"Number 4: Beauty Hot Spring—it can resolve all skin problems, making the skin as smooth as a baby's."
"Not very aningful."
"Number 5: Spirited Away Hollow (Cave of Mysterious Disappearance). A derivative of the Divine Script ability. It serves as a ans of transportation. Upon entering the hollow, the player is imdiately taken to a secluded or desolate area of the ga. When they leave the hollow, they go back to where they were before without having to spend any money or resources."
"Number 6: Liquor Spring (Fountain of liquor birth). After the spring water is left to settle for a while, it turns into wine, though the type is random. The taste is supposed to be exquisite and of extraordinary quality. Enhancent type, with so Transmutation mixed in."
"Number 7: Stone of Conception. After carrying it for one month, pregnancy is guaranteed regardless of sex. There are two versions, so one could choose to have a boy or a girl. "
Ron showed interest in this. It wasn't sothing ordinary nen could accomplish. The Stone of Conception ignored biological rules—whether worn by a man or a woman, it would result in pregnancy.
"This card should be specially marked. If I obtain it, I'll need to test it out. It could be extrely valuable for the training chambers."
"Number 8: Mysterious Pond. Release one fish into this pond, and there will be one more fish of that type the next day. You can keep any combination of fish in this pond, even saltwater, and freshwater fish together"
Ron found this promising. Once rare species were caught, they could be preserved. Linne had once said: Good cooking isn't hard. The ingredients are the real challenge. That was why Linne had created multiple gourt secret realms.
More impressive was that the pool created entirely new living creatures. Unlike Kortopi's replicas, these were real.
"Number 9: Tree of Abundance—A tree that bears all sorts of fruit. No matter how much you harvest, it will be full again the next day. The type and number of fruit are random."
"Valuable for research. Marked."
"Number 10: Golden Guidebook—A travel guide that lists where and when you can et people of the opposite sex who are your type."
"This is likely akin to Pakunoda's ability—reading mories to extract information. If it accesses all mories, it would be excellent for intelligence gathering.... And they used it to get people laid. Sigh, extraordinary people like Ging Freecss are all a little strange...Marked. "
"Number 11: Golden Scales. In a two-choice dilemma, these scales will tell you which is better for your future."
"Number 12: Golden Dictionary. Each day, you will find a word glowing gold. You should learn those words because they will co in handy the next day."
Ron's eyes flickered. "These two are probably tied to precognition abilities, similar to Neon's."
"Number 13: Luck Bankbook (Good Luck Passbook). Refrain from using the little things of good luck in your daily life; you can accumulate and convert them into cash. Basically, it stores happiness and opening it later allows you to exchange happiness for money."
"Number 14: Connection Severing Scissors (Edge-Cutting Scissors). Cut a picture of soone you don't want to see with these scissors, and you will never see them again. Caution: It will affect everyone in the picture (except yourself)." Thɪs chapter is updatᴇd by novel(ꜰ)ire
"Number 15: Fickle Genie (Whimsical Majin). This genie will grant you three wishes, but you need to suggest 1000 potential, significantly different wishes and he will choose three from among them. (No cheating by asking for different incrents of money.)"
"Number 16: Fairy King's Advice. The Fairy King offers you gently, apt advice on what you lack or what you should fix. The annoying thing is he appears when he wants to."
Ron dismissed them both.
"Number 17: Angel's Breath. She cures one person of all wounds and ills, restoring them to perfect health. She will only appear once: A healing ability—most likely a nen user's power."
"Number 18: Imp's Wink (Wink of the Devil). You will experience the most amazing ecstasy when she winks at you. She can appear multiple tis. Be warned, it can get addictive... No research value."
Ron was starting to suspect that Gin kept weird people around him.
"Number 19: Poltergeist Pillow (Spirits of the Dead Pillow). Sleep on this pillow, and your astral form will be able to wander at will, but you will turn into a real ghost if you do not return to your body within 24 hours."
"Number 20: Mood Clock (Mind Spirit ter). This clock sets your current state of mind. Turn it to noon, and you will maintain perfect serenity. Thus you can adjust your emotions according to the situation."
Ron had little interest.
"Number 21: X-Ray Goggles (Skeleton Spectacles). You can see through things. An adjustnt dial allows you to set the x-ray depth. The only thing it cannot see through is a pack of spell cards from Masadora."
"This one's worth studying. Similar to the Byakugan in the Naruto world."
"Number 22: Toraemon, a beast on the verge of extinction has a habit of stuffing things in its 4-D pocket. You never know what kind of treasures it could have picked up."
"Number 23: To of a Thousand Tales (Ad-lib Book). A book that shows you a different story each ti you open it. Use the special included bookmark if you want to stay on the sa story when you put it down."
"Number 24: Hypothetical T.V. (TV Moshimo). Input a hypothetical situation with the included remote, and this TV will show you a 30-hour docuntary of the possibilities. You are also able to record."
Ron paused, brows tightening. "This What-If Television works like an AI. Based on input, it fabricates a story, then turns it into a docuntary-like film."
"Number 25: Risky Dice. A twenty-sided die with one skull face and 19-star faces. When you roll a star, great things happen, but rolling the skull will be bad enough to cancel out all the previous great events."
Ron rembered in the past, a group used these to force players into retrieving rare designated cards. Many players had died. Gon and Killua themselves had once used the Risky Dice.
"Number 26: Night Shift Dwarves (Seven Working Dwarves). They can do any work you can, and they will work as long as you are asleep. They cannot do anything beyond your abilities."
"Number 27: Book of V.I.P Passes (Face Path Tickets). You can go anywhere with these passes."
Neither interested him.
"Number 28: Capricious Remote; A remote control to manipulate ten emotions soone feels toward soone else, on an intensity scale of 1-10. (You cannot control how people feel toward you."
"Number 29:Pre-Order Vouchers (Forced Reservation Tickets). Write the na of any comrcially available product on a voucher, and you'll be guaranteed to get it regardless of its scarcity (You still have to pay).
"Number 30: Favour Cushion. Seat soone on this cushion, and he will do one thing for you, so long as it is within his capabilities."
"Number 31: Postcard to the Dead."
"Number 32: Parrot Candy. Sucking on this candy enables you to produce any voice. The effect lasts until you next ingest sothing. A set of 10 packs, 50 candies per pack."
"Number 33: Hormone Cookie. After eating this candy, your sex will temporarily change for 24 hours. A set of 10 boxes; 20 cookies per box."
"Number 34: Universal Survey (Anything Questionnaire) Write various questions about yourself and give them to soone, and he will answer all questions honestly."
"Number 35: Chaleon Cat. An endangered species. Once tad, it can transform into any animal. However, its mass remains constant, so it will be a tiny elephant or a large hamster, for example."
"Number 36: Recycling Room. Put sothing broken in this room, and it will be repaired as good as new 24 hours later. The door must not be opened until the ti is up."
...
...
Ron read through them all, creating a list. Those most likely tied to Divine Script were placed as top priority. Useful tools and abilities went second. The rest he discarded outright.
"For now… I'll start with the Favour Cushion."
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Note: Just wanted to say thank you to the hxh wiki ( Hunterpedia). They have every Greed Island card with their description!
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