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Now reading: Chapter 65: The Perfect Storm from Primordial Awakening: I Breathe Skill Points!, a Game novel by IsekaiDragon.

Zeph spent the next eight hours in VR, completely imrsed in understanding his new weapon.

Private training lobby, no other players, just him versus System-generated opponents of increasing difficulty. The virtual space was clinical—white floors, neutral lighting, nothing to distract from pure combat analysis. He’d configured the environnt to be as sterile as possible, removing any variables that might interfere with his learning process.

He started with Level 20 training dummies. Basic enemies with simple AI that let him practice CP generation and combat flow without the pressure of actual danger. These were the kind of opponents that would never challenge him in real combat, but they served a crucial purpose—they let him observe the chanics in isolation.

Fight → generate CP → assess threat level → decide when to unleash Calamity Strike.

The decision-making was the key, he realized quickly. Every 5 seconds in combat added 1 CP to his pool. The question was always: release now for moderate damage, or save for devastating burst? It was a constant cost-benefit analysis running in the background of every fight, a new layer of tactical thinking he’d never had to manage before.

At 10 CP (50 seconds of combat):

[Calamity Strike Available: 100% bonus damage, 2-ter shockwave]

’Double damage. That’s... decent. Enough to finish weakened enemies efficiently. But not worth using yet. Better to save and see what higher values feel like.’

He let the CP continue building, resisting the temptation to release early just to see the effect. Discipline was part of mastery.

At 25 CP (2 minutes 5 seconds):

[Calamity Strike Available: 250% bonus damage, 5-ter shockwave]

’Now we’re talking. Two and a half tis my normal damage output. But still not maximum potential. The shockwave radius is starting to beco tactically significant though—five ters is enough to catch multiple enemies in typical dungeon corridors.’

The ntal math was automatic now, his mind calculating distances and damage values while his body continued the repetitive combat motions against the training dummies.

At 50 CP (4 minutes 10 seconds):

[Calamity Strike Available: 500% bonus damage, 10-ter shockwave]

’Six tis my normal damage. Significant AOE coverage. This is where the skill becos genuinely dangerous—not just a damage boost but a tactical ga-changer.’

’But I’m only halfway to maximum. Do I use it now or keep building? What’s the opportunity cost of waiting? In a real fight, would the enemies give another four minutes to build to full power?’

He kept building, curiosity driving him to see the full extent of the skill’s power. He needed to know the maximum before he could properly evaluate the mid-range values.

At 100 CP (8 minutes 20 seconds):

[CALAMITY STRIKE - MAXIMUM POWER]

[1,000% bonus damage, 20-ter shockwave]

[Post-strike buff: 80% movent/attack speed for 10 seconds]

He unleashed it on a Level 30 elite dummy, putting his full strength behind the swing.

The strike landed with catastrophic force. His axe seed to GROW heavier mid-swing, all that accumulated disaster condensing into a single point of impact. The air itself seed to compress around the weapon, reality warping slightly under the concentrated energy. It wasn’t just a weapon strike anymore—it was a localized cataclysm.

[CRITICAL HIT]

[Damage: 9,340]

[Shockwave damage: 4,670 to all targets within 20 ters]

[Training dummy OBLITERATED]

[Nearby dummies destroyed by shockwave: 4]

The devastation was absolute. One swing had cleared an entire cluster of enemies. The dummy he’d targeted simply ceased to exist, its structure unable to withstand the concentrated force. The four surrounding dummies were thrown backward by the shockwave, their HP bars depleting to zero before they even hit the ground, their bodies disintegrating mid-flight.

And imdiately after:

[POST-STRIKE BUFF ACTIVE]

[ 80% movent speed]

[ 80% attack speed]

[Duration: 10 seconds]

His body felt LIGHTER. FASTER. Like the catastrophic release had energized him rather than depleting him. His movents were suddenly fluid, effortless, like he’d been training in heavy gravity and soone had just turned it off. The sensation was intoxicating—raw power followed by enhanced capability.

’This is incredible. This is BROKEN.’

’The damage alone would make it S-rank. The shockwave makes it devastating against groups. And the post-strike buff turns it into a tactical tool for controlling fight tempo.’

’But it took over 8 minutes to build to max power. That’s... manageable for boss fights where you’re locked in extended combat, but not practical for normal encounters. Most normal fights don’t even last 8 minutes. I’d clear the enemies before reaching full power.’

’I need to understand the decision points. When to release early. When to save for maximum impact. This isn’t just about raw power—it’s about optimization. About finding the efficiency curve.’

He increased difficulty, moving to the next challenge tier. Ti to test against opponents that could actually threaten him.

-----

Level 30 opponents. Faster reaction tis. Better defenses. These ones actually tried to dodge and counter instead of standing there waiting to be hit. They had pattern recognition in their AI, learning from his attack sequences and adapting their responses.

Zeph adopted a different strategy based on his initial observations.

’Build to 25 CP quickly. That’s 2 minutes of combat—reasonable for most encounters. Use it as a mid-fight finisher to eliminate threats before they beco dangerous. The sweet spot between speed and power.’

He fought three Level 30 opponents simultaneously, building CP through sustained aggression. His movents were more confident now, the enhanced stats from yesterday’s redistribution making the combat feel more controlled. Each dodge was tighter, each parry more precise, each strike landing with authority.

At 25 CP:

[Calamity Strike Available: 250% bonus damage]

He targeted the most dangerous opponent—a spear user who’d been giving him trouble with superior reach, consistently forcing him to dodge and retreat instead of pressing his advantage.

[CALAMITY STRIKE - EXECUTED]

[Damage: 2,340]

[Shockwave damage: 1,170 to nearby enemies]

[Post-strike buff: 20% movent/attack speed]

The spear user fell instantly, his HP depleting in a single strike. The other two opponents took significant shockwave damage from being within the blast radius, their HP bars dropping by nearly half, making them easier to finish conventionally. The 20% speed buff, while not as dramatic as the maximum 80%, was still enough to give him a noticeable edge in the cleanup phase.

’25 CP is the sweet spot for normal fights. Enough damage to eliminate priority targets. Fast enough to reach in most encounters. Leaves with a speed buff to clean up survivors.’

’But for HARD fights—bosses, elites, dangerous enemies—I save to 100 CP and unleash devastation.’

By hour three, he’d internalized the decision-making frawork. It had beco intuitive, automatic, the kind of combat instinct that separated good players from great ones. He wasn’t thinking about the numbers anymore—he was feeling them.

Normal enemies: 15-25 CP release (1-2 minutes of combat)

Elite enemies: 50 CP release (4-5 minutes of combat)

Boss enemies: 100 CP release (8-10 minutes of combat)

The frawork wasn’t rigid—circumstances could change everything—but it gave him a baseline to work from, a tactical foundation he could adapt based on enemy behavior and battlefield conditions.

-----

Level 40 opponents.

These were harder. Significantly harder. Fast enough to track his movents even with his enhanced AGI. Smart enough to maintain distance when he tried to close, forcing him to work for every opening. Durable enough that even 25 CP strikes didn’t guarantee kills—they’d survive with 20-30% HP remaining, still dangerous, still capable of counterattacking.

But this is where the strategic depth erged, where Calamity Strike revealed layers he hadn’t initially considered.

Zeph started using Calamity Strike’s CP generation as a TIR, a tactical awareness tool that went beyond simple damage calculation.

’Every 5 seconds = 1 CP. So my CP count tells exactly how long I’ve been fighting.’

’30 CP = 2.5 minutes of combat. If the fight’s lasted this long and I haven’t won yet, sothing’s wrong. Either I need to change tactics or unleash a burst to reset the tempo.’

It was a self-diagnostic system built into the skill itself. The CP counter beca a asure of fight efficiency, a warning system that told him when standard tactics weren’t working.

He fought a Level 40 sword master—an opponent with Master-level technique who could parry most of his attacks. The AI was sophisticated enough to read his attack patterns and counter them effectively, predicting his movents and responding with precision that rivaled human players.

CP built slowly because many of his strikes were deflected or blocked. Each deflection ant wasted ti, wasted effort, the fight dragging on longer than it should. His usual aggressive tempo was being shut down by superior defensive technique.

At 40 CP (3 minutes 20 seconds):

’This is taking too long. He’s defending too well. I need to force an opening or this becos a war of attrition I might lose.’

He activated Calamity Strike at 40 CP, deliberately choosing a sub-optimal value to test the tactical application. This wasn’t about maximum damage—it was about breaking the defensive stalemate.

[Damage: 3,840]

[Shockwave: 1,920]

The sheer force of the strike BROKE through the sword master’s guard. The impact was too powerful to parry, too overwhelming to deflect with technique alone. The shockwave knocked him off-balance, his perfect defensive stance collapsing under the concentrated force.

And the post-strike buff gave Zeph 32% increased attack speed for 10 seconds.

’Perfect. The burst creates openings. The speed buff lets capitalize before the opponent can recover.’

He pressed the advantage, landing three more hits before the buff expired. Each strike landed clean, the sword master unable to reset his defense in ti, his superior technique rendered useless by the sudden shift in tempo.

Victory.

’Calamity Strike isn’t just a finisher. It’s a TEMPO RESET. When fights stall, when I’m stuck in a defensive pattern, unleash accumulated power to force the pace back in my favor.’

’It’s a tool for controlling the rhythm of combat. Not just damage—control.’

This was the insight he’d been searching for. The skill wasn’t just about numbers—it was about fight psychology, about seizing montum when standard approaches failed.

By hour six, he was fighting Level 50 opponents. Multiple enemies simultaneously. Testing his ability to manage CP generation under real combat pressure, the kind of chaotic situations he’d face in the ruins where clean one-on-one duels would be rare.

Three Level 50 enemies. All aggressive lee types who pressed him constantly, giving him no breathing room, no ti to think or plan. They coordinated their attacks, one feinting while another struck, forcing him to split his attention.

At 50 CP (4 minutes 10 seconds):

All three enemies grouped together, trying to corner him against the edge of the arena. A tactical mistake born from overconfidence in their nurical advantage.

Perfect opportunity.

[CALAMITY STRIKE - EXECUTED]

[Primary target damage: 4,720]

[Shockwave damage to nearby enemies: 2,360 each]

[Post-strike buff: 40% movent/attack speed]

Primary target destroyed instantly, deleted from existence. Both other enemies severely wounded and staggered by shockwave, their aggressive formation broken, their coordinated strategy shattered by sudden overwhelming force.

The 40% speed buff let him close on the survivors and finish them before they recovered, before they could reorganize and press their nurical advantage again.

Total fight duration: 4 minutes 45 seconds.

’This is what Zeus ant about high-tier builds. Not just having powerful skills, but having skills that SYNERGIZE. That multiply each other’s effectiveness.’

’Calamity Strike rewards patient aggression. The longer I fight, the more dangerous I beco. And when I unleash it, the speed buff ensures I can capitalize on the opening.’

’One S-rank skill that functions as both

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