Or there was another thod, moving the corpse.
Firstly, there is a special chanism in this world.
That is, when a card player or character dies, they don’t actually perish but beco a soul instead.
As a soul, there are two options.
One is to resurrect at their resurrection binding point, and the other is for the soul to travel back to where it perished to "pick up the body" and resurrect.
As long as one continuously uses the latter thod, theoretically, they can always reach their destination.
However, after nurous personal trials, Ree Shil discovered that he had thought too much.
This world does not have that many BUFFs to exploit.
Inside the King’s Tomb, there are powerful traps and monsters that instantly kill characters who are not at the required level.
Moreover, so traps are instantly triggered, while so monsters guard the corpses.
Trying to get closer to the destination by continuously picking up the corpse to resurrect is extrely difficult.
Because if you resurrect on the spot, you will be instantly killed, not even able to take a single step forward.
But his talent, [Multiple Lives], played a key role at this mont.
Depending on the 1% chance of blocking fatal damage provided by [Multiple Lives], Ree Shil could proceed smoothly.
After all, if it didn’t trigger, there was no issue; he would just run the soul again.
Using this thod, he spent a month stumbling along and finally arrived at his destination.
In real-ti, it was rely 10 days.
This duration was much shorter than what he had imagined.
But the ultimate problem was how to get the [Primordial Fairy Pill] into his hands.
When initially faced with this issue, Ree Shil realized his oversight.
It turned out that the greatest difficulty might not be getting the item, but how to take it with him.
He wasn’t Andrew Hill, with no spare carrying capacity to bring items out of the Instance and convert them into cards.
Yet Ree Shil had co all this way, and had even taken the pill, no bigger than a grape, into his hand.
If he couldn’t take it with him now, it would be too much of a pity.
In the end, he decided to try it, strip off all his clothes and swallow the pill.
Unexpectedly, it actually worked, and he was able to bring it out with him.
"Lucky as hell."
With the [Primordial Fairy Pill] Material Card in hand, Ree Shil was filled with emotion.
Without saying more, he previewed to make sure everything was correct, then slapped it together with [Higan Fairy].
Hum!
Along with a glow overflowing between his palms, the card was ford.
"Now that’s done, what remains is the advancent task."
Ree Shil had previewed it before. The last step to obtaining [Other Shore Fairy King] was the S-level Advancent Task.
[S-rank Task: "Crossing the Tribulation"]
["There are countless immortals in heaven, but the Fairy Kings are few and far between."]
["To gain recognition from the Great Path, one must survive the trial of Heavenly Tribulation."]
["Win a Heaven’s Trial Card Ga, and complete the task."]
["0/1"]
The task is quite straightforward, which is to go through a card ga called [Heaven’s Trial].
However, as straightforward as it is, Ree Shil knew such a task could not possibly be simple.
As an S-level Advancent Task, the difficulty of the card ga would undoubtedly be unimaginably high.
It would be up to his talents to see how much difficulty they can reduce.
He pulled up the card ga directly. Judging by the specifications of the card table, it was a fairly standard 9 1 PVE Card Ga.
The layout for the monster cards on the opposite side was also 9 1, and it even had a headline of 0/999.
"Wow, so this is a wave-based ga, and there are 999 waves at that."
Ree Shil had encountered this type of ga in The Path of the Seven Series.
In the competitions so ti ago, there were similar card gas as well.
In such card gas, after clearing a wave of monsters, it will automatically proceed to the next one.
If one has lost Health or cards, it cannot be recovered.
The various states of the card deck, and even the negative effects received, will carry over from one wave to the next.
"So there are several types of cards that must be taken."
Firstly, the Purification Card.
Because so monsters give negative effects that might last for the entire ga.
Therefore, [Purification] is particularly important in this type of Card Ga.
Ree Shil doesn’t have many Purification Cards in hand.
The few that could match the strength of the main force were only "Sect Leader Frog" and "Golden Arhats."
"Sect Leader Frog’s" entry was not well suited for this occasion.
"Sinful Pleasure - Passive": When there is a friendly card leaving the field, Sect Leader Frog recovers 1 point of energy.
"Sect Leader’s Entrance - Passive": When the last regular card on the friendly side is revealed, Sect Leader Frog is revealed at the sa ti.
Neither fitted this card ga.
In a wave-based ga, if your own cards exit the ga early, there’s no point in playing.
In PVE Card Gas, self-revealing entries are of no use.
So he chose "Golden Arhats."
"Golden Arhats"
Breaking Force, 30 points, A
Attack 30, 100/100, 0/4
"Buddha’s rcy - Passive": Golden Arhats’ attacks are converted into equal amounts of [Healing]
"Golden Body - Passive": When Golden Arhats are fully charged, Attack Power 10
"Zen Mind, Pure Intent - Passive": Golden Arhats’ attacks carry [Purification] effects
"Arhat’s Chaotic Strikes - 3 Energy Points": Golden Arhats select 2 different targets to attack
Costless [Purification] is superior to "Sect Leader Frog."
And "Golden Arhats" also has costless perpetual healing.
This PVE Ga is without a Scene Card, so "Martial Woods" cannot be used.
Ree Shil felt that 1 perpetual healing card was not enough, so he added another "Peach Blossom Jade Deer."
For the first row cards, he placed "False Saint," "Weapon Master," and "Crystal Dragon Queen."
"False Saint" can self-resurrect, which is also a kind of endless endurance stream.
"Weapon Master" needs no introduction, with limited damage being more useful in PVE Card Gas than PVP, because the PVE monster cards’ panel really is just monsters.
"Crystal Dragon Queen" has a considerable amount of health, and it is also a Dragon card.
Next line card, "Peach Blossom Jade Deer," "Golden Arhats," "Dragon Flag Master."
Two endurance cards and one strong auxiliary card can preserve the endurance of one’s lineup.
End row card, "Sheep Primordial God," "Ying Dragon," "Higan Fairy."
"Kung Fu Sheep God" "Beginning Stick" a temporarily combined card, can have a universal tag.
Which ans it counts as a Dragon card as well.
Thus, Dragon cards can enjoy "Ying Dragon’s" skill, "Dragon Pattern."
"Dragon Pattern - 2 Energy Points": Ying Dragon grants 10 points of [Encouragent] to a Dragon card in the field for this ga.
Then "Ying Dragon’s" endurance is also good; it can repeatedly cover and reveal itself to obtain inexhaustible power.
It’s like having infinite energy and can continually use "Dragon Pattern."
There are 5 Dragon cards in total in this card deck.
Given enough preparation ti, Ree Shil’s card deck will gain a total of 50 Attack Power, which is quite a significant enhancent.
When necessary, "Ying Dragon" can also use "Hidden Wasteland" to act as an Outer Card, preventing the opponent from targeting it.
"Other Shore Fairy" is included because both "Crystal Dragon Queen" and "Peach Blossom Jade Deer" have so summoning capabilities.
"Peach Scent - Passive": When Peach Blossom Jade Deer causes a recovery effect that does not overflow, it can summon a "Little Peach Demon" at the target’s adjacent position.
"Crystal Roar - 3 Energy Points": Crystal Dragon Queen summons a "Crystal Pieces" on an empty card position.
They can both help "Other Shore Fairy" charge.
Originally "Climbing Dragon" is a Withered card, which charges more easily.
And it also has infinite growth potential, slowly becoming bigger over ti.
But in this kind of card ga, its growth skill is ineffective.
Because the opposing monster cards will arrive compulsorily, and if "Climbing Dragon" occupies their card grid, it will be forced to exit, losing a card directly.
The sa logic applies to "Three-legged Golden Crow," which is also a Withered card.
Furthermore, "Other Shore Fairy’s" appearance is a mandatory requirent of the mission.
Because this is its Heaven’s Trial Card Ga, it must be played.
The final King Card that Ree Shil placed was "Soul Dragon."
This card is also a king in PVE Card Gas.
There are 5 Dragon cards on the field in total.
Removing "Dragon Flag Master," which has no energy, and "Soul Dragon" itself, it still has the energy of "Crystal Dragon Queen," "Sheep Primordial God," and "Ying Dragon"—3 cards it can draw from.
Which ans under ideal conditions, it can deal 13 points of Damage for 1 point of energy, 3 more than the base of 10 points.
Then there are two perpetual healing cards to take care of it, speeding up the charging process.
One shot, and many monster cards cannot withstand it.
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