The tabletop gaming room in the Dracis mansion was once again lively for the first ti in months. Despite not being in use for a while, the tavern set in the background was sparkling clean (though I wasn't sure if it was because of the hard work of the mansion's staff, or the Simulacrum still not quite catching up to the concept of 'dust'), and the big gaming table in the middle was inviting as always.
"Guuuys! It has been sooo looong!"
I squinted at Angie at the head of the table, behind her elaborate DM shield, then plainly stated, "You say that at the beginning of every single session."
"Because it's true!" she argued back while theatrically squaring her notes. "It's so hard to gather everyone together these days!"
"We're all busy in our own way," Josh noted next to her, and while he wasn't wrong per se, he forgot to ntion that so of us were busier than others.
Case in point: the childhood-friend couple actively removed themselves from the supernatural politics of both the Elysium and the Abyss until graduation, so the only things they had to worry about were their grades at school and getting used to the whole 'Josh is dating both Angie and Deus simultaneously' thing.
In contrast, I had to deal with all the political crap. As for the others, Judy was swamped with officially solidifying her grasp on the Celestial Intelligence Network, Snowy had to actively participate in the rebuilding and reforming of House Inanna, while the class rep was being pulled every which way by the Assembly.
In contrast, Penny, Elly, and the childhood friends over there had it easy. Which, on second thought, made the fact that only my sisters and my draconic girlfriend were missing from today’s session sowhat ironic. To be fair, though, the princess said she would join us a bit later, once she bid farewell to her grandmothers at the docks, but my sisters could not make it.
Why?
A scheduling conflict, essentially. They had also arranged their next Technopunk session for today, and by the ti we realised the overlap, everyone had already freed up their afternoon, and nobody wanted to change the date.
Since Penny was their DM, she pretty much had to attend, and Snowy decided to go with her so she wouldn't feel down about being the odd man out of our group. Fortunately, we had a last-minute replacent joining us today, so it wasn't all bad.
"I'm a little nervous…" the blonde guy at the other end of the table muttered, so his girlfriend put a hand on his.
"Don't worry, sugarbear. It's going to be fun."
"If you say so, sunshine."
Following that exchange, Mike and the class rep nuzzled up to each other and… Ugh. They were as annoyingly saccharine sweet as usual. Seriously, ever since we ca back to Critias, they've been in constant lovebug mode. I had a feeling it was at least partially motivated by Hareng Ninurta. The guy had been routinely hitting on Ammy every single ti they encountered each other, so maybe Mike’s apprehensions weren’t entirely baseless, but to be fair, since he was also roped into the reunification and rebuilding of House Ninhursag, it wasn’t like he had the ti to flirt around all that much as of late. Still, being such over-the-top cuddlebugs like that in public was a bit—
"Mm."
I blinked in surprise and glanced to my side, where Judy just causally pulled her chair over and decided to rest her head on my shoulder. Did she get into the mood after watching those two? That's pretty cute, actually.
"Are we ready to get started yet?" I asked as I glanced around the table, and Mike almost jumped up from his seat.
"Y-Yes, sir!"
"Relax. We're in private." My words only made him fret a little less, so I turned to our dungeon master next. "For the record, we can start any ti."
"Give a sec," the Celestial girl mumbled and, after rummaging a bit under the table, she let out a delighted, "Ha! For a mont, I was afraid I had left it at ho."
She took out a thin, paperback book with a very generic fantasy cover art, then imdiately hit it behind her DM shield. It didn't stop Josh from trying to get a better look and crane his neck around, though.
"What's that? Reference?"
She responded with a transparently evasive, "Kiiinda…" but also looked like she was itching to talk about it, so when Judy raised a brow at her, she theatrically slouched her shoulders and, "Oh, fine. I tell you, no need to be like that." She raised the book up, though only for a mont before putting it down again and explaining, "Since we more or less finished up our last campaign with the Eye of Askaman and the Legendary Sunrise, and not everyone's here anyway, I went to this gaming store…"
"We have a gaming store in town?" Josh blurted out, and his girlfriend gave him a flat look.
"Of course we do! It's right next to the place! You know the one. The one where we got those sweets when I got hungry on the way ho last ti."
"… Do you have any idea how little that narrows it down?"
Angie let out a soft huff and gestured at Mike.
"Michael was there, too! He can tell you I'm not lying!"
"I don't think that was the point of contention," Judy pointed out, and after so thinking, the Celestial girl decided to drop the issue and move on like nothing happened. "Anyway, they had a whole lot of these booklets. They're called 'adventure modules', and they're aweso and cool and funny! Not at the sa ti, I think, but this one's definitely gonna be good! I guarantee it!"
One intrigued brow raised, I asked, "So since the others aren't here, you're planning to have a one-off side-adventure before we get back into the main campaign?"
"Yes, that's the plan!" she confird with an ear-to-ear grin.
"I hope you've accounted for our levels," I noted with thinly veiled wariness. I couldn't quite read the title of the adventure module (not that it would've helped even if I could, as I wasn't familiar with those), but as a dutiful player and occasional temporary DM, I knew enough about the topic to be a little worried. Because these adventures were more structured than the usual free-for-all we were used to, they usually had a very specifically planned plot progression and difficulty scaling. The latter of which could be a bit of a problem if Angie, say, decided to run an adventure designed to level twenty PCs, with stuff like arch-demons and demi-liches (or worse yet, a bloody Tarrasque) for enemies.
Though again, she's been running these gas for a while now, so I hoped she had developed enough DM common sense not to make a mistake like that.
"Don't worry, Leo! I made sure to tune up the encounters a bit to give you guys a proper challenge!"
"… I'm suddenly having an ominous feeling. Am I the only one? Am I?"
My question elicited a dismissive, "Pff! It'll be fine!" from Angie, accompanied by another grin ant to reassure . When there were no further objections, she cleared her throat and slipped into her narrator voice. "Your party of brave adventurers, heroes respected by all in Icewindgate and beyond, has returned to the usual inn in the heart of the city to rest and recuperate after the grievous battle." She paused, then tried again, "Or rather, the uproarious rrymaking the citizenry arranged in your honor after the final clash between you and the leaders of the Legendary Sunrise."
"Sounds about right," Josh noted while absently playing with his d20 dice. "Are we all at the inn?"
"I'm getting to that," Angie hissed, montarily breaking character before returning to the faux-baritone of her narrator voice. "Florence, Elriam, and Joan were invited to the court of the duke, where the bard was asked to recount their ventures in great detail. She spun a tale of mystery, drama, and grand adventure in the retelling that lasted late into the darkest hours of the night."
"Those are Elanor's, Neige's, and Penelope's characters," the class rep whispered to her boyfriend, and he nodded along while taking notes at the bottom of his character sheet.
"So that's how we explain why they're not around?" I mused. "Wouldn’t they still return by morning?"
"Maybe this is a really short scenario?" Judy posited, but then Angie let out a very sinister chuckle and pressed a couple of buttons on the soundboard of the table. The hidden speakers around the room ca to life with the sounds of winds blowing and wood creaking, as if a great storm were raging outside, followed by a low rumbling, like the prelude to an earthquake.
"In the middle of the night, while all of you are asleep, strange winds begin to blow in town. The crackle of the hearth in the commons room flickers, flas drawing in on themselves as if gasping. The high-pitched keen of the stormy gale scrapes against the shingles of the roof and shakes the locked windows."
"Very ominous…" I whispered, then picked up my dice. "Can I roll a perception check to see if Grognar notices any of this?"
Angie was none too pleased by my question, but she still gave the go, so I threw the dice and…
"Ugh. Three."
"He-he." The cheeky Celestial quickly caught herself and cleared her throat. "What I ant to say was, Grognar stirred, but fell back asleep, none the wiser about what was happening."
"Well, I tried." I shrugged and raised a brow at our DM. "So? What is this about?"
"Patience, let get to it." She pressed the soundboard again, repeating the sa windy effects. "So, as I said, you are all blissfully unaware of the mysterious cyclone raging outside, and… um…" She stopped and picked up the adventure module booklet again, then, after flipping the pages for a while, she put it back down and went with, "Let's skip the intro and get right into the thick of it! How does that sound?"
"I still have a bad feeling about this," I muttered, but Judy lightly poked my side.
"Hush, Chief. You're being a nuisance."
While I was busy rolling my eyes, Ammy spoke up for once and asked, "Into the thick of what?"
"I'm getting to it!" Angie insisted, but then we had to wait for her to rearrange the ga mats in the middle of the table first. "When you stir awake in the morning, you find an eerie silence. The bustling of the city is nowhere to be heard, and on cursory inspection, it appears everyone else has disappeared from the inn, the building now standing in the middle of an unfamiliar location."
"Okay, that's a bit railroad-y, but…" Josh tapped the table with a frown, then asked, "How unfamiliar are we talking about?"
"Thanks for asking!" She opened up the book again, and this ti she started reading a description directly from its pages. "The village around you erupts from the land like a cheerful fungus."
"Excuse ? Erupts?" Ammy blurted out, but Angie continued unabated.
"It’s not built so much as sprouted, a chaotic jumble of crooked little houses that seem to have been grown rather than constructed. The roads are spirals of hard-packed yellow earth, winding between dwellings shaped like overturned flowerpots, mushroom caps, and squat pumpkins. Everything is rounded, painted in a riot of sherbet colors—turquoise, lavender, soft orange—that clash violently in the bright sun and sohow achieve a perfect harmony.
No surface is flat. Walls bulge and taper. Doors are round, cut low to the ground. Windows are misshapen ovals, often with colorful, bubbly glass that distorts the view within. The roofs are thatched with what looks like dyed grass, crowned by squat, mismatched chimneys that puff out lazy curls of grey smoke. Ladders, leaning at impossible angles, connect upper-story porches and walkways, creating a precarious second level of foot traffic. Flowers, impossibly large and vivid, spill from every window box and hanging basket."
We waited for her to finish, and then Judy turned to and said, "Chief? I think our characters are tripping balls."
"Tripping balls?" I asked back with a brow raised.
"Tripping balls," she echoed, sohow sounding even more serious than before.
"Then I guess we're tripping—"
"I'm back!" Our highly intellectual discussion of borderline academic levels of prominence was rudely interrupted by the princess flinging the door of the ga room open. She imdiately closed it again, then rushed over to our side, her frilly red dress little more than a blur in the air. "Sorry, I tried to get back ho as quickly as I could, but you know how grandmas are." She sat down next to , and seeing that Judy still had her chair pulled over so that she could cuddle, she followed her example. Only once we were literally rubbing shoulders did she ask, "Did you start already? How much did I miss?"
"We only just started," Ammy told her, then gestured at the mat in front of us. "The party got transported into so kind of mushroom kingdom."
"No! The houses only look like mushrooms!" Angie objected quite vehently, but my princess had a different priority in mind.
"Really? Is Florence there?"
"Sorry, princess, but we didn't know when you'd get back, so your character is still stuck in Icewindgate." That was what I said, but then I thought a bit more about it and addressed Angie. "She's back there, right?"
"Right," she confird with a huff, and after reading the verbose introductory text again, she glared at the class rep and told her, "See? It says here that they aren't mushrooms."
"We believe you, but where exactly are we?" Josh asked, and his girlfriend snapped her book shut and gave him a provocative smirk.
"That's a very good question, isn't it?"
Translation: It's your job to find that out, so get to it, chop-chop.
Josh also got the ssage, because he let out a shallow sigh and quickly slipped into character.
"Hark, fellows! We're in an unknown land! We can't know what kind of danger may lie ahead, so let's flock together, like birds of a feather!" He then paused and turned to Angie. "Andronicus gathers up all the party mbers in the commons room."
Angie acknowledged that with a curt, "Very well," followed by a bit more verbose, "Andronicus, Grognar, Judit, and Milfeulle all gather up on the ground floor of the inn. You have never seen it so empty before, with no sign of the innkeeper or other guests in sight. That is, except for one odd fellow."
"Oh, is this my turn?" Mike asked, and despite his previous reservations, he sounded rather excited in the mont. "Do I have to talk in character?"
"We try to do that, for better or worse," Judy told him, so the guy cleared his throat and spoke up in a… rather odd voice.
"Greetings, fellow travellers! We found ourselves in quite a pickle, thinks!"
How should I put it…? He spoke in a posh accent that wasn't quite just ‘British’ or ‘French’, but rather sothing right out of a Saturday morning cartoon's exaggerated depiction of a snooty nobleman. However, the actual voice he was using was all gravelly and growly, like he was channelling his inner Clink Eastwood after smoking a whole pack of cigars.
anwhile, Angie picked up the thread of the scene and quickly exposited, "In front of you stands a large, hairy creature. Half man and half wolf, he wears a fine set of courtly clothes over his massive fra, a single monocle sitting on his left eye over his long muzzle, and there's a small harp on his back."
"A werewolf?" Josh blurted out, sounding both shocked and… envious? "Nobody told we can be werewolves in this setting!"
"It's actually a Moonkin Beastman," Mike told him a touch sheepishly, but then he forcibly cleared his throat and got back into character. "Why, aren't you the saviors of the land! Pleased to make an acquaintance! I'm Terry of tribe Er're, from the Plains of Toto! Bard and artificer, at your service!"
All of a sudden, Elly exclaid a loud, "Hey!" in outrage and glared at the startled Celestial. "I'm the party's bard!"
"Easy, princess." I took hold of her hand to calm her down, while Mike frantically gathered his wits and tried to explain himself.
"I-I'm sorry! Annie told you would need soone to fill in for the missing party mbers for a session, so I made Terry to do that. I-I an, I took four levels in Bard, and three in Rogue to get the Thief perk for the stealth bonuses, and then two more in Artificer to get proficiencies in dicine and Perception, and…"
"Wait…" I stopped him with a raised palm, and he imdiately fell silent. "You made a skill-monkey?"
"Y-Yes?" It sounded like he didn't quite get the aning of the word, but he figured out the gist of it from the context. "I wanted to be helpful, so I consulted with Annie beforehand, and she even let make a character one level higher than the party so that I could get all the perks I needed for the build." For a mont, he seed genuinely enthusiastic, but then he scratched the back of his neck and sheepishly anded, "I an… I don't know how the combat works here, so I focused on skills and proficiencies. Terry probably won't be much help in battle, but he can do a lot of other things to help!"
"So you not only made a skill-monkey, but an outright crutch-character? Impressive."
"Based," Judy noted on my side.
I nodded with a vague, "That too. I love the initiative."
"Ah… Thank you."
Mike all but blushed at the praise, while the other girl at my side was… also getting red in the head, though in her case it was more from epic levels of sulking.
"But Florence is the team's bard…"
"Listen, princess. He's only half-bard. He's probably not even good at singing."
"Right, right!" Mike agreed in a hurry, which made you think his life depended on it. "Terry is more of a… erm… academic type? I an, I focused on Lore of Nature and Lore of Religion for him, not as much on Persuasion, and… And look! Charisma isn't even his highest stat!"
"Hold on. You don't have persuasion?" Josh butted in, making Mike squirm even more.
"I-I was told your character has it as a class skill."
"Yes, but I didn't put any points into it, and…" Josh shook his head in resignation and picked up his dice. "Never mind. Lore skills are probably going to be more useful here. Speaking of which…" He shifted his voice and asked, "Can any of you tell where we could be?"
"Oh, oh! I'm rolling my checks!" Mike exclaid, and the class rep also burst into action.
"I'm also running an Arcane Knowledge check."
"Then we're rolling for perception," I proposed, and Judy joined with a soft hum.
After everyone made their rolls, Angie scribbled sothing onto a piece of paper and handed it over to Mike and Ammy, then turned to us.
"You observed the strange village, but you couldn't find anything new. There's no movent, and the streets are completely silent. The inhabitants either fled this place, or they are too scared to venture forth from within the walls of their hos."
As soon as she finished, she gestured at the others, and Mike spoke up first.
"Terry… I an, I can feel that sothing is wrong with this place. Nature feels constrained, as if trapped in a bottle."
"Milfeulle agrees," the class rep chid in, not bothering to get into characters. "This is likely a pocket dinsion, or a small, isolated world."
"Does anyone have an idea how we got here?" Josh inquired, and when nobody else tried to answer, I ventured a guess.
"My money's on the storm from the start of the session."
"Cyclone," Angie corrected , so I shrugged, and we continued on.
"I say we sally out of the inn and explore the village," Josh proposed. "Who's for it?"
"Grognar's in," I said with a hand raised, and soon everyone joined in.
"All right. Follow my lead." Josh told Angie, "Andronicus opens the front door of the inn and inches outside, nunchucks at the ready."
Everyone followed suit, and as soon as the party was outside, Angie rolled the dice behind her DM shield.
"Everyone, prepare for battle," I called out. "Angie's going to sic sothing on us any second now."
"Whaaat? Why, I would never…!" she started, but then rolled again and asked, "By the way, what's your dexterity save?"
I acted right away, and called out, "Grognar yells, Duck, my good friends! A foe is upon us!" followed by, "Rolling for an Acrobatics check to make a big jump in this direction. Fourteen."
The other followed suit, and after a few more rolls, Angie threw her dice one last ti and stated, "You guys got lucky," followed by, "A mont after you scatter, the ground where you stood erupts in a fiery explosion. While you gather your wits, you hear cackling laughter in the sky above, and upon you descends a tall, green-skinned woman wearing a black gown, sitting on an old broom."
"So, a witch?" Ammy guessed, but our DM didn't respond to her and just continued the scene.
"The woman laughs and yells, 'Kakaka! You dare to attack , fools?! You must pay for your transgressions… with your lives!'"
"Grognar yells back, 'What are you talking about, green wench? We haven't attacked you yet!'" After saying that, I turned to Judy and said, "Dormouse? Can you get into a backstabbing position while I keep her attention?"
"No, wait!" Josh interjected with his palms raised, grinding my plan to a halt. "Let's not be hasty. We should try talking to her first."
The class rep squinted at him with clearly visible skepticism and asked, "Are you serious?"
"Yes!" he insisted, and pointed at (for so reason). "Last ti we encountered a weird caster in a weird situation, and we attacked him, Andronicus ended up in a bag of holding for the rest of the session, and we were forced to hunt down the Krampus. We're not gonna make the sa mistake twice."
"You're overthinking this, silly-squirrel," the Celestial girl behind the shield chid in with a mixture of amusent and impatience. "This is the Sinister Sorceress of the South-West, you know?"
"Do we know that?" the guy fired back, and after opening her mouth for a second without making a sound, Angie squared her notes again and addressed the party.
"Kakaka! You dare deny your guilt?! If I were just a little slower, you would have buried under your strange, flying building! No one can try to take the life of Diabola, the Sinister Sorceress of the South-West, and expect to live! You must all die! Kakaka!"
"Okay, so this is a misunderstanding. Gotcha," Josh concluded, much to his girlfriend's chagrin.
"No! She is very obviously evil!"
"But do we know that?"ca the echo of Josh's previous question, this ti from Judy. "Elriam isn't here, so we don't have anyone to cast Detect Alignnt."
Angie rolled her eyes and then raised her hands over her head and screeched, "Kakaka! I'm the evilest sorceress in this land! I will do unspeakable evils to you in the na of evil! Yes! Kakaka!" Then, after a pause, she let her hands down and uttered, "There. Good enough?"
"Actually, that sounds waaay too over-the-top," I noted absently. "It's suspicious."
To my surprise, Ammy agreed with on the spot.
"Leo is right. Nobody believes that they are evil. This must be so kind of ploy."
I could see the words, 'No, it's really not,' written clearly on Angie's face, but before she could utter them, Josh let out a soft huff and grabbed his dice again.
"Andronicus will try to defuse the situation. I'm rolling for Persuasion, and it's a…" The dice stopped, and he clicked his tongue. "Damn. A six." He glanced at his girlfriend, and when she shook her head, he inhaled a deep breath. "Listen, you evil sorceress! We ant you no harm, but if you don't stop being evil, we will fight you! In the na of Goodness and the Light!"
I had to give it to him; he was dedicated to the bit.
"Oh, oh! Can I try, too?" Mike cut in with an eager look in his eyes, and while Angie looked like she just wanted to get this over with, she eventually relented.
"Sure, but since Andronicus already antagonized the Sinister Sorceress of the South-West, you're rolling at a minus three circumstantial modifier."
"Oh, that's… not great…" Mike muttered, but he steeled himself, picked up his d20, and… "Oh, wow! It's a twenty! Yay!"
"Yay!" Ammy echoed him in an uncharacteristically upbeat voice, and the two of them clapped their hands together, much to Angie's annoyance.
anwhile, Elly grumbled a quiet, "Beginner's luck," next to , so I squeezed her hand again,
"Ah, right! Terry!" Michael blurted out and quickly lowered his voice. "My fair lady, please, hear our pleas of innocence! We are but unfortunate souls flung far from ho by the winds of destiny! We an no harm to you or your kin!"
The Celestial girl at the head of the table let out a soft grunt, clearly not happy about this developnt, but she still played along.
"The sorceress looks at you with suspicion in her eyes. She's no longer poised to attack you, but she clearly has a hard ti believing your words." She stopped narrating and bluntly stated, "You made her hesitate, but she's so evil she wants to attack you anyway. Make another Persuasion check."
"All right!" Mike threw his dice again, and… "Wow! Another twenty!"
"Yay!" said the class rep.
"S-Still beginner's luck," muttered the princess.
"Ugh," groaned the DM, followed by a deadpan, "Fine. Let's say she doesn't want to attack you anymore. Now what?"
Chances are, the adventure module was probably hard-coded with this character being a forced combat encounter, but Josh and Mike managed to derail the whole scenario right off the bat. In other words, that question was probably ant as much for herself as it was aid at us.
"Andronicus will try asking for directions," Josh responded first, but he got shot down right away.
"The Sinister Sorceress of the South-West isn't your buddy. She has no reason to tell you anything," she grumbled, not even bothering to do proper narration. "Also, she gives you the middle finger. With both hands. Because she's evil."
"Ouch…" the guy muttered, then turned to the other Celestial at the table. "Mike? Do you want to give this another go?"
"Sure! I'm on a roll! I'm going to try and charm her, and I—"
Before he could even touch his d20, Angie pressed the air-horn button on the sound board (why it even had one, I had no idea), startling everyone. She then pointed at Michael and declared, "Not so fast, mister! You, a chaotic good werewolf, are trying to seduce the evilest of lawful evil half-orc sorceresses! I'm not gonna let you take it easy anymore! You're rolling at a full disadvantage."
"Disadvantage?"
"You need to roll two dice and take the lower result," I told him, and he nodded along.
"Oh, okay. Honeybee, can I borrow your—?"
"Hold your horses!" Angie yelled out, stopping him in his tracks again. "You're rolling my dice!"
Ammy blurted out a confused, "Why?" to which the Celestial girl responded with a defiant, "Because I know for sure that these aren't loaded!"
"Hey! Don't accuse people of cheating like that," I said, but by the ti I finished saying that, Mike already accepted the dice and started shaking them in his fist.
"Oh boy… Here goes nothing…"
Everyone held their breath as we watched the icosahedra roll on the table and co to an inevitable halt, only for Mike to imdiately throw his fists into the air.
"Wohoo! Double-twenty! What are the odds of that?!"
My dear assistant responded with a deadpan, "One in one-hundred-and-sixty-thousand," while my other girlfriend only grumbled sothing along the lines of, "I can't even be mad at that."
While everyone celebrated the unlikely streak, I kept my eyes on Angie. She had her head down, and I wouldn't have been surprised if she had blown a fuse at any mont. Her shoulders were shaking, her face was red, and then when she finally looked up she…
"Leooo… heeelp…"
…
She pleaded with , with tears in her eyes. Oh dear.
It only took a split second for to start moving, and I rose to my feet with a loud, "Hey, guys!" drawing everyone's attention to . "Great session so far, super lucky, but how about we take a small break? Get so snacks, go to the toilet, and then we'll continue in…" I glanced at the clock on my phone, then back at them. "Twenty minutes. See you all in twenty minutes."
"Erm… Okay?" Josh mumbled, whiplashed by the sudden developnt. In the anti, while everyone was still confused, I rushed up to Angie and patted her on the shoulder.
"Grab the booklet, and co with . We'll salvage this, sohow."
"Hic… O-Okay…"
Her response was still a bit weak and dejected, but she did as I said, and we soon retreated to the tavern counter portion of the ga room, adventure module in hand, ready to engage in the hastiest full script rewrite in the history of tabletop gaming. Probably.
As it turned out, this interzzo ultimately turned a silly, one-session side quest into an epic journey to save a magical land whose inhabitants were cursed to appear cartoonishly evil by a not-so-cartoonishly evil wizard. Our party travelled down the enchanted Golden Slab Path, fended off attacks from a tribe of man-bear-tigers, defeated and uncursed the legendary living effigy called the Terror of Avians, subdued the monstrous Stannum, the great tal golem destroying the glades of the land, and captured the elusive Pusillanimous Oroszlan before taking on the Great Warlock of the Green Beryl Bastion.
It was a tale full of ups and downs, lucky breaks and failed saving throws against sleep. Lots and lots of failed saving throws against sleep, but also epic boss battles and hard-fought victories. And none of them would've co to be if a certain hapless Celestial didn't sohow beat those one-in-sixteen-hundred-thousand odds this day. I guess that's just what makes tabletop gas magical.
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