Incidentally, there were even a few conspicuous vacancies in the next line of cards.
They were either just moved up to fill positions, or there was so sort of simultaneous reveal and retract effect.
Looking over at the Balance Representative Team, they had over 2/3 of their first row cards remaining.
The expression on Big Wind Blow’s face was incredibly ugly to the extre.
How could they continue playing this card ga? It was practically bullying.
They all knew what was going to happen in the second round.
Because during that last round, those damned energy cards had refilled the "chanical Sin Dragon" back to full power.
Now it was still at 5/5!
In other words, there would be another Red Lotus Fire Wave next round.
"Why not just give up and watch the fireworks together."
Soone in the team said, sarcastically to himself.
"Shut your damn mouth! Fight with all your might!
Lose one card, count it as one card!"
Big Wind Blow imdiately cursed out loud.
After all, these cards counted for points; they couldn’t really give up resistance.
However, no matter how much they resisted, the card ga still ended at the end of the 4th round.
There was nothing they could do; that Red Dragon would sweep away a whole row with a single bite. Who could withstand that?
The count of regular cards cleared on both sides reached 99:29.
Yes, the Balance Representative Team even had their first row cards intact.
So the points they scored for the defensive side in this round were 70 points.
An enormous advantage that was enough to make history.
Another historical massacre.
In response, the Wind Chasing Representative Team could only express their rage and swear revenge.
This grudge is settled, Balance District.
This grudge is settled, Henry Thompson.
To this, the entire Balance Representative Team acted indifferent.
After all, their real nas weren’t Henry Thompson.
On the offensive team’s side, the Balance District’s performance wasn’t too good.
This ti Grace Spring managed to regain so ground for the Determination Representative Team.
The milk-turtle style showed apparent weakness in large scale group battles.
Because the opponent had too many ways to counter it.
Just the most basic strategy of using overflow damage was enough to make a single card unable to hold on.
In such card gas where card lifespan is short, the sturdy approach was much more sought after than the recovery approach.
It was precisely because Grace Spring’s tactical group collapsed first that led to the eventual overall defeat.
The point difference between the regular cards played by both sides was 94:71, with the Determination Representative Team eliminating 94 of their regular cards to win.
Converted into points, that ant a gain of 23 points.
In fact, this kind of point difference is more normal.
The result on Ree Shil’s side was a bit too exaggerated.
However, due to this, the Balance Representative Team once again took first place in this round.
Following right behind, and also achieving second place once again, was the Listening to the Wind Representative Team.
With two decisive victories, they achieved an excellent score of 35 31=66 points.
They even ca close to catching up with the Balance Representative Team.
The last place finish was sowhat unexpected.
It wasn’t the Wind Chasing Representative Team, who had been blown out of the water.
Because whether they were blown out or not, the losing side would only get 0 points anyway.
The only team that lost both offense and defense was the Breakthrough Representative Team.
If you lose both offense and defense, that’s 0 0 points.
Who else but them to be at the bottom.
So the particularly unlucky Breakthrough Representative Team was once again eliminated of 7 players.
Following this, their team was left with only 16 players.
Almost more than half were gone, currently looking like the team closest to being completely eliminated.
Also due to their situation, upcoming matches would definitely see so adjustnts.
So of the later stages of the competition would be brought out earlier, since the organizers probably hadn’t expected a 15-mber team to erge so soon.
After securing the first place in the second round, the Balance Representative Team naturally celebrated online.
And in the midst of celebration, they also received two pieces of bad news.
The Wind Chasing Region declared a ban on any person nad Henry Thompson from entering the Balance District for the next hundred years.
Then the Breakthrough Zone imdiately followed suit, issuing the sa ban.
This left everyone not knowing whether to laugh or cry.
The two Major Districts were actually purely venting their frustrations with this move.
Because the Balance District didn’t even border them to begin with.
So there was no question of entering from the Balance District.
It was just a kind of official jest, and now the hatchet was buried.
When the Balance District was getting bullied by the Wisdom District last season, they did sothing similar too.
They banned Right Heart Sect’s Public Bus from entering the Balance District.
Those two districts do border each other, but who the hell drives a bus over the border, right?
Moreover, nowadays the streets are full of Floating cars, it’s hard even to find a Tire, let alone one with Four Wheels.
Anyway, nobody took this seriously, and everyone just laughed it off.
Since there was quite a long ti before the third round, Ree Shil continued his various actions.
First, right after the Second round had just ended, he finally made it into the Buffer Zone.
It seed that re-entering carried a heavy cost for the Divine Deity, so this ti Ree Shil did not encounter the God of Patience again.
After leisurely clearing dozens of cells for a few days, he was finally besieged and taken down by several Right Heart Deities and over a dozen Right Heart Sect mbers.
But he was quite satisfied with the result.
This trip had him stepping on over a hundred cells, and together with defeating so Deities and Right Heart Sect mbers, he netted over 4000 Points.
Combined with the Right Heart Sect mbers he casually caught in various Instances during this period, his Score had already surpassed 5000.
Following this trend, another two or three trips might just be enough to exchange for "Dragon’s Leg".
Another piece of good news was that, after this round, his ranking had moved up to 11th place.
Try a bit harder in the next round, and he might make it back into the top 10, saving the effort of queuing.
As for "The Path of Breaking force", Shil Ree had still not made any noteworthy achievents.
Currently, the showdown with the Breakthrough Envoy was like fighting a Boss in pristine territory.
The Boss was fixed, and it required a lot of trial and error and self-adjustnt to pass.
He definitely had an optimistic attitude about whether he could defeat the other party in the end.
But as for how long it would specifically take, that was hard to say.
In any case, it wasn’t sothing impossible to accomplish.
By watching the videos of the last round from other Representative Teams, he had seen both the Wisdom Representative Team and the Berserk Representative Team bring out their respective "Card of Wisdom" and "Berserk Card".
And the card decks they displayed weren’t particularly strong.
They were just regular full-A decks with a few top-quality As.
It’s unclear whether they used such intensity to defeat the Wisdom ssenger or the Berserk ssenger.
Or perhaps those two players still have so tricks up their sleeves.
In any event, after going through a whole cycle of activities, the third round finally began.
The third round introduced a new competition format.
What remained unchanged was that there were still two teams, offensive and defensive, each consisting of 8 players.
The Breakthrough Representative Team tearfully thanked the Organizer for their consideration.
The specific combat mode adopted however, ca as sowhat of a surprise to Ree Shil.
It turned out to be... a puppet combat ga.
The manifestation of Cube Cards was not limited solely to the Card Table.
In Instances, they often appeared in the form of puppets.
And in a puppet combat ga, an 8-player squad would dispatch cards to assemble a combat team, and take on the opposition in battle.
Card players couldn’t micro-manage with precision, they could only issue tactical command intents to the puppets.
Since a puppet combat ga is not a regular Card Ga, the Organizer gave each Representative Team so ti to Team up, harmonize, and practice.
But the Drawing Lots had to be done in advance.
It was still one Representative Team, but drawing lots for two directions.
I must say, they really have so fate with the Determination Representative Team; in the third round, they were drawn together once again.
This ti, however, the Determination Representative Team was the Attacker, and the Balance Representative Team was the defender.
As for the target, they happened to draw the Wisdom Representative Team.
Following everyone’s wishes, Ree Shil stayed on the defensive side.
And according to her own wishes, Grace Spring insisted on joining the defence.
By the third round of the competition, these two had finally beco teammates for the first ti.
Before, Samuel Chess and Greenfeather had both been on the sa Team as Ree Shil, except for Grace Spring.
So, just like that, the 8-person squad went through three days of acting.
Having many mbers in the Balance Representative Team had its advantage, which was having plenty of sparring partners.
participating, 14 sparring.
The composition of the two 8-player teams wasn’t fixed either; they rotated through various permutations, selecting combinations that offered the best effects and chemistry.
Ree Shil also used these few days to develop a set of tactics that he felt were quite decent.
After three days passed, the competition formally began.
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