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Now reading: Chapter 700 - 248: Have You Ever Seen a Card with 1.4 Grams? from Sorry, But I Never Rely On Luck When Playing Cards, a Game novel by Fried Egg With Orange.

As he approached the third card and looked closely, its projection appeared imdiately.

[As if there’s no wife inside a wife cake]

[Also, there’s no cake inside a cow dung cake]

A Zombie Beast pushing a broken cart appeared in the projection, slowly moving forward.

Hot steam rose from the pot on the cart, filled with mud-colored pies the size of palms.

The wooden wheels were uneven, making the cart struggle on the bumpy road.

This card was an NPC of a mission.

The task it gave was quite funny — players were required to eat a hundred of its pies within 5 minutes.

Frankly, even players who had obtained the Zombie Beast template still found this mission difficult to complete.

Fortunately, Ree Shil had an emotionless little brother to assist him.

They obediently did whatever he asked, including eating whatever he told them to eat.

So, this pie eating mission was one of the easiest for him to complete.

Of course, as the task wasn’t very reliable, he didn’t have any expectations for this card.

[Biscuit Zombie]

Chasing the wind, 30 points, C-level

Attack 30, 100/100, 0/3

[Burdened March-Passive]: Biscuit Zombie’s energy recovery -0.5

[Good Pie Farewell-3 Point Energy]: Biscuit Zombie forces its products upon up to 3 targets in one row, causing them to be [Poisoned]for 1 round.

([Poisoned]: From the next round, take 15 points of damage without any reduction.)

"Wow, its poison is pretty strong."

"Typical cards deal around 5 points, 10 points are considered excellent."

"This guy actually does 15 points."

"But it takes 6 rounds to gather enough energy, and it can only be used in the 7th round."

"This cycle is just too long, it’s not aningful at all."

"PASS."

He had so many cards to choose from, there was no need for him to be attached to this lower-strength card.

"But on the other hand, seeing this card is a good thing."

"After completing the mission, it gave one more chance to draw cards."

"And its card face is so bad that it’s completely worthless."

"This way, I can unhesitatingly give this card draw chance to those free NPCs."

Looking further, the card projection was an extra-strong Zombie Beast.

[To pass the road, you have to pay with your life! Roar!]

Its blood-red eyes glared as it stood on the card face, roaring.

The size of it was much larger than the Berserk Zombie Beast template, resembling a small house.

This card ca from one of the free NPCs he killed.

Finding this NPC took a bit of extra effort because the first ti he discovered it was late on the second night.

Ree Shil and his followers besieged it for a long ti, but just as they were about to kill it, daylight broke.

Then the creature vanished like a phantom on the spot.

It wasn’t until the next night, at the sa location, that they encountered and killed it again.

This made him understand so of the NPC chanisms in this Instance better.

It seed that these non-mission related free NPCs were Zombie Beasts that only appeared at night, while non-Zombie Beasts only appeared during the day.

"Yo, Giant Card."

At that mont, Ree Shil raised an eyebrow as he glanced at the card for the first ti.

[Robbery Path Loss]

Breaking force, 60 points, C-level

Attack 60, 100/100, 0/4

[Huge Size-Passive]: Robbery Path Loss takes up 2 card positions in one row.

[Impassable Road-Passive]: Robbery Path Loss is immune to all position-move effects.

Ree Shil had already seen many Giant Cards in the past.

He had seen them in the card pool of many Instances, but he never picked them.

Because the advantage of Giant Cards was obvious: they often had scores much higher than the average 30 points.

From a straightforward nurical perspective, revealing a 2-space 60-point card was equivalent to revealing two 1-space 30-point cards, at least in terms of attack power.

Thus, they could be considered a kind of linked card in disguise.

Seeing them this way, revealing a Giant Card was equivalent to revealing 1-2 cards more than others, or even more.

So, Giant Cards must be powerful.

However, the reality was not so simple.

Cube Cards had an inherent balance.

While Giant Cards looked cool and had obvious advantages, in reality, they had two downsides.

First, assuming all cards were B-level:

If you reveal a 2-space B-level Giant Card, you get 3 keywords.

If your opponent reveals two 1-space B-level normal cards, they get 6 keywords.

The more positions the Giant Card occupies, the greater the actual loss in terms of keyword count, and the smaller the diversity in tactics.

Moreover, only first-row cards can be revealed at the beginning, not cards that occupy more than one row like the [Lying Ginseng]or the[Tree Giant], so they cannot be selected as first-row cards.

Secondly, the natural disadvantages of Giant Cards:

Giant Cards enjoyed the inherent advantages of revealing cards, so they naturally had to bear their inherent disadvantages as well.

This natural disadvantage was sowhat similar to the situation with the [Martial Monkey].

Ree Shil tried to remove the "Unable to Attack and Defense" keyword of the [Martial Monkey] through card-making but found that the keyword was deeply ingrained—in other words, it was completely tied to the card.

He had encountered similar situations with other cards as well.

So cards might be tied to fixed negative keywords.

Good cards would have excellent chanisms or keywords, while bad cards would just have pure negative keywords.

Giant Cards were also in the sa situation, and their disadvantage was, to so extent, hidden and not directly reflected on the card face.

You are reading Sorry, But I Never Rely On Luck When Playing Cards Chapter 700 - 248: Have You Ever Seen a Card with 1.4 Grams? on WuxiaFull. Use Previous, Chapter List, or Next to continue.
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