Luo Ji, a senior ga producer.
At 40 years old, he has been in ga developnt for fifteen years. In these fifteen years, the work he is most proud of is undoubtedly the famous "Sniper" series.
"Sniper" is an FPS single-player ga, and also the holder of the dostic FPS single-player sales record.
This ga was very popular back in the day...
Just how popular was it?
Put it this way, at that ti, computer cities across the country, to boost sales and attract custors, would include a copy of the "Sniper" ga CD when selling various complete computers.
From this, you can see that the "Sniper" ga was truly a phenonon back then.
But the glory was always short-lived.
After "Sniper" was a huge success, Luo Ji ford the Sniper Studio, bringing along four or five employees to start the developnt of sequels "Sniper 2" and "Sniper 3".
Originally, he thought the Sniper series would beco the Chinese "Call of Duty", developing generation by generation, and would eventually break out of Asia and go global.
Who would have thought, reality is so cruel.
The first "Sniper" was the peak of the ga’s influence, and starting from the second installnt, it rapidly declined. By the latest "Sniper 5", even loyal hardcore fans were unwilling to pay.
Luo Ji had completely given up hope.
He was prepared to disband the team, send everyone back ho, and never ss around with any "Sniper" series or ga developnt again.
Unexpectedly, Tianba Studio, which had been thriving in the industry in recent years, approached him.
"Brother, seeing you living so miserably, why don’t you join ?"
The olive branch extended by the rich man truly shocked Luo Ji. When he received the friend request from Ba, he hesitated for less than five seconds before happily agreeing.
No kidding!
The Sniper Studio was almost unable to afford food, and dissolution was only a step away. Why wouldn’t he agree when soone was offering a chance?
What’s more, it was Tianba Studio that was recruiting them!
As soone in the ga industry, Luo Ji naturally knew about Tianba Studio. This studio was very strong technically, and many of their gas sold very well.
The only problem was...
The way they made money was a tad bit less conventional compared to other ga studios and companies!
But that’s not a big deal.
As long as you can make money, where it cos from doesn’t matter, right? Tianba Studio just has a quirky way of making money, but they do make it.
Counting Luo Ji in, there were only six people in Sniper Studio.
And after finishing the hiring process, their first task was to beco familiar with the Tianba Engine and use it to develop an FPS online ga.
"Luo, this engine..."
Xiao Jie, the technically stronger mber of the team, frowned and said, "Are we really going to use this engine to develop an FPS ga?"
"Yes, otherwise they wouldn’t have bought us all as a package."
"But this engine isn’t suitable!"
Though it was his first ti with the Tianba Engine, Xiao Jie still felt that its support for FPS gas wasn’t high.
It can definitely be used.
But given the engine’s characteristics, who knows what bugs or issues might arise in the developed FPS ga?
"You don’t need to worry about that."
Luo Ji waved his hand and said, "If problems arise, we’ll solve them then! For now, the most important thing is to quickly complete the demo for ’Space-Ti Reconnaissance’."
Chen Ba is pressing for this urgently.
The "Space-Ti Reconnaissance" ga must be completed quickly and go live to prove the Tianba Engine’s strong utility in the FPS field.
Can’t produce a finished product?
No matter, just put out a demo version first and start early access.
In any case, the sooner the better!
Because this ga "Space-Ti Reconnaissance" is essentially a "model house" to showcase the engine’s power. As for whether the ga itself is fun, who cares?
Chen Ba isn’t expecting it to be entertaining; as long as the ga can connect online and prevent cheats, it’s a huge success!
Without worrying too much about gaplay, focusing solely on demonstrating engine features, the developnt progresses quite swiftly.
While players of "Global Evolution" are still evenly matched against NPCs and those in "Don’t Leave After School" are still scheming for the throne, Luo Ji and his team of six from the original Sniper Studio have already produced the ’Space-Ti Reconnaissance’ demo.
Just as Chen Ba requested.
Keeping everything simple, the ga lacks flashy elents, with the only highlight being the roguelike random maps.
Other than that, there’s nothing else.
There are only a few types of guns, starting with a pistol. When fund targets are t, they can be upgraded to submachine guns, rifles, machine guns, or sniper rifles, etc.
"It’s okay, it’s passable."
Chen Ba tried it out; though it was simple and crude, considering this was a quickly made ga, he was quite satisfied.
Moreover, this simplicity and crudeness is relative to large FPS gas.
Compared to 4399 gas, it’s definitely a notch higher...
Most importantly, whether the ga is simple or not isn’t important, nor is it whether it’s fun. What’s important is, this ga has no cheats!
The "Space-Ti Reconnaissance" demo version was soon released on the Nobug Platform, E-Shop, and Steam Platform.
The ga is free to play!
As long as you’re interested, you can download and play, without spending a di. Moreover, if you’re skilled enough, you might even make money from Tianba Studio.
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