Through the long copper tube, the sound was not loud.
The heavy diving suit greatly limited Ree Shil’s movents, and he could only let himself sink rapidly in the sea.
The lamp on the helt provided so visibility.
He struggled to turn his head and saw various sizes of fish swimming around.
After an unknown amount of ti, a few lines of text popped up in front of him.
[The silence is getting heavier, and your ntal pressure is increasing]
"Nonsense, I’m not feeling any pressure."
Ree Shil had completed a similar mission in a previous [event], so he was familiar with the process.
In fact, he didn’t need to do anything special; he only needed to make choices according to the popped-up panel to complete the mission.
Depending on the choices made, the mission process might also vary.
Sotis there might be a bad ending, and he would need to acquire a penalty spell card or sothing.
So, during the following card ga, he would have to carry the penalty spell card, at a disadvantage.
The worst ti, he was sent back to the Pure White Space to start over.
[So you decide...]
[1. Call for help and hurry ashore]
[2. Stay calm and continue to sink]
"It seems like the most conservative option might be choice 1."
"That way, even if I don’t find anything, I won’t be eliminated."
"But that officer also said earlier that if we can’t find anything, don’t co back."
"Maybe if I choose 1, they might even cut off my oxygen."
After considering, he chose option 2.
So, he continued to sink for a while longer.
Clang!
He saw that the tal helt suddenly dented inward.
[The water pressure at this depth is almost exceeding the limit of the diving suit]
[So you decide...]
[1. Call for help and hurry ashore]
[2. I will take my chances, continue to sink]
"Why do I feel like this mission always wants to trick into calling for help?"
"Choose 2 then, just gamble."
Stubbornly, Ree Shil looked downward and chose to sink again.
Actually, when making this choice, he could already see the ocean floor.
Even not far from himself, he could vaguely see sothing reflecting the light from his helt.
Crackle...!
But as soon as his feet touched the ground, a crack appeared on the circular glass window.
[You don’t have much ti left]
[But fortunately, the object you are looking for is right at your feet]
[It is a hexagonal tal dal]
[By coincidence, there is a box lying next to the dal]
[But your pick-up pliers can only pick up one item at a ti]
[So you decide...]
[1. Take the dal and get the military officer’s reward]
[Randomly select 2 3-star inscriptions]
[2. Open the box and take what’s inside]
[Get the Spell Card, Ice Sea Necromancer Skull]
At the sa ti, the effect of that spell card was also displayed before his eyes.
[Ice Sea Necromancer Skull]: Every 4 rounds, force enemy marine cards into [Silence][Seal][Solidification]for 1 round
([Solidification]: Targets are forced to [Standstill] the round after the next)
"This..."
For a mont, Ree Shil was caught in hesitation.
The effect of 3-star inscription did not need explanation.
Even the utility value might be stronger than Spell Cards.
Moreover, at the final settlent, the value of 3-star inscriptions would be 40 Wind Listening Points, and 80 points for two.
A Spell Card would only be worth 30 points.
However, it’s obvious that this Spell Card exists to counter the ocean level.
[Silence][Seal] for 1 round would prevent the enemy monster card from taking away his ti.
[Solidification] ans they can’t release skills in the next round.
So, this card equals two rounds of hard control.
Also, if the Boss can’t be defeated, having more 3-star inscriptions won’t help in settlent and exchange.
Thus, Ree Shil chose the second option.
Buzz...
As the choice was made, his card deck increased by one card.
At the sa ti, he found himself back on the deck of the military ship.
However, by now, the deck was empty.
[Ding Dong!]
[You have passed Level Zero Four, please choose the following reward]
[1. Choose 1 card from the current level cards, with D strength]
[2. Choose 1 card from unknown cards, with E~C strength]
The prompt sound ca along with the appearance of an orange teleportation gate.
"There are NPCs in this level, so I can check out option 1 first."
Ree Shil opened the option.
Whoosh! Whoosh!
Afterward, only two cards appeared.
"Huh?"
The result sowhat surprised him.
Initially, seeing two cards, he thought they would be the military officer and the sailor.
But they weren’t.
It turned out to be the military officer and the diving suit.
"Is it because the sailor didn’t play a big enough role?"
His eyes were drawn to it, and it was still D-ranked Material Card.
[Heavy Diving Suit]: Has a very small chance of giving the armor card damage reduction skill
"A very small chance, huh."
At first, when he saw it was a Material Card, Ree Shil didn’t think too much of it.
He didn’t lack Material Cards since he had the Decomposition function .
But after reading the card face, his heart began to sway again.
Giving cards damage reduction skills is a good thing.
And the "very small probability" in front of him isn’t a problem.
In front of [Absolute Card Sense], there are only 0% and 100%, and probability doesn’t matter.
But honestly, he didn’t have any proper armor cards.
One reason was the lack of Determination Cards.
Determination Cards would definitely have more armor cards.
The more useful armor cards he could rember were only [Double Headed Captain] and [Snow Post Sentinel].
However, the [Double Headed Captain] had already beco a B-Class Card and couldn’t be directly upgraded.
[Snow Post Sentinel] also had the sa problem, and it already had a damage reduction effect.
According to his understanding, it was rare for cards to have two damage reduction effects at the sa ti.
"Anyway, take this for now, and it can be used for E or D-Class Cards."
With the hope that it might co in handy at so point, he decided to choose the [Heavy Diving Suit].
But before that, he naturally wanted to check out the military officer’s card first.
"Hm?"
As a result, when he took a look, his eyebrows raised.
...
...
Monthly Ticket
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