rather than toward it.

Zeph’s axe found the gap between IRONVEIL’s shoulder armor and neck guard.

[Cleaving Montum: Stack 1 — 20% damage bonus]

[IRONVEIL HP: 2,400 → 2,190]

"What," IRONVEIL said. Flatly.

"it’s too early to be shocked" Zeph replied.

IRONVEIL reassessed. The pre-match confidence had recalibrated into sothing more focused—the specific quality of a good fighter recognizing they were in a real match. The flail pattern changed again: tighter, more vertical, protecting the shoulder gap that had just been exploited.

They exchanged for three minutes.

IRONVEIL was technically excellent. The flail work was genuine—not just montum buildup but directional control, the chain used as a whip on short extension and a montum weapon on long extension, switching between the two faster than most opponents would adjust to. He landed two hits in the exchange.

[HP: 2,200 → 1,740]

[Adaptive Resilience: Flail impact resistance 20% → 60%]

Zeph landed three.

[Cleaving Montum: Stack 4 — 80% damage bonus]

[IRONVEIL HP: 2,400 → 1,650]

The fourth hit from IRONVEIL caught him across the chest with full rotation montum—the flail’s spiked head connecting clean.

[HP: 1,740 → 1,380]

"You’re taking hits on purpose," IRONVEIL said. Not an accusation. The observation of soone who had been watching the damage numbers and had noticed the pattern.

"Different opponents, different fighting style" Zeph said.

"You let hit you to build resistance to being hit."

"You were going to hit anyway."

A pause. "That’s either very smart or very stupid."

"Results pending," Zeph said.

[Adaptive Resilience: Flail impact resistance 80%]

One more hit. He needed one more hit to cap the resistance.

He stopped circling. Stood still abruptly

IRONVEIL hit him.

Full rotation. Maximum montum. The spiked head connected with Zeph’s left shoulder with the force of every stack IRONVEIL had been building since the match started.

[Adaptive Resilience: Flail impact resistance 100%]

[Damage: 0]

The number appeared and IRONVEIL went completely still for two full seconds—the specific stillness of soone watching a damage calculation produce a result that should not be possible.

"What," he said again. Still flat. The word doing a lot of work.

"Capped," Zeph said. "Your shock is valid at this period of the match now."

"That’s—"

"Broken, yes.

He looked at IRONVEIL’s HP. 1,650 remaining. His own: 1,380 with 100% flail resistance now fully active.

"Are you just going to stand there in shock. What else do you have?"

IRONVEIL had sothing else.

The flail’s chain detached at the handle—a secondary configuration, the spiked head becoming a handheld weapon, shorter range but direct impact rather than montum-based. Different damage type. Blunt force rather than montum transfer.

[New damage type detected: Direct blunt impact]

[Adaptive Resilience: Beginning new resistance stack]

"Smart," Zeph said.

"I’ve been fighting longer than you’ve been playing this ga," IRONVEIL said, and the confidence was back—not the pre-match performance confidence, the actual confidence of soone who had a real option and knew how to use it.

He closed distance fast. The shorter weapon ant closer range where IRONVEIL’s heavier armor provided defensive advantage. Two hits landed in rapid succession.

[HP: 1,380 → 1,160]

[Direct blunt resistance: 20% → 40%]

Zeph activated Iron Skin.

[Iron Skin: 50% damage reduction active]

[MP: 2,700 → 2,450]

The third hit dealt half its calculated damage.

[HP: 1,160 → 1,070]

[Direct blunt resistance: 60%]

IRONVEIL was pressing hard—the aggression of soone who recognized the resistance was stacking again and had a narrowing window before the new damage type was also neutralized. Heavy combinations. Shoulder charges using the armor weight. Two more hits.

[HP: 1,070 → 920]

[Direct blunt resistance: 100%]

Zeph stopped retreating.

[Cleaving Montum: Stack 5 — 100% damage bonus]

He activated Calamity Strike.

[CP: 75/100]

[Damage: 750% base weapon damage]

The axe ca down. IRONVEIL raised the spiked head as a block—a reasonable response with a reinforced grip.

Zeph used Reality Severance simultaneously.

[Reality Severance: Active]

[Defense penetration: 90%]

[MP: 800 consud]

The blade passed through ninety percent of IRONVEIL’s block resistance. The remaining ten percent of a reinforced grip against 750% Calamity Strike damage plus base weapon damage.

The strike connected fully.

[IRONVEIL HP: 1,650 → 0]

[Match complete]

[Result: Victory — Dirty Grandpa]

[Duration: 5minutes 8 seconds]

The arena dissolved. IRONVEIL’s avatar stood in the post-match space with the expression of soone running a comprehensive post-mortem in real ti.

"The axe," he said finally.

"Yes," Zeph said.

"The whole match. The resistance stacking. The repositioning. The montum building." He paused. "It was all setup for the axe."

"Everything is setup for the axe," Zeph said.

A pause that lasted longer than post-match pauses usually lasted. Then: "The wood-chopping comnt at the start."

"Yes," Zeph said.

"I walked into that."

"Comprehensively," Zeph confird.

The match ended. He removed the headset.

His apartnt. His desk. CV on the shoulder rest, compound eyes oriented toward him with the steady attention of sothing that had been monitoring the match from outside the headset and had reached a conclusion about the result before he announced it.

The Veilstone Cord warm against his chest. No fragnts. Five minutes of intense combat focus throughout the match and no displacent, no surfacing, no four-second gap where the Integrator’s impressions replaced his own awareness.

Six more group stage matches. Then the knockout rounds.

He picked up his phone. Opened the tournant bracket.

Match two: tomorrow. 1000 hours.

He set the phone down and looked at the ceiling.

One match down. Nine to go.

Good enough, he thought.​

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