All across the Vaelyssan region, a strange occurrence was happening. As if driven by an unseen force, many residents suddenly disappeared into the night. On the floating fortresses, the scene was even more terrifying as people willingly walked overboard and vanished without a trace beneath the dark waves.
The hidden "Volcano Isle" suffered an even greater tragedy as more than half of its population simply vanished. Was this a targeted attack? An abduction? Or worse, a curse? These were the questions on everyone's minds, and the alarming part was that there seed to be no pattern to the disappearances as the victims ca from all walks of life—from simple workers to high-ranking officials, they went missing all the sa.
However, at the sa ti, while this terrifying phenonon was taking place, there was a silver lining to these dark clouds. In Saltpolt, at one of its finest inns, there had been a commotion.
In the twilight hours, when most patrons were either warmly snug in their beds or dead drunk at a table, the most unexpected event occurred. It started with a few thumps, easily mistaken for a particularly rowdy couple, but the din grew, soon followed by shouting and yelling.
The staff rushed to investigate, tightly clutching their daggers and clubs, and opened the door with the master key—bodies! Soone let out a montary scream until the light revealed the truth; they were all alive.
"Jim!?" the barkeep asked. "Is that you?"
"It can't be…" one of the serving girls whispered. "He went missing months ago."
The more they looked at the squirming mass of humans, the more shocked they were. There were so recognizable faces in the group—either captains of missing ships or upcoming mages. They were all presud missing, dead, or captured, another tragedy of the sea, but here they were.
While the staff were trying to figure out the situation, one person pushed himself out of the room and went sprinting down the passageway.
"Lola! Lola! I'm coming back for you!" Nick cried out as he ran like a headless chicken and out into the dark of the night.
"Soone contact the guild… they will want to hear about this," the barkeep sighed, scratching his beard.
***
After reading the description, I was speechless. If I was understanding it correctly, this ant I could apply fire effects to water, or, heck, even ice!
Imagine if I could create a burning-freezing effect that would be unstoppable! I could even go full Dewi and just add burning to everything. Burning lightning, burning water, burning rocks, the sky's the limit!
I promptly bought the new skill, wanting to get so further insight from the information it provided.
My initial impression had been correct; it would let mix and match elental components like never before. Anything involving [Basic Elental Magic] was far simpler, which ant that if I truly wanted to benefit from this, I needed to work on [Interdiate Elental Magic].
My dreams of frosty flas will be realized!
Naturally, I had a strong desire to use [Skill Deconstruct] on it, but I held back. Even with a favorable legend point conversion, I didn't want to be wasteful as I barely had enough to uncap one skill at the mont.
The sli mass I'd gained from this was off the charts, an imnse amount of profit, even including the spell orbs and fallen limbs I'd detonated. I also had plenty of riches, which I was sure would tantalize my spidery friend.
Speaking of Vee… I should probably head up and see her. She's been waiting up there for who knows how long. I wonder if she misses ?
I had a few of those enchanted deep-sea amulets now, so I could easily give her one that would open the ocean depths for her, assuming she wanted to. Her Veilstrider class seed to encourage exploration, so anything that helped her in that regard would likely be appreciated.
I was also tempted to teleport back to Saltport and use their crystal to change my class, but I wasn't sure of the situation there now that I'd haphazardly deposited the prisoners there. Especially since going there as Sylvain was not a feasible option, the freed prisoners were likely to have ntioned his na.
Guess I really am burying that identity in the depths of [Roleplay]. I'll have to make a new one if I want to interact with the Adventurers Guild.
There was also the risk that changing my class and losing my bonuses would make experinting with [Chaos Elents] more troubleso. Until I figured out so of it and had a few spells under my belt, I probably should montarily hold off on becoming a Riftmancer.
I never did find Leon. I hope he wasn't inside Azulean… Actually, I didn't see Vanessa either. Did she get caught in the blast and vaporized like the king? Well, even if she's alive, I'm not afraid of her, and the bounty on my head will send her my way eventually.
Stolen story; please report.
I rapidly ascended from the depths, rging various speedier aquatic forms while coating myself in a layer of floatstone. The combination was outstanding, and I could only be thankful that I didn't have to worry about any pesky organs from this unnatural display.
Even with my expedited acceleration, it was a long trip, so I used the ti to poke around a bit with [Chaos Elents]. It really did what it said on the tin, as previously, when I'd gained [Basic Elental Magic], I could swap between those four elents effortlessly, and now I could piece them together with similar ease.
I made [Scorchlance] from [Waterjet] with a simple swap. What if I combine the two now?
Of the four basic elents, fire was probably one of my favorites, thanks to a certain pyromancer's influence, while water was like my bread and butter. It had been with the longest, and so I still held considerable affection for it.
I giggled to myself. This is like a union between family and friends.
The actual magical construction was interesting, seeing how previously incompatible spell parts were suddenly working. The desire to pull it apart with [Skill Deconstruct] grew, as I wanted to see what it was doing behind the scenes.
It's probably another special pattern housing the spell, sothing similar to [Multicasting].
I shook away the temptations and continued my work. I suffered backlash a half-dozen tis before I finally had a working product. I hoped it was worth the horrible Mana burn.
Oh! That's a very good na!
I was a little sad I wasn't the first to think of this idea, but seeing an excellent spell na squashed that feeling. If it had been sothing like "create: burning water," then I would have banished it from my magical repertoire.
Wait, what?
Yes…?
Once again, I was stunned into silence. I hadn't expected my first little foray into chaos elents would lead to such a dramatic event. Not only that, but I'd revealed it was possible to learn predefined spells ahead of the curve.
When I tell Vee about this, she's going to lose her mind.
If we had known about this, we could have boosted her [Corrosion Magic] at a record pace. We'd already done that thanks to [Companion Training] and [Ritual Casting] and forcing her to cast spells above her level, but it had never led to this.
The key is to do it by yourself. Since I was the one doing it, she wasn't getting the discovery bonus!
That was the most reasonable explanation, which brought about a sigh.
Which ans it wouldn't work for Vee… There's no way she would willingly try to learn spells without so handholding. Even getting her to replicate [Rift Door], [Reduction], and [Displaced] has been a pain. Heck, she still doesn't want to touch the last one!
I sighed and shook my head, feeling so accord with Mother in this regard. If Vee were more excited about magic, things would be so much easier—it was no wonder Mother asked for my help.
Speaking of [Displaced]... that gives an idea. Could I create a super elental debuff? Just so big spell that makes you weak to every single elent?
The idea was enticing, but until I unlocked [Interdiate Elental Magic] and a few more levels in [Chaos Elents], it wasn't obtainable. I could've possibly made a "basic elental weakness" spell, but honestly, I preferred going straight for the prize.
Not to ntion, I think with the help of [Chaos Elents], I can make so considerable progress on getting so of my interdiate spells all to level five.
I could already imagine [Magma Magic] and [Dust Magic] being in a similar position to [Steam Magic]. However, the obvious exception was [Nature Magic]. It was supposed to be the combination of Water and Earth, but the effect it produced was nothing like the two at all!
Using [Chaos Elents] I'd probably just make mud…
That ant I would need to raise [Nature Magic] the old-fashioned way. But, considering we wanted to set up our own base of operations and grow our hotree, that was actually very achievable.
I think I have a pretty good plan of action then. I can work on those three while Vee searches, and hopefully I'll have everything ready and waiting at level five. Once Vee finds a good spot, I'll dedicate my ti to raising [Nature Magic].
With a vague idea of my next steps settled, I took the opportunity to investigate the new spells I had acquired.
[Evaporate] was both a resource generator and a defense against [Water Magic]; if you were able to overpower the enemy spellcaster, you could turn their own spell into steam. While I wasn't sure about either usage, at least it was a way to effortlessly dispose of any excess water.
[Swelter], on the other hand, was quite interesting as it was a rare occasion that I received a new affliction type outside of [Corrosion Magic]. The affliction it inflicted was aptly nad [Heatstroke], and the effects would vary greatly depending on the victims' biology.
As for the spell itself, it was an enormous area of effect with only one prerequisite: "sufficient humidity". Considering I could generate that with either [Haze] or [Evaporate], it was not a tall ask.
What's interesting about this is there's [Heatstroke] and heatstroke. One's a system affliction, and the other is a naturally occurring phenonon. I imagine the forr is far more potent since it has the system's backing.
That only left [Scald], which, interestingly enough, was different from the version I had created. The official version of [Scald] released a pressurized blast of scorching steam, while my version did the sa, except it remained in a liquid state.
The official version was more refined than mine, with quite a few improvents over my rush job, but mine had this hidden state. Steam was potentially more insidious, as it would be hard to block or contain, but it lacked the substantive force of water. Mine, on the other hand, had the potential to punch a hole through sothing, scalding it along the way.
Both have their uses, and it seems that I can freely switch between the gaseous and liquid versions of the spell. I wonder what similar effects I might be able to uncover thanks to [Chaos Elents].
I'd be lying if I said I hadn't been a little disheartened that my first chaotic spell was nothing but early access to an official spell. Yes, the early discovery experience was shockingly good, but at the end of the day, that well would eventually run dry. Was this really all there was to a major milestone skill in a rare advanced class?
However, now that I knew I could make potentially two or more versions of the sa spell, my excitent was renewed. Not to ntion, I still hadn't even touched on the interdiate elents, my frosty fire would be achieved!
I chuckled to myself. I guess Mother really knows best; this was well worth the delay in my ascension to Riftmancer.
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