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Now reading: Chapter 123 123: Elemental Adept from The Archmetamagician: The Weave Collapses Again, a Action novel by TitoVillar.

[Class: Paladin]

Primary Abilities: Strength and Charisma.

Skill Proficiencies: Athletics, Insight.

Weapon Proficiencies: Simple and martial weapons.

Armor Training: Light armor, dium armor, heavy armor, and shields.

"Arcane Resonance" triggers; you choose the evocation spell "Guiding Bolt."

You gain the class features: [Lay on Hands], [Spellcasting], [Weapon Mastery].

[Lay on Hands]: Your touch overflows with blessing and can heal wounds.

You gain a pool of healing energy, which automatically refills after each long rest; current reserve: 5.

In addition, you may also use 5 points of healing to remove the poisoned condition from a target.

[Spellcasting]: You have learned how to prepare and cast spells through prayer and ditation.

[Weapon Mastery]: Long-term rigorous training has made you proficient in the use of longswords and shortswords.

...

A series of ssages swept through Anser's mind. He slowly woke, the things before his eyes gradually coming into focus as his consciousness fully returned.

He was both the Paladin who had trained bitterly for many years and a Sorcerer of draconic bloodline.

'So real.'

He even suspected that the dice had thrown him into an illusory world to train for decades, and then erased the traces of ti.

He hurried downstairs and, from the fourth-floor room, took out the Dragon Gold Slashing Swords obtained from the half-dragon. The mont he gripped the hilt, a familiar feeling filled his entire body.

The sound of wind suddenly rose. He moved through the room wielding the longsword, his steps shifting swiftly—back and forth with slashes, cuts, and thrusts. The movents were simple, but fast and precise.

After a mont, he stopped, sowhat dissatisfied.

'Too little Strength!'

His Strength was only 12, Dexterity 13—unworthy of such well-honed lee techniques.

Besides that, he could also wear various kinds of armor at will.

However, dium armor and heavy armor were sowhat cumberso. He preferred light armor, paired with a shield and longsword—it would not interfere with spellcasting or movent, and his survivability would increase greatly.

Compared to lee capability, he valued the Paladin's Lay on Hands and spells more. The forr could detoxify and heal wounds; the latter also possessed irreplaceable uses.

Paladins are different from Wizards and Sorcerers. Divine magic does not require "learning"; after taking the class, one can "sense" sacred magic through the power of an oath.

All Anser needed to do was prepare the spells he wished to use each day through prayer and ditation, and release them when necessary.

This thod wasn't very flexible, but it also ant that the number of spells available to him skyrocketed—spells like Detect Evil and Good, Protection from Evil and Good, and Ceremony were all open to him.

For example, the 1st-level divination spell "Detect Evil and Good" can locate any aberration, celestial, elental, fey, fiend, or undead within 9 ters. It can also sense whether there is an activated hallow in the area and determine its location.

Detect Evil and Good isn't as useful as Truesight, but the cost is very low—it's only a 1st-level spell, and its base duration is ten minutes, so using it freely doesn't hurt.

It can be used to search for Intellect Devourers and Mind Flayers.

"Protection from Evil and Good" is a 1st-level abjuration spell. After it is cast, it can grant the target creature protection against the following creature types: aberrations, celestials, elentals, fey, fiends, and undead—but it requires holy water.

If the target is possessed by one of the above creatures, or is affected by the chard or frightened condition, it will most likely be able to help them succeed on the saving throw to shake it off.

Protection from Evil and Good hard-counters Intellect Devourers and can easily force it out.

"Ceremony" has many uses and can also produce holy water.

"Guiding Bolt" was the pleasant surprise brought by "Arcane Resonance."

It is a 1st-level evocation spell. Its base casting range is 36 ters. On a hit, it deals 4d6 (4–24) radiant damage, and it can also mark the target to guide the attack, giving the next Attack Roll advantage and making it easier to hit.

Radiant attacks are relatively special, and Guiding Bolt could enrich Anser's ans of attack.

What truly excited him was the triggering of "Arcane Resonance"!

'If that's the case…'

He sank into his mind, summoned the character sheet, and clicked the Paladin section.

[Do you want to level up?]

"Yes!"

The experience points in the pool drained away rapidly. Anser didn't even dare look—his heart ached.

[Level Up: Paladin Level 2!]

[You master a new Feat. You gain new class features: "Fighting Style," "Divine Smite." You can learn an evocation spell.]

Anser could no longer suppress the smile tugging at the corner of his mouth. Extraordinary Talent was effective—he gained an additional Feat!

After the Paladin level increased, his Hit Point and attributes did not increase, but as long as he could trigger the adventure trait, it wouldn't be a loss even if it cost several tis more experience points.

However, this thod could only be used at low levels. After level 4, the experience points required for Multiclassing levels gradually beca absurd. Doing it like this could easily delay the advancent of his main class, making the loss outweigh the gain.

After thinking for a mont, he chose the general Feat [Elental Adept].

[Elental Adept]: General Feat.

You gain the following benefits:

Ability Score Increase: Your Intelligence increases by 1 point, up to a maximum of 20.

Energy Mastery: Choose one of the following damage types: acid, cold, fire, lightning, thunder. Spells you cast ignore resistance to the chosen damage type.

In addition, when you cast a spell of that damage type, your Damage Roll can never be 1.

Current chosen damage type: fire.

This Feat is essential for a spell artillery build. With it, his Fireball could finally be considered complete—damage, range, and area, all properly covered.

lee Feats could be added later; after all, Sorcerer was his main class.

'In the future, I should try to choose Feats that increase ability scores or can increase attributes, and try to raise the second attribute to 20 to unlock the third class.'

It would be sowhat difficult. By that ti, he might already have stepped into the ranks of high-level adventurers, and a low-level class would provide him with only limited improvent—but Feats were always scarce.

Fighting Style: You gain a Fighting Style Feat.

After thinking for a mont, Anser chose Protection.

While holding a shield, he could use his reaction to block attacks, causing all Attack Roll made by the enemy to have disadvantage. It could protect himself and also protect the people beside him.

Under normal circumstances, he would not rely on lee to kill enemies; survival was the main objective.

"Divine Smite" was the signature ability of a Paladin. Without needing to prepare spells, he could cast Divine Smite at any ti.

In addition, he could cast Divine Smite once per day without consuming a spell slot or Magic Power, equivalent to a spell-like ability.

'Much stronger than I expected.'

He forcibly suppressed the urge to level up and did not continue to invest experience points, deciding to pause for the mont.

Leveling up could be addictive; one had to know restraint, otherwise the distance to ninth-level spells would only grow farther and farther.

Even as a level-2 Paladin, there were still many things to explore. Trying to do too much at once would only make things worse.

For example, would Magic Power Mastery work on divine magic? Could a tamagic Divine Smite work? Would using transformation together with lee be stronger? How would innate magic spellcasting be compatible with Paladin spells?

These were things he would have to test slowly. Having one more class was not as simple as gaining a few more abilities.

Classes were independent, but all abilities belonged to him. He had to bring them under unified control.

'Take it slowly… maybe choosing Intelligence for the next maxed attribute would be better…'

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I will post so extra Chapters in Patreon, you can check it out. >> patreon/TitoVillar

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