The cold dark moon hangs high in the night sky.
The fine insect chirps from Big Gold Teeth’s backyard, transmitted through the window into the guest room.
Kane lies on the bed, his eyes staring at the midair.
His fingers slide through the void.
Kane is experinting with the different effects of placing each skill onto the enhancent grid of the origin skills.
An hour ago, he had just put Eagle Eye on it.
In the end, it was completely incompatible, rely symbolically reducing the skill consumption a bit.
To really enhance the origin skills, you need to place a skill that can complent it on the enhancent grid.
Like Eagle Eye, which doesn’t connect in any way, is just another waste of a grid slot.
It’s passed another hour now, Kane has placed the [Spider Nest Weaver] up there.
[Na: Transparent Play-Doh]
[Enhancent Grid 1: Material Change - Steel] (Hardness enhancent, reduced magic power consumption)
[Enhancent Grid 2: Spider Nest Weaver] (Toughness enhancent)
When Kane removed the [Spider Nest Weaver], the nozzle on his hand also disappeared.
Using both hands to touch each other, it was truly gone.
When putting it back later, will he have to endure the pain from before?
Kane thought about it and felt a bit panicked.
But now
It’s taken down, so let’s see the new effect it brings.
Using magic power to create a stick.
Feel carefully, now these transparent creations can have soft attributes.
Previously, they could only beco hard or softened.
But that softening was like turning to mud, not like fabric which has flexibility.
Kane had always used this skill to create various hard objects.
Creations like ropes and fabrics were never possible to make before.
Control the stick to soften, instantly becoming a thick rope.
Now it can beco a whip, rope, or even a bed?
But still, it can only exist within 2 ters around himself.
Moreover, wanting to fire it out like spider silk is impossible, it can only beco a rope that is tossed out.
Such an enhancent is sowhat useful, but compared to directly using spider silk, it’s not worth it.
Now what’s left is the new skill [Critical Strike] from before.
After waiting for 1 hour of cooldown, place [Critical Strike] up there.
Then put [Spider Nest Weaver] back into the original skill grid.
Looking at his wrist, waiting for pain to co.
The nozzle reappeared where it originally was, without the feeling from the first ti.
"Phew"
Kane let out a sigh of relief, he didn’t want to experience that pain again.
That pain felt like soone using an electric drill with a needle as the bit, then drilling on your wrist.
The mory is still fresh.
Looking at the origin skill.
[Na: Transparent Play-Doh]
[Enhancent Grid 1: Material Change - Steel] (Hardness enhancent, reduced magic power consumption)
[Enhancent Grid 2: Critical Strike] (Adds explosive function, greatly increases magic power consumption)
Things created can now explode.
Imdiately roll up a ball and throw it out the window.
Control the magic power to let the ball explode.
Then
The ball indeed exploded, but the power of the explosion?
A small clump of dirt turned over.
Honestly, this power is not as good as the firecrackers I casually toss.
Once more, molded a ball, this ti poured more magic power into it.
Throw it out the window again.
This ti, the power was much greater, blowing a small pit on the ground.
And without any sound of explosion, very discreet.
But the magic power spent was identical to the 4 arrows needed to trigger a Critical Strike.
And the power is identical, but Critical Strike explodes inside, whereas now it can only explode externally.
Just don’t need to hit the target 4 tis, but this kind of power for external damage is less than directly shooting an arrow at the enemy.
So powerful skills should be prioritized for the main skill grid, with backups placed on enhancent grids.
Later, when the ti cos, put [Material Change - Steel] onto the main skill grid.
[Na: Transparent Play-Doh]
[Enhancent Grid 1: Empty]
[Enhancent Grid 2: Critical Strike] (Adds explosive function, greatly increases magic power consumption)
As for the skill [Critical Strike], it’s mostly useless for Kane.
With the current dungeon difficulty, these dungeon monsters usually don’t need Kane to shoot the third arrow.
So [Critical Strike], a skill that requires 4 arrows to trigger an attack, must be benched for now.
When eting a situation requiring such explosive skills, it can be swapped back.
Kane just tested it, he can roughly swap the skills within 2 seconds.
So in a tead situation, Kane has plenty of ti to adjust skills based on the current circumstances.
One night spent several hours determining his skills.
Now it’s ti to charge the new magic stones.
Open the first page of the [Book of Adventure], reaching from the magic array to grab a magic stone.
All empty magic stones are taken from the magic array.
Blank magic stones and fully charged magic stones are indistinguishable in color except inside.
Open the space equipnt again, take out the magic materials obtained from these layers.
This ti cleared 2 dungeon layers, obtained 2 dium-sized and 2 small-sized magic materials.
Place the blank magic stone on the material pile, release the constraint.
The energy from the magic materials pours into the magic stone.
In the original world gas, magic stones are basically hard currency given by the system.
Almost all of the system’s strength increasing functions require magic stones.
Honestly, Kane wishes all dungeon items would drop magic materials.
Of course, it’s just a thought, such a thing can’t happen.
After the magic stone absorbs the energy, Kane checks it carefully.
Found the energy was over half full.
Next layer might fill it up.
Because the next layer is the second stage’s boss, at a 4-man team difficulty.
According to dungeon information, high chances to drop 7-8 items.
Moreover, this layer’s boss is easier to guess, it’s pretty much certain to be a beast type boss.
This is confird from the information summary of all dungeon conquerors.
Though it might not be beast type, but encountered ones must have all died.
But for now, only beast type info is available because this layer’s boss is stitched from various beasts, typically not the sa.
In known dungeons, very rarely is everyone the sa.
This situation usually appears in copper-mark new dungeons.
If randomness exceeds a certain indicator, it won’t beco a newbie dungeon.
This is a harm to new blood, once any newbie dungeon is found to have such situation.
The team designating the dungeon must bear great responsibility.
Put away the magic stone, ti to rest.
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