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Now reading: Chapter 197 194: Pre-Cooling from Reborn in the Golden Age of Gaming: I Became the Prince of Sega, a Comedy novel by AjAnime.

April 21st — launch day for the GABOY.

The air in Tokyo no longer carried the electric tension from half a month ago.

On the streets of Akihabara, there were still lines of people, but the energy felt… softer.

The queues weren't nearly as long as the ones that had wrapped around entire blocks when the GAPOCKET released.

Most faces showed the familiar loyalty of Nintendo's long-ti fans, not the feverish excitent of people chasing a revolutionary new device.

By noon, the sparse lines had quietly dispersed — like a breeze passing through, leaving no trace behind.

Even the electronics store clerks, who had just endured two straight days of chaos during the GAPOCKET's launch, found the calm unsettling.

"Wait, that's it? Nobody else?" one muttered in disbelief.

The first-day sales numbers ca in quickly.

By normal standards, the figures were respectable — impressive even, for a new handheld console.

But in a market that had just been set ablaze by the GAPOCKET's 1.5 million sales, they looked pitifully weak.

Now, everyone was comparing Nintendo's performance to Sega's dazzling success.

---

The next day, Nintendo finally received so positive buzz.

Super Mario Land was, undeniably, a polished ga —

a pure distillation of Nintendo's signature fun: clever level design, silky-smooth controls, and compact perfection.

But the wave of praise that ca rushing in… faded just as quickly.

"I beat it."

"Already? That's it?"

"There's nothing left to do!"

Within days, players' feedback began spreading through Akihabara.

The ga had only twelve stages.

Its playti relied on brutal difficulty and repetition — not on rich content or exploration.

It was delightful, yes — but too brief, leaving behind a hollow aftertaste.

By the sixth day of GABOY's release, the sales curve visibly slumped —

like a marathon runner who'd burned all his stamina too early.

Even Nintendo's trump card, Super Mario Land, couldn't hold montum.

anwhile, titles like Tennis and Mahjong barely registered as competition against the GAPOCKET's lavish launch lineup —

seven gas, each with its own charm, each devouring players' free ti.

---

Then Sega struck again.

Just as GABOY players were feeling the post-Mario emptiness,

a new title quietly appeared on store shelves —

Compile Co.'s "Kilo Island Party," a light interactive ga inspired by Kilo Island Adventure, built exclusively for GAPOCKET.

Its intent was crystal clear — and devastatingly effective:

to flood the market with fresh content and exploit Nintendo's thin launch catalog.

At the sa ti, a flaw that had been overshadowed by Sega's brilliance finally surfaced among GABOY users:

the screen had no backlight.

When a ga is addictively fun, that flaw becos painfully obvious.

In dark bedrooms, that dim gray screen turned joy into frustration.

But now, as enthusiasm waned and the urge to play late into the night faded,

that hardware limitation suddenly didn't seem so important anymore —

a bitter irony for Gunpei Yokoi.

The one flaw he hoped players wouldn't notice was now being ignored — not because the design succeeded, but because the gas themselves failed to keep attention.

---

With weaker launch titles, shorter playti, no multiplayer social buzz, and inferior hardware experience,

consurs voted with their wallets.

Those still on the fence didn't hesitate anymore — they crossed over to Sega's side.

GABOY's first-week sales settled at under 200,000 units,

many of which were carried purely by the Mario brand.

Worse, unlike Sega's worldwide simultaneous launch strategy,

GABOY was only available in Japan for now.

By the second week, sales were cut in half again — dropping below 100,000 units.

anwhile, one month had passed since the GAPOCKET's debut.

---

At Sega Headquarters, inside the launch operations room—

Marketing director Masao Suzuki stood before a massive whiteboard,

hand trembling with excitent as he wrote the latest numbers in bold strokes:

"Japan dostic sales — 1.31 million units!"

"North Arica — bundled with Tetris, hailed by the dia as 'the move of God' — 820,000 units!"

"Europe and other regions combined — 140,000 units!"

When he lowered his marker, the room fell silent.

Executives stared at the board, the total figure sinking in like a weight lifted from their chests.

Global sales: over 2.2 million units.

Four years earlier, the standalone Tetris handheld had stumbled in Western markets due to poor distribution.

But this ti, bundling Tetris with every GAPOCKET had proven to be the golden key to unlocking global success.

For Western gars, it was an irresistible offer — pure gaming joy in their hands.

Against Sega's blinding success, Nintendo's sub-300,000 figure looked embarrassing.

Facing a dead end and no clear counterattack, Nintendo went quiet.

No statents, no excuses, no retaliation —

just silent shelves, hoping the product would quietly sell.

To Sega's executives, that silence from Kyoto sounded louder than any concession.

---

"Gentlen!"

President Hayao Nakayama's voice broke the silence, sharp and certain.

"According to plan — push forward!"

At his command, Sega's entire organization roared back to life,

like a war machine freshly wound to full tension.

GAPOCKET developnt docunts were packaged and delivered to third-party studios across Japan with lightning speed.

When developers opened the toolkits and saw Sega's docuntation —

a developnt environnt simpler and cheaper than the Famicom's — their minds began to race.

"Startup cost less than half of an FC ga?"

"A platform with over two million users already — and still growing?"

"Sega's built themselves an entirely new ecosystem!"

No developer could resist that temptation.

Within days, studios everywhere reassigned idle staff to newly ford GAPOCKET project teams.

This wasn't just "testing the waters."

This was a new frontier.

They knew they had to study Sega's approach carefully —

and make sure not to repeat Nintendo's mistakes.

Please Support by becoming my patreon mber and get 30 chapters.

[email protected]/Ajal69

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