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Now reading: Chapter 1070: 583, Military Upgrade from Starting from the Planetary Governor, a Action novel by Red Heart Fabric.

Chapter 1070: Chapter 583, Military Upgrade

Gu Hang’s Gift Points have now surpassed the thirty million mark.

The accumulated monthly inco of Gift Points is still a small portion, as it has only been a year since he last exhausted his Gift Points. His fixed monthly inco has skyrocketed to four hundred thousand, but over the course of a year, it totals only four million.

The sporadic earnings from other battles pale in comparison; the largest haul remains the Bowang battle, where the Alfonso Fleet was annihilated.

The Gift Points gained from that battle directly exceeded twenty million.

These thirty million Gift Points, if used for the lottery…

But Gu Hang held back.

Drawing key technologies could significantly enhance the Alliance’s war potential, no doubt about it.

Furthermore, according to Gu Hang’s estimates, the Alliance currently appears to have a two-year window of relative stability.

This doesn’t an the cessation of all war. Conflicts still persist in regions like Phantom Moon, the Wuqi-Wenqi line, the Carlett-Kaiseldo line, and even scattered battles throughout the Proudclaw Cosmos.

War never truly stops.

But overall, the Alliance within the Proudclaw Cosmos can enjoy a period of relative peace.

This indicates the Alliance has so ti to digest the technologies acquired.

However, the damages of war must first be addressed and redied by Gu Hang.

It is foreseeable that major wars lie ahead.

Troops need extensive replenishing.

Weapon and equipnt production capabilities must be ramped up to their limits.

Both these areas require significant investnt of Gift Points.

Of course, it won’t use them all up. Thirty million Gift Points are enough to train three billion troops, way more than necessary.

In wars beyond local territories, troop numbers often aren’t the critical factor. Limited transport capacity makes it impossible to deploy troops by the billions onto battlefields, and doing so is fraught with risk. If a massive transport ship loaded with troops and equipnt faces an accident en route, the losses would be astronomical.

Moreover, producing enough ships for such deploynt is no easy matter.

In terms of personnel replenishnt, Gu Hang prioritizes sailors.

Those captured large ships are notorious “man-eaters.”

For an Emperor-class Battleship to be fully staffed with sailors, Marines, and servants, it would need to carry eighty thousand people; Retribution-class Battleships require fifty thousand; even that combat barge would need at least forty thousand; while the Dragon-Snake Class Cruiser, though smaller, still demands twenty-five thousand.

Additionally, the Alliance has a considerable number of ships estimated to be nearing completion. These ships will also require a large number of qualified sailors.

The demand for sailors will lead to reallocating seasoned personnel from other vessels to handle key positions.

The Alliance Navy is undeniably an excellent career choice.

And it’s not just the Alliance; this holds true across the Empire.

Navy personnel enjoy good working conditions, living fairly stably aboard ships, unlike the arduous struggles faced by Army soldiers in harsh environnts that could arise at any ti.

Even the Navy’s lowest-ranking servants have advantages when compared to the Army—being less likely to be used as cannon fodder, and therefore experiencing drastically lower mortality rates.

As for the downside, it’s that when a ship explodes, there’s nowhere to run; an entire crew perishes together.

Yet even in the face of such death, Navy servants and senior officers share equality—if the Starship explodes, everyone dies the sa way.

Dying this way is relatively less painful.

So overall, the Navy is much better than the Army.

Additionally, the Alliance Navy has a distinct advantage compared to the Empire Navy: significantly better opportunities for promotion.

Ordinarily, Empire Navy personnel have to endure long waiting periods to accumulate seniority. Positions aboard ships are fixed, and the long construction ti for new ships ans fleet mbers seldom get chances for promotion.

The Alliance, however, operates differently: multiple shipbuilding centers are running at full capacity nonstop. The Alliance’s shipbuilding industry is not only advanced but is backed by the entirety of Alliance society, pooling resources to prioritize continuous investnt in shipbuilding.

This naturally consus vast resources. The labor costs for shipbuilding are extrely high, while material consumption is even greater.

In most places, the lack of adequate shipbuilding technology is one challenge; but even where technology exists, many regions simply cannot operate at full capacity—costs are prohibitive.

The Alliance, on the other hand, possesses sufficient technological capabilities, strong governance, and the economic foundation to integrate resources across multiple Star Domains. With support from the Eastern Cosmos Domain and neighboring domains, it has secured sufficient raw materials through trade.

Moreover, the black box technology has handled so of the most challenging aspects of shipbuilding. Massive energy consumption is covered by energy crystals produced on Rage Owl Star and the expanding Stellar Energy Factory network, continually harvesting stellar energy and compressing it into energy blocks… All this allows the Alliance’s shipbuilding industry to operate at full throttle.

Consequently, there is a steady influx of new ships, supplented by captured enemy vessels, steadily expanding the Alliance Fleet’s size. This growth opens up abundant positions for sailors, granting them ample opportunities for advancent.

Sailors have the chance to rise to leadership positions and beco officers; junior officers can move up; senior officers have opportunities to captain new ships…

Officers reassigned from existing ships to newly launched ones generally receive promotions; vacated positions then pave the way for others to ascend.

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