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Now reading: Chapter 828 710: First Encounter with Pirates from Skill Extraction: Exploring Dungeons, a Game novel by Drink Coke.

A giant ship over 180 ters long sails on the sea.

Next to the ship, there is a very eye-catching Lantern mark, flashing with beautiful luster under the sunlight.

The cold wind stirs up waves on the sea, yet it cannot make the giant ship sway in the slightest.

The magic patterns on the bottom of the giant ship allow it to sail stably on the sea, connected with the water elents within the sea.

This keeps the ship's rocking extrely limited, making it hard to be swallowed by sudden sea conditions.

Perhaps this is the advantage of magic technology.

Just by engraving so simple magic runes on the hull or so vehicles, one can achieve very significant effects.

Problems hard to overco with magic runes are solved by technology and chanical structures, complenting each other.

Thus, special magic technology is created.

Besides this steel Lantern Ship, far away, so ships can be seen faintly coming and going, the distance between each ship is very far.

Maintaining an extrely safe range.

The World Ring has been open for almost a year now.

The sea is no longer as deserted as when Kane and others first opened the World Ring.

During this journey, the Lantern Ship has crossed paths with countless ships.

However, ships sailing on the sea seldom communicate, tacitly maintaining a safe distance.

After all, they are not completely familiar with each other.

But if it's at the forefront of the ocean, with the help of various Explorer forces, the sea has beco very prosperous, with various trading routes flowing smoothly.

The entire World Ring is divided into three rings based on inner and outer distances.

After a year, the outermost ring is the earliest area where Explorers made contact.

It should be the area with the best communication and exchange, as well as frequent wars.

After all, Explorers are accustod to cooperating with each other, plus various world-class forces and top-tier forces.

Alongside frequent wars, trade exchanges are also extrely frequent.

Not all forces co for the purpose of seizing territories.

Many forces co for trade and various resource exchanges.

Territory is instead not their main target.

Wars for territory are often initiated by those mid-high or mid-low forces.

The middle ring, however, is where many Explorer forces lacking strength seek different paths.

Many dium-sized forces, with so strength but not strong enough compared to top-tier and world-class forces.

Desiring to make a na for themselves, they strive in the middle ring to avoid so unnecessary disputes.

The rear ring is where Kane and others are located.

This ring, even after a year, is seldom visited by Explorers.

Because the two rings in the front are sufficient for their exploration.

Even if the number of Explorers increases, thrown into the World Ring, it only stirs a splash.

They act more like a catalyst, forcibly changing the conservative perceptions within the World Ring.

Forcing these forces to connect with the Mist World's rules.

For these Explorers.

Whether for resupply or various unknown circumstances, the rear seems to be more loss than gain.

Therefore, each ti the World Ring opens, the rear position is almost visited by Explorers only after the front is fully absorbed.

And by the ti Explorers have the ability and ti to visit, strong local forces have already been established at the rear.

Places where Explorers can benefit are few and far between.

This is why, historically, border areas of the Mist World lack Explorers and various resources.

Even various cultural systems and technological content are weaker compared to internal areas.

Because the rear hasn't been well developed since the World Ring.

Even sporadic cases like Kane and others appear from ti to ti, it's only a characteristic of one region.

It's important to know the World Ring is divided into 25 regions, and the prosperity of one border region doesn't affect others, remaining as usual.

At this mont, suddenly the sea surface not far behind the Lantern Ship starts rolling upwards, as if so object wants to erge from the seabed.

As the rolling becos more intense, a wooden bow breaks the surface, splashing waves all around.

In the sunlight, rainbows appear.

When the spray and waves settle, a wooden giant sailing ship appears on the sea.

A giant multi-masted sailing ship with black sails and a skeleton engraved upon them is sailing quickly on the sea.

The sailing speed clearly exceeds what a wooden ancient sailing ship could achieve.

But upon closer inspection of the sail and the dense magic patterns on the hull, it becos clear this is a magic ship.

No wonder primitive technology can achieve such speed.

On the side of the hull, one by one, openings appear, with dark cannon muzzles peeking out from them.

Add them on both sides, there are nearly 40 cannon muzzles.

Like the most primitive firearms.

But with a magic ship, naturally these cannons aren't ordinary firearms.

This pirate ship suddenly appearing is heading straight for Kane and their Lantern Ship.

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