The Earth Shield of the Green Skin, shut down before it could be forcefully bombarded.
It was shut down proactively by Bone Shards.
He couldn’t genuinely allow the Earth Shield to be bombarded to the point of overloaded explosion, or else, even with Green Skin technology, repairing such a large and powerful defensive device would be a massive undertaking, essentially announcing that it couldn’t be reactivated throughout the entire war.
Rather than this, it’s better to shut it down myself.
Anyway, if it wasn’t shut down, it would be bombed in two days, sooner or later.
Once shut down, the Beastman tech masters would do their utmost to repair and maintain the Earth Shield device and try every ans to replenish the energy. It’s estimated that after about ten days, the shield could be reactivated.
There is no doubt, in those ten days when the Earth Shield is shut down until it is restarted, it will be the most dangerous ti for the Green Skin Orcs.
Will humans give the Earth Shield a chance to be reactivated?
Obviously not.
Upon seeing the Earth Shield disappear, Gu Hang issued his command: Within these ten days, a decisive achievent must be accomplished.
Although ti is sowhat tight, the human forces did not rush into a full-scale attack due to the pressure of offense.
As long as the ground artillery has ammunition, bombing for two more days is essential.
anwhile, in orbit, the human starship fleet also intensified the bombing.
It seed they aid to utilize their unmatched firepower, which the Beastman cannot rival or counter, to completely obliterate the throne fortress into ruins, while the Green Skin Orcs lost their shield.
The effect was quite significant.
Without the shield, a barrage of artillery rained down on the Green Skin’s heads.
The direct casualties caused were secondary. After all, they would hide within bunkers made from steel alloy and concrete. Simply bombing those Green Skins required blasting through both steel alloy and concrete, leading to a very low cost-effectiveness ratio for the firepower.
Actually, using ship cannons to shell enemy’s light infantry units is inherently unprofitable.
In terms of cost-effectiveness, nothing beats sending infantry to absorb the impact—ship cannons are extrely costly. Not to ntion, bringing starships close enough for bombardnt exposes them to threats, and if a starship is destroyed, the cost is equivalent to many ground forces.
But it is clearly not a ti to consider cost-effectiveness. Whether it’s human lives or expensive ship cannons, or even the starships themselves, as long as victory can be achieved, it is worthwhile.
In fact, if crashing the Queen of Glory into the ground could instantly achieve victory, Gu Hang would order the Queen of Glory to charge the ground without hesitation.
The primary target of the human army’s attack on the fortress now is the various heavy firepower points laid out on the fortress.
Anti-air cannons, Anti-Orbit Cannons, fortress defense cannons, firepower deploynt points... all these places need bombing.
Especially the first two.
This put the Beastman throne fortress in the most unfavorable situation: the less they could defend against the descending Orbital Cannon fire, and the dense ground firepower raining down, the more their anti-air and anti-orbital firepower would suffer hits; and the more hits these two would sustain, the more Green Skin Orcs would struggle to withstand the firepower...
It was a vicious cycle.
After bombing fiercely for two days, the human forces began their ground assault.
When the infantry started advancing into the fortress, the bombing actually did not cease.
The ship cannons continued to bombard the core of the fortress from a distance, safely away from the concern of friendly fire.
On the ground, the artillery moved forward by five to ten kiloters as required.
Earlier, they did not push that close because the Earth Shield was active. Being too close made them easy targets for unilateral bombardnt—even then, many of the Green Skin’s counter artillery managed to hit the human artillery positions, causing significant losses. However, those losses were fully acceptable compared to the massive quantity of artillery humans possessed.
Now, the Earth Shield had been shut for two days, and the Beastman’s firepower suffered heavy losses in the previous bombardnts, greatly reducing their threat level. Moreover, once the human artillery faced retaliation, they could imdiately initiate counteraction.
There was no shield anymore, after all.
The primary task of the forward-moving ground artillery at this stage is to accompany the human soldiers in their advance within the fortress, providing fire support.
Street battles are brutal.
Not to ntion entering to capture a fully militarized, large-scale military fortress with unknown numbers of Green Skin Orcs lurking inside.
All terrain and settings were arranged to maximize the defensive side’s firepower advantage, naturally designed to disadvantage the attackers.
Narrow attack corridors, crossfire networks set up, key areas shutting gates to block passage...all are troubleso.
Yet humans, loudly singing battle songs, advanced bravely and fearlessly under the gunfire.
...
The Ironfist Ambassador Battle Group departed from Landing Site One, spearheading the main force advancing toward the fortress.
Proficient in direct combat, skilled in coordinating artillery and armored units to form a steel curtain advance, the Ironfist Ambassador excelled notably in the Omgeria battlefield. Their combat style was indeed well-suited for the Omgeria battlefield, where combat against Beastn mostly involved straightforward, head-on struggles. Their advantage was showcased prominently in such a battlefield.
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