[Bloodline: None]
[Skill Grid: N/A]
[Origin Skills: Void Sculpting]
———
[Na: Void Sculpting]
[Category: Origin Skills]
[Color: Golden]
[Explanation: Spend magic power to create an object out of thin air by mixing the air within a 100-ter range around yourself, shaping it into whatever form you desire with your magic power.
The created object within a 100-ter range can be controlled with your mind. Once it leaves the 100-ter range, it will gradually dissipate over ti according to the magic power infused until it completely vanishes.
Spend magic power to grant the creation the characteristics and effects of other ordinary materials.
Spend magic power to make the creation transparent.]
[Introduction: A skill created specifically by Mist for its warrior Kane, also serving as compensation for the descendants of the sacrificed.
Kane's potential satisfies Mist.]
[Enhancent Grid - Silver 1: Material Change - Steel]
[Enhancent Grid - Silver 2: Child of Nature]
[Enhancent Grid - Gold 1: Completely Reversed]
[Enhancent Grid - Gold 2: Golden Cauldron]
[Magic Experience Bar: Gold 1%]
From the changes in the skill description:
The range limitation has been increased from 10 ters to 100 ters, a tenfold increase.
This is undeniably a significant enhancent, as 100 ters is more than sufficient for Kane at present.
Engaging in combat with Kane beyond 100 ters or attempting ranged attacks would be almost self-defeating.
Conversely, if you enter the 100-ter range for close combat with Kane, it would be akin to running into the muzzle of a gun.
Moreover, leaving the 100-ter range will now only start the dissipation process based on the magic power used for the creation, as opposed to the previous limitation of one minute, providing more freedom.
Lastly, a new feature – spending magic power to give the creation properties of other materials – has been added.
This ans the creation can be endowed with the hardness of steel or the softness of fabric.
Previously, Kane had to rely on other Origin Skills on the enhancent grid, like the copper-colored [Material Change] and the silver-colored [Master Weaver] for such effects.
In direct combat, they weren't much help to Kane, but when placed in the Origin Skills grid, they provided very beneficial enhancents.
Overall, the two biggest improvents from upgrading to gold are the increase in range to 100 ters and the possibility to independently change materials simply.
This implies that [Master Weaver] can be completely discarded, as Kane primarily valued its ability to give his origin-skills creations fabric-like softness and flexibility.
Despite its long-standing partnership with Kane,
[Material Change] can now be brought out for upgrades.
Even after an upgrade with this new feature, changes in [Material Change] won't have much effect.
Then there's the enhancent grid, which didn't expand to six grids as Kane had imagined.
Instead, it beca two golden and two silver grids, with the compatibility adjusted from allowing only sa-colored skill stones to be placed to downward compatibility.
This ans silver grids can hold copper skill stones, golden can hold silver, and also copper stones.
But they can't hold stones of a higher grade, such as golden stones in silver grids.
Although not the extra two grids Kane hoped for, this change is still better than none, and at least offers two golden grids for enhancent.
Then Kane started focusing on the changes in the origin skills.
Regarding the newly erged feature, Kane began experinting with what constitutes ordinary materials.
First, he created a round sphere and transford it to resemble steel, which wasn't a problem.
Iron products worked, stones worked, and cloth worked.
Extrely ordinary materials could all be mimicked and changed.
Then Kane explored composite materials.
Ordinary gold and silver didn't work, Mithril with strong magic energy conductivity didn't work, nor did Cloud Iron, which is incredibly light yet extrely tough.
Considering that this world is a magic world, many ores have magic involved in their formation and naturally carry magical properties.
These magical energies endowed these materials with intriguing properties.
Yet Kane couldn't replicate these modifications with the inherent properties of Origin Skills.
This is one reason why Kane's creations are easily destroyed by enemies.
Regular steel creations struggle against silver-tier enemies.
Whether this feature can be changed by upgrading [Material Change] remains unknown.
Finally ca the familiarization phase of the origin skills. Besides Kane, others began getting familiar with their new origin skills as well.
Looking in the 100-ter direction, Kane waved his hand, and a finely sculpted steel pillar appeared there.
Kane controlled its lateral movent, vertical flipping, and continued refining its shape and manipulation.
Finding the consumption was consistent and unchanged.
This implies that within the 100-ter range, the energy cost is the sa regardless of distance.
Then, Kane created a high-energy sphere and controlled it past the 100 ters mark.
Realizing he could still control his creation beyond 100 ters but at the cost of more energy and effort.
Until it surpassed 300 ters, where he completely lost control, no matter how much energy and magic he used.
This ans within 300 ters the creations can be controlled by his will, but beyond 100 ters, the energy and effort cost increases with distance.
Particularly beyond 200 ters, the cost nearly matches the creation's original energy consumption.
Kane began to gauge how long it would take for a high-energy creation to dissipate beyond 100 ters.
Based on calculations, it would take approximately half an hour to dissipate.
However, for precision objects, based on which part dissipated first, using high energy for creation might not last even 10 minutes before failing.
Dissipation isn't instant on reaching the limit but begins with energy consumption leading to gradual fading. Once any section of Kane's chanical creation breaks, it's rendered useless.
After gaining a rough understanding of his skills, Kane began observing his teammates.
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