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Now reading: Chapter 704 Drinking The Divine Farmer's Elixir from Reincarnated With A Glitched System: Why Is My MP Not Running Out?, a Fantasy novel by PancakesWitch.

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Ding!

[You have consud [Divine Farr's Elixir (A Grade)] x2!]

[The [Agriculture: Lv10] Skill has Evolved into [Agricultural Arts: Lv1]!]

[The [Class]: [Farr] has Ranked Up to [Master Farr]!]

[The [Divine Fruit of Knowledge: Lv6] Skill has Leveled up to Lv8!]

[You have gained a large quantity of Nature and Life Runes!]

Once I drank the two Elixirs a lot changed… My Class was permanently "Ranked Up" and even my old Agriculture Skill permanently changed and even its Level was reset! I always thought the Skill Tree Skills were the closest to Skill Evolution, but I guess I was wrong.

"Congratulations Sylphy! Seems like we were finally able to figure out a way to improve your Skills into next tier ones through Skill Evolution, and to make things even better, your Class has finally Ranked Up!" Alice said happily.

"Wait, did you planned this with the Quest System?" I wondered, asking Alice through our usual telepathy conversations. Of course, nobody was hearing us talk.

"More or less, though we can't talk, I was working on a new way to help you Rank Up and permanently gain new Jobs, but it seems that she got a way to make this quicker through items, an Elixir was created. Though it was very powerful so you needed a lot of Causality Points to get it." Said Alice.

"Causality… Points?" I wondered.

"Ah, that is a nurical value of the energy we collect to create your items." Said Alice. "It is nad Causality, a powerful and rich energy generated by the System User changing the Fate of other living beings. Even in the simplest of things as talking with soone, killing a monster, or anything, fate changes and the energy generated by this change in fate becos a fuel to the System and its various divine powers. Ah, right, it is also a primary energy my creator feeds on, aside from the energy generated by souls transmigrating."

"T-That's one huge info dump…" I was shocked. "I guess… That's alright." I sighed. "Nonetheless, let's see what these upgrades are all about…"

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[Agricultural Arts: Lv1]

Skill Proficiency: 0/5000

A signature Skill from the Master Farr Class.

Grants the ability to detect the health of plants, their inner talents, capabilities, and species by just glancing at them, alongside the ability to enhance and control plants through the usage of Mana.I think you should take a look at

It also allows for the ability to talk with plants, with forests, and several other types of nature, even animals themselves. It allows the ability to do many "arts" within the Agricultural Spectrum, from the plowing of the land to the enrichnt of soil with [Land Plowing], to the growth and nourishnt of plants with [Cultivation] and the growth and developnt of all farming animals with [Rearing].

[Land Plowing (1)]: The ability to naturally wield any Farr-Class Tool and Weapon with 110% Mastery and the ability to plow any land, no matter how contaminated they are, into one that can eventually beco rich in nutrients. Naturally, it also allows for the manipulation of soil to an extent. Enhances Land Richness and Nutrients by 110%. Enhances Manipulation Mastery over Soil by 50%.

[Cultivation (1)]: The ability that any Farr-Class naturally has to plant all sorts of plants and boosting their Potential, Growth Speed, Health, and Magic Power all increase by an additional 110%, with a 10% Chance to create Spiritual Plans. Enhances Manipulation Mastery over Plants by 50%. Grants for the ability to create and modify plants using available materials.

[Rearing (1)]: The ability that any Farr-Class naturally possess, which allows for the rearing of all sorts of Farm-type Animals and Monsters, enhancing their Growth Speed, Potential, Magic Power, and Health by an additional 110%. Additionally, Farm-type Animals and Monsters trust the user better and can evolve into stronger forms.

Level Bonus (1): Enhances the Skill's Agricultural Arts Effects by 110%. Nature, Earth, and Life Magic Spells Power and Effectiveness 50%. Grants Bonus Nature, Earth, and Life Runes with each Skill Level.

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W-What in the world?! This is one hell of a Skill! Just how much does it boosts my power? Now I can easily manipulate soil and earth and also plants and everything much, much easier?! And this also enhances my ability to ta animals and monsters! Though they need to be farm-type? Though I guess that doesn't matter if they can evolve into stronger forms as well.

Also Spiritual Plants?! So I have a tiny chance to turn plants I cultivate into so sort of spiritual plant I've never freaking seen ever before… Cool. I guess Agriculture did take a massive jump once it evolved, its just insane!

And even more, I gain Runes when the Skill Levels Up?! Damn.

But that's not everything there is, the Master Farr Class I had changed temporarily before has now beco a permanent boost to my power, so let's see…

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[Class]: [Master Farr]

A Class that can only be acquired by the most talented of Farrs, who have dedicated decades of their lives to the art of agriculture and have reached a state of almost enlightennt, ascending into Master Farrs, capable not only to communicate with Nature like Druids, but to control plants and the soil itself. You're no longer just a Farr, you've beco a Force of Nature.

All of your Farming-related actions, magic and skills receive a 200% boost to their effectiveness. Allies within twenty ters around you Farming-related actions, skills, and magic receive a 75% boost to their effectiveness. Nature responds to you much better, and you can plant all sorts of plants much easier, enhancing their growth speed by 200. Farm-type Animals you raise receive a great bonus to their stats, skills, and growth speed of 150%. Additionally, Proficiency and Damage Dealt using Farming Tools is enhanced by 200%.

Once a Day, it is also possible to utilize the [Master Farr's Domain] Ability, which creates a Domain as big as one kiloter around the user depending in the amount of Mana used, which lasts for 1 Hour and grants the ability to take over such territory's soil and nature, being able to control them all perfectly. Nature will also protect the user and their allies from harm. Nobody can penetrate your territory, nobody!

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W-What in the world?! The bonuses are like double as better as the ones I got before?! And it even cos with a Special Ability! Advanced Classes are no joke, even the farr one.

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