Reborn with Infinite System Points, I Gathered All SSS Classes! Chapter 35 -35-Building the City’s Framework and Preparing t
John stood atop the walls of Overload City.
From this vantage point, he could take in the entire city at a glance.
To the left was the Legion Camp, filled with all kinds of facilities for training skill proficiency.
To the right of the Legion Camp lay the players’ residential district.
It was equipped with various everyday facilities, such as shops and dical stations.
At the center of the city stood the City Lord’s Mansion.
In the future, John’s trusted core subordinates would be working there.
The city already had all the essential organs in place. It could practically be called half a main city.
"But it’s still missing a few things."
John opened the city interface.
Once a city reached Level 30, it unlocked the Special Structure construction function.
Naturally, this feature also required money.
But at the mont, the thing John lacked the least was money.
He opened the Special Structure construction nu.
Without hesitation, he directly spent money to light up several greyed-out buildings.
[Consud 10,000 gold coins. Congratulations, you have constructed the Special Structure: "Alchemy Lab."]
[Consud 20,000 gold coins. Congratulations, you have constructed the Special Structure: "Arcane Training Chamber."]
[Consud 10,000 gold coins. Congratulations, you have constructed the Special Structure: "Contract Hall."]
[Please select placent areas for the Special Structures.]
A regional map of the city appeared before John.
With his city already at Level 20, there was more than enough space to place all three Special Structures.
He first examined the detailed information for the Alchemy Lab.
[Alchemy Lab] (Special Structure)
[Function]: Players may spend currency here to reforge 100 pieces of equipnt of the sa rank.
After reforging, there is a 50% chance for the equipnt rank to increase, a 30% chance for it to remain unchanged, and a 10% chance for it to decrease.
[Description]: The Alchemy Lab mainly provides a way for players to reuse surplus equipnt. With this building, player resource efficiency will be greatly improved!
...
This building was essentially a weakened version of Universal Synthesis.
As long as players were willing to spend money, they could throw excess equipnt into it and have a 50% chance of obtaining higher-rank gear.
If so lucky player was blessed by fate, they might even refine an F-rank item all the way up to S-rank equipnt.
John directly placed it near the Legion Camp.
In an instant, an Alchemy Lab resembling a steel beast, venting bursts of steam, took shape on the spot.
Special Structures could also be upgraded and given entry requirents.
John first spent 5,000 gold coins to upgrade the Alchemy Lab to its current level cap: Level 2.
As a result, players would only need to provide 90 pieces of equipnt for alchemy instead of 100.
After that, he set the entry requirent to Legion Contribution Points.
Only those with enough contribution points would be allowed inside.
And contribution points could only be earned by carrying out legion missions assigned by John.
As for the rank structure of legion mbers, John already had a very clear classification in mind.
From low to high, the five ranks were:
Trainee Legionnaire, Regular Legionnaire, Elite Legionnaire, Captain, and Legion Commander.
Each rank within the legion would enjoy different privileges.
Take Legion Commanders, for example.
Not only would they receive one free use of each Special Structure per week, they would also be given priority eligibility for the equipnt rewards John set aside.
In the future, John would inevitably淘汰 a batch of equipnt he no longer needed.
But for the current him, even the things he had no use for would start at S-rank.
To the vast majority of players, a single piece of S-rank equipnt would already be an astonishingly generous reward.
...
After placing the Alchemy Lab, John constructed the Arcane Training Chamber.
[Arcane Training Chamber] (Special Structure)
[Function]: Players may spend 1 silver coin to exchange for 30 minutes of training ti inside.
During training, their maximum MP limit increases at a rate of 0.1% every 10 minutes.
At the current building level, the upper limit can be increased by up to 50%.
[Description]: Specially designed for classes with high MP consumption, such as Priests and Mages.
...
Naturally, John also set the entry requirent for this building to Contribution Points.
At the sa ti, he spent 10,000 gold coins to upgrade it to Level 2.
The exchange duration for 1 silver coin increased from 30 minutes to 1 hour.
anwhile, the maximum enhancent cap rose from 50% to 70%.
...
Then ca the last structure: the Contract Hall.
John placed it directly near the City Lord’s Mansion.
[Contract Hall] (Special Structure)
[Function]: Publishes 100 hire quests per day. After completing them, players can receive varying rewards in money and experience.
(Minimum paynt: 1 silver coin.)
[Description]: The best path for players to earn money and level up!**
This was the most important of the three buildings.
The key to whether a city could attract more players was whether it allowed them to make money and gain levels.
Only with a sound economic system could the entire city truly function.
John likewise spent 10,000 gold coins to upgrade it to Level 2.
The number of daily quests increased directly from 100 to 1,000.
The minimum reward amount also rose to 10 silver coins.
The experience granted was doubled as well.
Although doing this increased the daily quest difficulty, everyone allowed into this city would be elite players.
For them, that extra bit of quest difficulty was nothing worth ntioning.
After constructing all three Special Structures, John shifted his attention to the city’s NPC interface.
At present, NPCs were divided into three categories:
Comrcial, Production, and Military.
There were two ways for city NPCs to develop.
The first was through the City Lord’s Fa, which could attract NPCs to settle in voluntarily.
The second was through direct paid recruitnt.
At present, because of John’s extrely high Fa, quite a few NPCs had already moved into Overload City.
But most of them were comrcial and production NPCs.
There were very few military NPCs.
That was because this category of NPC was the rarest—and also the most important.
The city’s routine patrols and defenses all required military NPCs to handle them.
Otherwise, a city without even a basic order-and-security structure would be highly prone to all kinds of chaotic incidents.
What’s more, if John wanted to build proper legions, the participation of military NPCs was absolutely indispensable.
Without them, he would only end up with a force that had individual strength but no coordination.
John did not hesitate. He directly chose to spend money and recruit a large number of military NPCs.
[Consud 30,000 gold coins. You have hired 3,000 military NPCs.]
[Current weekly salary expense for military NPCs: 3,000 gold coins.]
...
The mont the 3,000 military NPCs were hired, the once-empty Legion Camp was imdiately filled with large numbers of figures.
Without needing any orders from John, they rapidly established departnts such as patrol squads and city defense units based on the urban structure of Overload City.
And they put everything into operation at once, without the slightest bit of delay or sloppiness.
There were even instructor NPCs specifically responsible for training players in coordinated group combat.
This way, John no longer had to personally teach those players how to fight as a team.
At this point, the core frawork of all Overload City had finally been completed.
"Next, it’s ti to recruit a batch of players."
John opened the guild panel.
At present, the guild still had only one mber—himself.
If he wanted to recruit new mbers, there were only two thods:
Either he could personally send out invitations,
or he could directly post recruitnt notices in the World Channel or the Zone 5 server channel.
Once a recruitnt notice was posted, players could freely choose to apply.
And in the end, the final list of accepted mbers would be decided by John himself.
User Comments
0 comments from readers