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Now reading: Chapter 166 - 159: Heavy Paths from The Exiled Duke's Lottery system, a Fantasy novel by LordsBank.

Lucien did not sleep imdiately.

The dium tank path had already unsettled him. It was not because the requirents were impossible. They were possible, and that made them heavier. A fantasy could be ignored. A reachable future demanded paynt in steel, ti, knowledge, and lives.

The Warhound had changed how the council looked at Elarion. A proper dium tank would change how armies fought. Yet the System had not stopped there.

Two headings remained.

Heavy.

Super-heavy.

Lucien reopened the notification, and blue-white text appeared again.

HEAVY TANK DEVELOPNT PATH

Progress: 0/12 Research Requirents Completed

Role:

A breakthrough tank designed for heavy assault, fortress pressure, demon elite suppression, and survival under strong enemy fire.

Blueprint Unlock Condition:

Complete all twelve research requirents.

The first requirent unfolded.

1. Reinforced Heavy Armored Chassis

Pass condition: a hull capable of supporting 45–65 tons of total vehicle weight. The fra must survive heavy gun recoil, rough terrain stress, and the load of thick armor.

The dium tank demanded design discipline. The heavy tank demanded industrial strength.

2. High-Load Suspension Systems

Pass condition: suspension capable of supporting 45–65 tons without collapse during movent. The vehicle must cross rough ground and climb a 20–25 degree slope while maintaining combat reliability.

The slope requirent was lower than the dium tank’s. The reason was obvious. A heavy tank did not need to move like a lighter vehicle. It needed to arrive with enough force to justify everything it consud.

3. Reinforced Track and Drive Assembly

Pass condition: a track and road-wheel system that reduces ground pressure enough to avoid constant bogging. Tracks must survive at least 200 kiloters of operational movent before major overhaul.

Two hundred kiloters sounded modest until weight entered the equation. Under heavy armor, every road wheel beca a test of tallurgy, every track link a possible failure point, and every turn a negotiation with the ground.

4. High-Output Mana-Core Engine Integration

Pass condition: engine output equivalent to 800–1,100 horsepower, with a minimum power-to-weight ratio of 12–16 horsepower per ton.

Lucien imdiately thought of Maerath.

The oldest mage of Aetheris had appeared looking for work. Now Lucien had enough work to bury even him beneath equations, warding arrays, engine trials, and failures that could not be allowed to explode.

5. Advanced Cooling and Overload Prevention

Pass condition: a cooling system capable of preventing mana-core instability during sustained movent and repeated turret operation. The vehicle must operate for 6–8 continuous hours under combat movent conditions without dangerous mana-pressure buildup.

A heavy tank that overheated was useless. A heavy tank whose engine beca a mana bomb was worse than useless. It was a disaster wearing armor.

6. Thick Armor Plate Manufacturing

Pass condition: armor production capable of supporting 90–120 mm frontal armor, 60–80 mm side armor, and 40–60 mm rear armor. The armor plates must resist dium tank gun fire at normal combat range.

Ironpeak would be essential here. Brakka would complain about the difficulty, insult half the proposed thods, demand better furnaces, and then enjoy every mont of the challenge.

7. Layered Armor Layout Theory

Pass condition: armor layout incorporating internal spacing, angled surfaces, and crew compartnt protection. The vehicle must survive non-penetrating hits without disabling the crew through shock, fragnts, or structural failure.

Armor was not only thickness. Survival had layers: outer plate, angle, spacing, internal support, crew placent, and the ability to keep fighting after being struck.

8. Heavy-Caliber Tank Gun Developnt

Pass condition: a main gun between 100–125 mm. The weapon must defeat heavy armored targets and fortified positions while still being mountable inside a turret.

The jump from 57 mm to this class of weapon was enormous. It ant larger barrels, stronger recoil systems, heavier shells, safer ammunition handling, and a turret capable of carrying the burden without becoming a prison.

9. Large Turret Ring Engineering

Pass condition: a turret ring strong enough to support a heavy gun, recoil system, thick turret armor, and crew operation. The turret must rotate fully without jamming under movent stress.

A heavy cannon would be useless if the turret locked under pressure.

10. Assisted Shell Handling and Ammunition Safety

Pass condition: a system capable of handling shells too heavy for rapid manual loading alone. The vehicle must carry 35–55 main gun rounds with protected storage and safe handling procedures.

That ant chanical loading aids or mana-assisted hoists. Either path demanded precision, space, and discipline.

11. Heavy Vehicle Recovery and Repair Doctrine

Pass condition: recovery vehicles, heavy tow systems, repair cranes, and damaged-track replacent procedures. A disabled heavy tank must be recoverable from battlefield terrain instead of being abandoned.

This belonged to Valdris as much as Elarion. Recovery was not glamorous, but a battlefield that could not recover its machines would eventually feed them to the enemy.

12. Heavy Tank Production Infrastructure

Pass condition: Ironhold and Titanworks must be capable of producing heavy armor plates, heavy turret rings, large gun barrels, and high-output engines. Initial production target: 3–6 heavy tanks per month after full industrial preparation.

Lucien read that line twice.

Three to six vehicles per month.

The System was not pretending heavy tanks would be easy to produce. Even with preparation, every vehicle would represent a major industrial commitnt.

Completion Reward: Full Heavy Tank Blueprint Unlocked.

The heavy path dimd, and the final heading opened.

SUPER-HEAVY TANK DEVELOPNT PATH

Progress: 0/15 Research Requirents Completed

Role:

An extre siege platform designed for fortress-breaking, demon champion suppression, psychological shock, and rare decisive battlefield use.

System Warning:

Super-heavy tanks are unsuitable for mass deploynt. They require exceptional infrastructure, specialized transport, and extre logistical support.

Lucien’s eyes narrowed.

Even the System sounded cautious.

1. Extre-Weight Armored Chassis Theory

Pass condition: a hull capable of supporting 90–150 tons of total vehicle weight. The fra must survive extre armor load, massive recoil, and mana-core engine stress.

This was no longer a normal armored vehicle. It was a moving fortress.

2. Ultra-Wide Track and Ground Pressure Managent

Pass condition: a track system that distributes extre weight enough to prevent imdiate sinking on firm soil. The vehicle must move across prepared ground, reinforced roads, and hard terrain without destroying its own mobility.

Prepared ground was the important phrase. Such a machine could not simply appear anywhere. It would need routes before it moved, engineers before it advanced, and logistics before it fired.

3. Multi-Drive Transmission Systems

Pass condition: transmission capable of distributing power across multiple drive units. The vehicle must turn, reverse, and climb gentle slopes without transmission failure.

The requirent sounded simple until the weight was considered. Turning such a machine would be its own research project.

4. Large-Scale Mana-Core Engine Cluster

Pass condition: power output equivalent to 1,800–3,000 horsepower, with a minimum power-to-weight ratio of 10–14 horsepower per ton depending on final weight.

This would not be an improved Warhound engine. It would be an engine system. A cluster. A controlled storm sealed inside armor.

5. Catastrophic Mana-Pressure Failure Prevention

Pass condition: ergency venting, overload isolation, and automatic shutdown. A single mana-core instability must not destroy the entire vehicle instantly.

Lucien paused.

That was more than a requirent. It was a warning.

6. Maximum Armor Plate Forging

Pass condition: armor production capable of supporting 180–250 mm frontal armor, 120–160 mm side armor, and 80–120 mm rear armor. Armor must resist heavy artillery fragnts, anti-fortification weapons, and demon champion strikes better than any previous Elarion vehicle.

Demon champion strikes.

The System had nad the true enemy. Not rival nobles. Not jealous kingdoms. Not even Nocthar’s hidden knives.

The Great Tear.

7. Magical Reinforcent Compatibility

Pass condition: armor that can accept limited magical reinforcent without cracking, warping, or mana backlash. Stable tal-mana interaction requires cooperation between Aetheris and Ironpeak.

Knowledge and steel had to work together. The agreents from the council were no longer political successes. They were prerequisites.

8. Fortress-Breaker Main Gun Developnt

Pass condition: a main gun between 130–175 mm. The weapon must destroy fortified targets, large monsters, demon siege beasts, and heavy armored threats.

The LEFH was 105 mm. Mounting sothing heavier on a vehicle would force changes to recoil control, turret size, ammunition storage, power distribution, and transport.

9. Siege Shell Handling and Storage Systems

Pass condition: safe handling of extrely heavy shells, requiring chanical or mana-assisted loading. Recomnded ammunition capacity: 20–35 main gun rounds.

At that scale, ammunition alone beca a problem large enough to deserve its own facility.

10. Secondary Weapon Network Integration

Pass condition: multiple secondary weapons for close defense, including 2–4 machine-gun positions, close-defense mounts or firing ports, and an optional anti-air defensive mount after Air Force Branch developnt.

The Air branch had just unlocked, and the System was already connecting it to armored warfare.

11. Expanded Crew Command and Coordination

Pass condition: a crew system supporting 8–12 mbers without command confusion. An internal communication network must connect commander, driver, gunners, loaders, engineers, and support crew.

A vehicle of this size was almost a mobile command post. Without communication, it would beco chaos wrapped in armor.

12. Large-Scale Cooling and Venting Systems

Pass condition: cooling systems capable of managing engine cluster heat, turret machinery heat, and mana pressure. The vehicle must operate for 4–6 continuous combat hours without catastrophic overheating.

The shorter operation ti did not make it easier. It proved how demanding the machine would be.

13. Special Rail Transport and Bridge Reinforcent

Pass condition: Iron Junction must support special rail cars, reinforced bridges, loading cranes, and route planning. The super-heavy tank cannot be fielded unless its transport route is prepared in advance.

No Iron Junction ant no deploynt.

A super-heavy tank without rail support was an expensive statue.

14. Super-Heavy Vehicle Recovery Doctrine

Pass condition: a recovery plan involving heavy tractors, repair teams, cranes, spare track systems, and battlefield engineering support. If immobilized, the vehicle must either be recoverable or defensible until recovery arrives.

A machine this large could never be abandoned casually. It would beco a prize, a fortress, or a tomb.

15. Super-Heavy Assembly Bay Infrastructure

Pass condition: Ironhold must build specialized assembly bays, extre cranes, large armor presses, heavy barrel workshops, and reinforced testing grounds. Initial production target: one vehicle every two to four months after full industrial readiness.

Lucien leaned back.

One vehicle every two to four months.

That was not ordinary production. That was a national decision each ti.

Completion Reward: Full Super-Heavy Tank Blueprint Unlocked.

The System displayed the final synergy notice.

Partner Research Synergy Detected:

Ironpeak may accelerate heavy chassis, maximum armor forging, barrel production, suspension, machine tools, and production infrastructure. Aetheris may accelerate high-output mana-core systems, engine clusters, cooling, overload prevention, magical reinforcent, and anti-interference safety. Valdris may accelerate breakthrough doctrine, recovery doctrine, command coordination, and battlefield survival studies. Asterion may accelerate security, funding, land rights, testing authority, and military integration. Titanworks may accelerate heavy machinery, armor presses, precision boring, turret ring production, transmission systems, and tooling. Ironhold may accelerate final assembly, standardization, weapons integration, ammunition safety, and armored testing grounds. Iron Junction may accelerate heavy transport, rail loading, reinforced bridges, supply movent, and recovery logistics.

The final advisory appeared.

Current Armored Developnt Status:

Warhound: Complete

dium Tank Path: 0/10

Heavy Tank Path: 0/12

Super-Heavy Tank Path: 0/15

Final Advisory:

The Warhound shocked the world because the world had not yet seen what armored warfare could beco. The next generation will not be earned by inspiration alone. It will require industry, doctrine, logistics, research, and ti.

The notification faded.

Lucien stood in the quiet room, staring at the space where the words had vanished.

Malen remained beside the door. He had read Lucien’s expression well enough to know the System had finished.

"How much work?" Malen asked.

Lucien gave a faint, humorless smile.

"All of it."

Malen accepted that with the patience of a man used to impossible answers.

"Can we build them?"

"Not yet."

"Will we?"

Lucien looked toward the docunts on the table.

Ironpeak. Valdris. Aetheris. The Mariti League. The Concord. Solaria. The Sylvan Dominion. The dragons. Every agreent was now more than diplomacy. Each one was a piece of the machine that would soday build the machines.

"Yes," Lucien said.

Malen watched him.

"The council thinks the Warhound is the weapon."

Lucien looked toward the dark window, where Caelrith’s lights burned beneath a sky the dragons had just agreed to watch.

"No."

His voice was quiet.

"The Warhound is the warning."

Malen’s hand rested near his sword.

"And the others?"

Lucien looked back at the table.

"The answer."

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