[Character: Kana Safro Sat]
[Profession: Blood Knight, Puppet Master]
[Level: 6]
[Experience: 23/10000]
[Status: Vow of Salvation, Void Gaze]
[Blood Volu: 40/40]
[Magic Power: 9/20]
[Constitution: 20]
[Agility: 10]
[Spirit: 10]
[Evaluation: Your na is gradually becoming known.]
Having reached Level 6, the experience needed for the next level directly beca 10,000.
Kana naturally didn’t hesitate and increased his Constitution to 20 points.
As for why not to distribute the points evenly, naturally, it’s more aningful to enhance one attribute to 20 first.
Each ti an attribute reaches 10, you gain an extra passive related to the current attribute.
also cos with such a passive.
With previous experience, Kana roughly understood that the passive skills in reality, especially those linked with attributes, are generally related to your past behavior.
[Unyielding and Undying: In battle, the lower your blood volu, the higher your defense and the faster your blood volu recovery speed. Additional Constitution attribute bonus based on current blood volu.]
Perfect, this is the best skill Kana has acquired so far.
This is no joking matter; at least in the ga, this passive skill is considered one of the top tier skills.
Whether it’s PvP or PvE, it’s top tier.
Hahaha, Kana laughed wildly in his heart but couldn’t show it openly.
Kana believes this passive might have resulted from his tendencies in battle, especially when frequently winning against stronger opponents by exchanging blood for blood.
This issue in battle, particularly after datafication, exchanging blood for blood is very normal.
After datafication, Kana’s combat strength does not diminish with exchanging blood attacks, whereas the enemy’s combat strength indeed decreases significantly due to injuries.
Unexpectedly, this type of combat resulted in acquiring such a passive. Is this passive good?
Of course, it’s great for Kana.
He even suspects having such a powerful passive might be a stroke of luck granted by the world.
This essentially provides Kana solid reassurance, with his current blood volu being 40 points.
Each point his blood volu drops will increase his defense and life recovery speed by a certain amount.
If his blood volu is beaten down to as low as 5 points, then the skill’s effect will fully manifest.
At that ti, Kana’s physical defense would be even more ridiculous than wearing a set of high-level Magic Heavy Armor, and blood volu recovery would visibly accelerate.
In other words, enemies would practically watch Kana’s wounds recover at an outrageously visible speed.
Unless the enemy is the type capable of a one-hit kill, once dragged into a battle of attrition, Kana’s chances of winning greatly increase.
One could even say guaranteed victory granted no one else interferes.
This passive in conjunction with the datafied physique leaves only one way to kill Kana: overpowering him swiftly with overwhelming strength.
Facing enemies with such strength renders the passive insignificant.
This passive essentially elevates Kana’s existing advantages once again.
"This ti, successfully clearing the void’s probability increased again." Kana couldn’t help but murmur.
The appearance of this passive raises Kana’s win rate once more.
Reached Level 6.
Naturally, Kana acquired more Active Skills like other Level Six Night Watchers.
However, Kana’s Active Skills differ from others.
Because when constructing foundational professions for others, Kana spent considerable energy on selectable skills to benefit more people.
But when constructing for himself, naturally, he wouldn’t construct it similarly.
Knowing precisely what he wants from his chosen profession, from the outset Kana’s upgrades have been a straight path.
[Puppet Master]
[Passive: Puppet Manipulation Skill, Puppet Warehouse]
[Active: Alchemy—tal, Spherical Series, Biological Series.]
[Biological Series: You can use Alchemy to construct various biological series puppets, which are more intelligent, better recreate these creatures’ power, and can add more powerful attachnts.]
Simply put, at this stage Kana can quickly use materials to create puppets resembling animals.
And these puppets will have the sa abilities as these animals, perhaps even stronger.
For instance, a simple eagle equipped with Visual Special Effects; if datafied, could its vision possibly integrate into the system?
Having them serve as aerial reconnaissance units seems feasible.
However, due to issues with the Alchemy Laboratory and Alchemy Materials, Kana hasn’t fully maximized this profession’s potential.
[Blood Knight]
[Passive: Bloody Discrimination, Blood Thirst, Boiling Blood (Soul Cage)]
[Active: Blood Magic, Blood Hunt, Blood Attraction Burst, Blood Demon Incarnation (Soul Cage)]
[Blood Attraction Burst: Mobilize the enemy’s blood in attacks; if no blood exists, choose to flood your own blood into the enemy during the attack. The blood will remain at the attack site, and you can detonate it in a subsequent attack or after, dealing massive damage.]
No need to elaborate on this skill; simply put, it’s about hitting three rings, causing True Damage.
Especially if continuously attacking the sa spot, the explosive force accumulates; detonating it results in lethal damage even against highly defensive enemies.
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