It’s really difficult for people to feel the difference in equipnt just by intuition, especially concerning defense, magic resistance, and skills.
The exchange rates are quite attractive.
One Copper Magic Stone can be exchanged for three.
Thus, the basic functions of the Guild are more or less understood.
Sharp-eyed individuals will notice how simplistic the Guild’s functions are, nowhere near enough to et such expectations.
Apart from the warehouse and the magnifying glass in the shop.
They seem to serve no purpose at all.
This is because the current form is just the most basic form of the Guild.
Just like gas tend to make money out of people, want to add more practical features to the Guild?
No problem! Just pay up.
And that plus sign section serves exactly that purpose.
Hope it’s not too expensive, hope it’s not too expensive. Kane murmured to himself silently.
Shop purchases and warehouse enhancents both require Magic Stones.
Kane was already certain that adding new features would also require Magic Stones to purchase.
Now he just hopes that the price isn’t too outrageous.
He reached out and clicked on the sign.
A display of grid blocks appeared.
Each grid block had a na written on it, but only three grid blocks were highlighted with nas, while the rest were all question marks.
The question-marked ones an that unlocking and purchasing these feature expansions requires prerequisite functions.
[Enhancent] [Permission-Store Permission] [Store-Furnace Stone]
These are the three expandable features that can be purchased.
First is [Enhancent], a brand new section.
After purchase, an enhancent section will be added next to the store section.
You can choose various enhancents for different mbers in it, and these enhancent effects are permanent.
However, it also requires stamping for it to take effect.
The stamp seems to have beco a dium for all Guild mbers to receive Guild benefits.
However, the purchase price is very cheap, much cheaper than Kane imagined.
It only requires one Copper Magic Stone.
Nothing more to say, just purchase it directly.
The other two expandable features an expanding sub-sections.
Adding more functions to already existing sections.
For example, [Permission-Store Permission] enables Kane to grant other Guild mbers store access.
The cost of the Magic Stones actually requires 5 Silver Magic Stones.
Insane.
Ignore it, on to the next one.
When there’s no shortage of Silver Magic Stones later, then consider it again.
[Store-Furnace Stone] is adding a new purchasable item to the shop, knowing that items in the shop can be infinitely purchased.
And the added Furnace Stone is a very important tool.
Just like the Town Recall Scroll purchased by Kane and his team before.
After use, it can leave a dungeon in an ergency, but just like the Town Recall Scroll, the current dungeon can’t be completed anymore.
But at least your life is saved.
And it takes less ti than the Town Recall Scroll, only 3 seconds.
But likewise, it must be used by Guild mbers.
Can’t use it to make money, no loopholes given at all.
The cost of the Magic Stones is also 5 Silver Magic Stones.
This is quite tough, really want to unlock it.
After unlocking, in the shop, only 5 Copper Magic Stones are needed to purchase one.
After all, this is life-saving.
But for now, it’s not imdiately necessary, so it’ll wait till later.
So Kane only purchased one expandable feature.
Imdiately returning to the previous page, checking out the new [Enhancent] section.
Clicking into it showed one block after another, where enhancent effects could be added.
Three enhancent effects were enabled on it.
Naly, minor enhancent to Spirit, minor enhancent to Constitution, minor enhancent to Strength.
All are minor, but they can be boosted.
To upgrade from minor to dium only requires one Silver Magic Stone.
Yet more Silver Magic Stones.
For now, minor enhancent isn’t needed, and even upgrading to dium wouldn’t significantly enhance their strength.
Forget it, forget it, deal with it later.
Kane directly returned to the previous page.
Then he saw the section, emitting a faint light, hinting at him
Like a little red dot on so project in a ga.
Kane clicked in.
Apart from the previous ones, 4 new function expansions appeared.
[Enhancent-Allies Together] [Enhancent-Let See] [Store-Blank Magic Stone] [Permission-Magic Stone]
It seems like enabling the enhancent effects in the enhancent section brought about these new feature expansions.
Clearly, to have enhancent section sub-features, the higher-level features are required first.
[Enhancent-Allies Together] once purchased, adds a new enhancent effect to the project enhancent section.
The effect is that Guild mbers have a 10% chance that the magic materials dropped after killing dungeon enemies can be absorbed by Kane’s Magic Stone.
?
!!!
Whoa! Forgive Kane for his foul language, this is the essence of the Guild!
This is what the Guild should be, get them all to fight... I an, it’s all buddies.
Think about it, identifying equipnt for Guild mbers, providing them escape tools, giving them enhancent effects, and even letting them use Space Equipnt.
The cost is rely letting their dropped magic materials charge Magic Stones.
I have such a spirit of selfless risk-taking, Kane thought silently to himself.
Sothing in his heart seed to begin awakening.
Kane looked at the exchange rate.
Silver Magic Stones.
So expensive, yet so desirable.
But no matter how expensive, it must be exchanged, of course not now, after all, still inside the dungeon, this isn’t hugely useful.
Still unclear if the Freely Departing could be invited into the Guild, but regardless, these soldiers are still his subordinates, the drops from their kills would definitely absorbable.
So there’s no need to rush.
Once out, recruiting new Guild mbers, surely the first ti will be exchanging this feature.
Otherwise, would feel like a loss.
Seems like earning well in this dungeon. Kane thought like this.
Continue to check the next expandable features.
[Enhancent-Let See] also adds a new enhancent to the enhancent section.
The new enhancent effect allows Guild mbers to find out which materials can recharge Magic Stones.
Understood, to be used in conjunction with the previous enhancent effect.
Wait a minute.
Kane turned to the other two permissions.
[Store-Blank Magic Stone] [Permission-Magic Stone]
No way?
Looking at these two nas, it’s obvious these 4 expanded features serve the sa purpose.
[Store-Blank Magic Stone] as the na suggests, adds a purchasable blank Magic Stone to the shop.
And it’s free.
[Permission-Magic Stone] obtains new controllable permissions, allowing other Guild mbers to also charge the Magic Stones.
The whole process fits together.
Monster drops a bunch of materials, check which materials can charge Magic Stones, then buy a Blank Magic Stone in the store, and have the permission to charge the Magic Stone.
Finally, a Magic Stone full of energy is born.
The whole process doesn’t require Kane to be present.
Perfect!
But here’s the problem: why not bundle these 4 features together?
Still have to purchase them separately in 4 parts.
Truly sothing else.
But at least, unlike the first permission which required 10 Silver Magic Stones.
[Enhancent-Let See] ×5 Silver Magic Stones.
[Store-Blank Magic Stone] ×2 Silver Magic Stones.
[Permission-Magic Stone] ×2 Silver Magic Stones.
Together with the first permission, a total of 19 Silver Magic Stones is required.
But let’s not rush, after all, still inside the dungeon.
Deal with it once out of the dungeon.
The current stage of all Guild functions has been displayed.
How should I put it, at least it didn’t let Kane down.
It’s just that Magic Stones have once again faced new consumption, back to the ti when first beca an Explorer, crazily lacking Magic Stones.
A few days ago, before opening the Guild system, Kane was lanting over having too many Silver Magic Stones, now he can only say the more the better.
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