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Now reading: Chapter 440 - 273: New Competition Rules (Part 2) from This Is Not a Bug but a Game Feature, a Game novel by Invincible Summoned Beast.

Not bad, it’s been delivered to near Yangcheng.

Given the distance between Yangcheng and Peng City, the delivery should reach him by tomorrow morning or noon.

This speed isn’t considered slow.

After all, even though he pre-ordered early, it wasn’t shipped until today, so it’s just a matter of a dozen hours.

"Tomorrow afternoon, I’ll use the Galaxy Set to battle on the Path to Immortality, rember to subscribe and follow! But for now, I’ll go through the storyline first and get familiar with the new characters..."

On the release day of Star Emperor 2, a total of 10 characters were launched for players to choose from.

Among them, the Galactic Emperor is the first character players encounter and is mainly used to progress through the storyline.

His identity is not a secret.

Even before the ga was released, Tianba Studio’s official sources had already released a lot of background information from which we learned that the Galactic Emperor is actually the son of the Star Emperor, possessing the Innate Galaxy Saint Body!

Unfortunately, what every player knows is unknown to the Galactic Emperor within the storyline.

Dubhe, Seven Stars Sect.

It has been ten thousand years since the Star Emperor, who astonished millennia, suppressed Venerable Forbidden Zones, and dominated the entire era, perished.

A new Golden Era begins, countless prodigies are rising, aiming to contend for the throne of this era, to beco the next Star Emperor...

The Seven Stars Sect is a Saint Dao Lineage, within the sect there are countless Great Power experts, and a Saint Ancestor who has lived for three thousand years presides, having an invincible status in the surrounding regions.

But this has nothing to do with Shuiwa.

Shuiwa was an orphan, inadvertently found by an elder of the Seven Stars Sect, without father or mother, naless, because the elder found him floating on a pond, thus nad him Shuiwa.

"The Galactic Emperor at this point still hasn’t awakened the Galaxy Saint Body? And why is his Cultivation Realm so low?"

As Zhao Yunlong progresses through the storyline, he criticizes the absurdity of the plot.

As the son of the Star Emperor, the Galactic Emperor was born a Saint, which is the sa realm as the ancestor of the Seven Stars Sect, and also awakened the unique Galaxy Saint Body.

But why in the storyline has the young Galactic Emperor fallen from the Saint Realm and hasn’t revived the Galaxy Saint Body?

This situation...

It could either be soone’s doing, and that person is the deceased mother of the Galactic Emperor, or Ba forgot about the Galactic Emperor’s "Born as a Saint" setup while writing the storyline.

But is that possible?

...

While Zhao Yunlong is busy progressing the storyline and chatting with the few online viewers, Chen Ba, far away in Jiangning, is also watching others play Star Emperor 2.

Certainly!

As the ga producer, Chen Ba has unmatched understanding of the ga, and is usually very busy, he doesn’t have ti to watch ordinary people play.

The ones he’s watching aren’t ordinary people.

The GAL League’s top pro player, Intel Team’s core mber – Jiu!

This is a professional invited by Chen Ba to impartially evaluate Star Emperor 2’s competitiveness and tournant suitability from a professional player’s perspective.

Besides Jiu, the entire team of analysts, hardware engineers from Intel Team are also invited.

Why Intel?

This goes back to the current ranking situation in the GAL League!

Intel Team, which has been languishing for almost three years, finally made a coback this season, defeating the old powerhouses AMD and NVIDIA, leading the league standings.

Intel Team is currently the strongest team in the GAL League, so naturally, they are invited to test Star Emperor 2’s suitability and competitive intensity for pro competitions.

The testing environnt fully simulates the GAL League’s match conditions, except the ga has changed from Star Emperor to Star Emperor 2.

Jiu and another Intel Team mber played three matches, easily resolving their opponents with a 3:0 victory.

The test results are out.

Based on on-site observations and several GAL League professionals’ judgnts, Star Emperor 2 can seamlessly integrate into the current GAL League.

Players and teams need only to slightly adapt to the new characters, and they’re pretty much ready to play.

The only potential issue lies in whether to introduce the "injury" chanism in matches and how to establish rules around this chanism during matches.

This is the challenging part!

In the ga, if a character is injured it will affect their performance in the next match, does it apply the sa way in competitions?

"It can be introduced..."

Jiu, being directly involved, offered an impartial and objective view: "The introduction of the injury chanism will make the matches more enticing and intense. Moreover, this chanism can significantly enhance the entertainnt and competitive nature of the matches!"

The reason he gives is simple.

The injury chanism will make the skill gap between players evident, reducing the influence of "specialist" players on match outcos.

There are quite cases of players dominating professional arenas by mastering just one or two powerful roles from Star Emperor.

This is the so-called specialist!

The presence of specialists once made the GAL League environnt awkward, as these players always choose the sa role, even if they aren’t tired, the audience has grown tired of it.

Want them to play other roles? Their proficiency in other roles isn’t high enough to promise strength.

Not playing other roles ans continuously picking these one or two roles, which gets dull...

If Star Emperor 2’s injury chanism is introduced, the situation changes.

Under this chanism, specialists, unless they remain uninjured, once injured, have no choice but to be benched for rotation.

After all, if you’re injured and haven’t recovered before playing again, unable to bring other roles into the match, then you’ll have to step down and let soone else try.

"Is the injury chanism shared within the team or specified to the individual player?"

Jiu posed a key question.

The very core of the injury chanism is, after injury, the character cannot perform at their usual strength, they must nurse their injuries to recover.

OK!

As this chanism is applied in the GAL League, a new question arises: Does it affect the selected character if other teammates choose it?

For example.

Intel Team has multiple professional players, they head to a match, Jiu first competes, uses "Galactic Emperor" to beat the opponent, but also suffers heavy injuries.

Then if Jiu’s teammate enters the match, again choosing to compete with "Galactic Emperor," will this Galactic Emperor be "full strength" or "injured state"?

This question must be clarified!

If teammates choose the sa role and that role is full strength, not injured, it indicates the injury chanism solely targets the individual player, the specialist may find it tough.

But if the chosen character is still not recovered and struggles with reduced strength, showing the chanism affects the "entire team"...

If applied to the entire team, this becos interesting!

Many teams will need to study this chanism, make sure which roles enter first and which later. They also need to consider the priority of T0 roles in the version, and the recovery status of those roles.

There are only so many T0 strength characters in the version, if all are severely injured, the team will undoubtedly suffer in the coming matches...

After all, others can select T0 version roles, but you cannot, because it enters as "seriously injured," isn’t that gifting points to them?

Yet not choosing T0 version roles, taking the risk with weaker roles, the chances of winning diminish.

All are professional players, assuming similar operational levels, if my chosen character is more dominant, counters yours, then I take absolute advantage!

"Definitely the entire team..."

Chen Ba unhesitantly stated: "Only then will the matches beco more suspenseful, and more thrilling."

The GAL schedule lasts a year.

Throughout this year, the coaching team and support squad must ensure that for each minor event, players can select the "full strength" T0 roles.

It’s akin to tire changing speed in F1 races, testing support strength.

With the sa T0 version roles, if yours are not yet recovered while mine are at peak condition, how can you possibly beat ?

If the support squad is robust, ensuring faster recovery of these strong roles from injuries, and they recover rotationally rather than simultaneously being injured, paired with players’ personal skills and hardware setup, then there’s hope to win the GAL annual championship.

If the support squad is weak, and during crucial monts the strong roles are all "seriously injured," then regardless of top player operations or hardware setup, it may cause an upset...

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