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Now reading: Chapter 1108 - 420 Temporary Fusion [Beginning Stick of the from Sorry, But I Never Rely On Luck When Playing Cards, a Game novel by Fried Egg With Orange.

(Note: "Five Claws Golden Dragon" changed to 30 points, Attack 30.)

First of all, of course, was the fusion of several S-rank cards.

Currently, the old S-rank cards in his hand.

Include "Kung Fu Sheep God," "Beginning Stick," "Spirit Master," "Soul Dragon," "Flawless Galaxy."

Fused with "Five Claws Golden Dragon," there are several that have very good effects.

First and naturally is the "Kung Fu Sheep God."

Upon temporary fusion, it gained a pair of dragon claw weapons in its hands.

It seems the saying that humans are the masters of spirits isn’t wrong; from what we can see among all S-rank cards, it’s this humanoid card that has the best forced compatibility with other S-rank cards.

It can basically work with anyone to produce output.

"Kung Fu Sheep God" "Five Claws Golden Dragon" = "Kung Fu Sheep God"

The na didn’t change, what changed was an entry.

"Shattered Pearl - Passive": Kung Fu Sheep God has "True Damage," and its skills trigger additional effects under specific conditions

"Shattered Pearl - Passive": Kung Fu Sheep God has "True Damage," and its skills trigger additional effects under specific conditions and cannot be immune to them

Just a few more words, it’s pretty much the effect the Sheep God dreams of.

The things the Sheep God currently least likes to see are "Domineering Body" and "Coating."

The forr prevents dizziness, the latter prevents exit.

But if we’re talking about continuous "Dizziness," definitely the "Five Claws Golden Dragon" that can launch repeatedly is better.

In terms of DPS and destructive power, the combo’s Sheep God is stronger.

After all, no matter how much the Golden Dragon stuns people, it’s only 30 points of damage.

What needs to be noted is that, whether it’s the Sheep God or the Golden Dragon’s forced "Dizziness," there are actually two things they can’t get around.

The first is the Hedgehog Card, which all Breakthrough Cards dislike.

You stun , it doesn’t matter, I’m not proactively DPSing, I’m just bouncing you anyway.

The second is the hard control counter.

If the opponent’s hard control cos out, whatever needs to be done is done, so it doesn’t matter if you make them dizzy.

If the opponent also has "Dizziness," then it’s just both sides stunning each other.

T2 control counter, the advantage of "cannot be immune" also can’t really be shown.

Especially since the Sheep God also has "Invincibility," and the Golden Dragon doesn’t have any self-protection abilities.

You control others, but others can also get you.

As for the second temporary fusion, it’s more interesting.

"Beginning Stick" "Five Claws Golden Dragon" = "Dragon Beginning Stick"

It’s just the original na that was interesting, the card face is still that of "Beginning Stick," no changes.

As for Ree Shil, who was expecting sothing amazing from "Spirit Master," it didn’t manage to produce any astonishing effects.

"Five Claws Golden Dragon" "Spirit Master" = "Five-Clawed Spirit Dragon"

"Five-Clawed Spirit Dragon"

Breaking force, 100 points, S

Attack 100, 300/300, 0/5

"Massive Size-Passive": Five-Clawed Spirit Dragon occupies 1 row and 3 card positions, Health Points 200

"Red Demon Dragon Scale - Passive": Five-Clawed Spirit Dragon has a "Coating" effect

"Golden Claw Fist - 2 Point Energy": Five-Clawed Spirit Dragon attacks the target, accompanying "Dizziness"

"Golden Claw Scissors - 4 Point Energy": Five-Clawed Spirit Dragon attacks the target, carrying "Full Penetration"

"Golden Claw Cloth - 2 Point Energy": Five-Clawed Spirit Dragon attacks the target, carrying "Seal"

It’s like taking a part from both sides, but when combined, the strength actually dropped altogether.

The Golden Dragon’s "cannot be immune" completely disappeared, and the Spirit Master’s unique advantage of being a Giant Card also vanished.

The only two benefits are that a 100 points "Full Penetration" is a bit frightening.

Then a Giant Card "Coating" has also removed the "does not accept any recovery" clause.

Survivability has increased.

Occasionally, a "Coated" giant occupying 1 row and 3 card positions can really co in handy.

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