Ken Kutaragi finally showed his first expression since taking the stage—a subtle mix of technical fervor and comrcial calculation.
"PlayStation is more than just a ga console."
As his words hung in the air, the technical specifications on the screen faded, replaced by a CD player interface design. Clean, modern, and exuding Sony's signature premium feel.
"The SPU audio processing unit features 24 channels and supports a 44.1KHz sampling rate. What does that an?" He leaned forward, hands braced on the podium, and stared intently into the cara with an almost oppressive intensity. "It ans that when you remove a ga disc and insert a regular music CD, this machine becos a top-tier Hi-Fi player. Its audio quality can rival professional CD players priced over 50,000 Japanese Yen."
The clicking of cara shutters intensified instantly.
This was Sony's true killer move.
Disguising a high-performance computer as a high-end ho appliance.
For housewives who manage the family's finances, spending 40,000 yen on a toy for their child might require half a year of hesitation. But spending the sa amount on a "premium audio-visual entertainnt terminal" for the entire family? The psychological barrier was much lower.
Watching the audience's reaction, Ken Kutaragi felt a weight lift from his heart.
This was exactly what he wanted. Sony wasn't competing with Sega on coolness or arcade-like thrills. Sony was competing on sophistication, on being the kind of essential appliance that belonged on the living room TV stand.
"This is the PlayStation."
He stepped back, and the large screen finally settled on the gray-and-white console. The rounded buttons and the distinctive mory card slot were showcased in exquisite detail under the close-up.
"A supercomputer for the future, and an audio-visual center for the present."
"Of course, it can also play gas."
Kutaragi pressed a button on the remote.
The screen flickered, and the Namco logo flashed. Then, a yellow sports car drifted at high speed around a race track, its tires leaving trails of white smoke billowing across the 3D track.
Ridge Racer.
A low murmur of surprise rippled through the crowd.
Though it was the only truly impressive 3D title Namco could showcase, their technical prowess was undeniable. The quality of the texture mapping alone managed to carry the presentation.
The slides began to flip at an noticeably faster pace.
A-Train 4, Hot-Blooded Family, Ultra Cosmic Cruise—and a dizzying array of mahjong gas: Mahjong Station: Majin, Mahjong Goku Tenjiku.
The editors in the know exchanged glances, each seeing the unspoken word "padding" reflected in their eyes.
Aside from Ridge Racer, the rest of the lineup was disproportionately dominated by mahjong titles.
This wasn't a next-generation launch; it was like bringing a mahjong parlor to the screen.
But Ken Kutaragi gave them no ti to scrutinize the lineup's substance.
He knew that if the dia focused too long on the mahjong gas, their lack of depth would soon beco apparent.
After briefly hyping the lineup's "richness" following the final title, CRICRACKER, he swiftly pressed the button to advance to the next slide.
A massive number flashed across the screen, devoid of any currency symbols, yet everyone in the room knew exactly what it ant.
39,800
A brief silence fell over the venue, followed by an even more frenzied burst of cara flashes than during the Ridge Racer demonstration.
No $44,000. No $49,000. Sony had actually matched it!
This was a bare-knuckle brawl.
Sony hadn't just accepted Sega's gauntlet; they had slamd their face right up against it, using the sa cutthroat pricing strategy to try and tear a hole in Sega's seemingly impenetrable defenses.
"Release date."
Ken Kutaragi didn't even wait for the flashes to subside before dropping the final bombshell.
The number on the screen changed.
December 3, 1994
"One, two, three." Kutaragi held up three fingers, his expression turning aggressively triumphant for the first ti during the press conference. "Easy to rember, right? PlayStation—Sony's Christmas gift to every gar."
Below the stage, Nobuyuki Idei watched the scene, his tense shoulders finally relaxing.
Filling the launch lineup with a mahjong ga, packaging the CD function as a selling point, and forcing their way into the market with a suicidal price.
At the exact sa price as Sega, they had ignited a massive dia frenzy across the entire video ga industry.
At least, judging by the newspaper headlines the next day, Sony hadn't lost.
The following morning, newspapers at major Tokyo newsstands sold out before 9 AM.
The front pages were filled with the sll of gunpowder.
The Asahi Shimbun ran a sensationalist headline: "39,800 Yen! Sony and Sega in Close Combat, the Next-Gen Battlefield Runs Red with Blood."
The accompanying image was particularly provocative: Sega's black Jupiter on the left, Sony's gray-and-white PlayStation on the right, with a massive red lightning bolt between them, as if the two machines were about to leap off the page and fight.
The dia, masters of stoking flas, churned out thousands of words, all boiling down to one core ssage: Sony had followed suit.
Not only had they matched the price, but they had also dead-set on matching the hardware specifications.
What was even more ingenious was the CD player functionality.
This "appliance-ification" strategy had struck a chord with many.
Outside Lao Electronics Store in Akihabara, several young people who had been queuing before the doors even opened were arguing heatedly over newspapers.
"You've gotta get the Jupiter! Sega's pure arcade blood—it's a Model 2 architecture port! Do you know how much that's worth? Sony, who just makes Walkmans, knows nothing about gas." The young man in the baseball cap spouted, clutching a Sega promotional flyer.
The businessman in a suit beside him shrugged, pushing up his glasses and pointing to a small line in the newspaper. "That's not entirely fair. Look, for the sa 39,800 yen, Sony's machine packs a full set of high-fidelity CD decoding circuitry. Do you know how much a CD player of this caliber would cost on its own? At least ten thousand yen."
Even the office worker added smugly, "I'll have to apply for funds from my wife. If I say I'm buying a ga console, she'll definitely scold . But if I say I'm getting a new CD player that can play Utada Hikaru's latest album and let the kids play Ridge Racer, she'll approve the money right away.
What do you call this? Family harmony."
This was Ken Kutaragi's calculation.
Even with a weak ga lineup, he managed to twist the concept of value through "Sony Magic" brand premium and the "ho entertainnt terminal" packaging, making the term "value for money" seem like a joke.
At Sega Headquarters, Hideki Sato slamd the Nikkei Marketing Journal onto his desk, his brow furrowing into a deep, vertical line.
"Managing Director, these reporters have been led astray by Sony. Now the public is saying that buying their machine is like getting one free with purchase."
Buy a CD player, get a ga console—it's an unbeatable deal! So comntators are even calling it a dinsional strike.
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