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Now reading: Chapter 467 - 287: Physical Strength and Energy Value from This Is Not a Bug but a Game Feature, a Game novel by Invincible Summoned Beast.

"Abab’s True Story" is an open-world simulation cultivation ga.

The term open-world refers to a large map, spanning several dozen square kiloters.

On the other hand, the ga offers a high degree of freedom where players can engage in almost any behavior except for a few prohibited actions.

As for simulation cultivation...

In Chen Ba’s design frawork, this is the process in which players strive to change their circumstances starting from scratch, essentially known as simulation cultivation.

In fact, this is a gaplay variation of "Cold Window Study Simulator" and "Living Under Soone’s Roof Simulator," and fundantally, the logic is the sa—it’s all about consistently striving towards predetermined ga goals.

What are the ga goals?

In "Cold Window Study Simulator," the goal is for players to study diligently, overcoming various difficulties such as family and farm work, and ultimately being admitted to their desired school.

Whereas in "Abab’s True Story," the ga goals are not as explicit as in "Cold Window Study Simulator," and are rather quite free...

But this freedom is an illusion!

Although ga goals are not clearly defined, the direction is fixed, aning players need to strive to overco physical barriers or character flaws, ultimately integrating into society and achieving career success.

In other words, everything is about striving in this direction.

As for the result of such endeavors, naly the ultimate ga achievents, they vary from person to person.

It might be becoming a renowned scientist, an outstanding broadcaster, or perhaps an artist, pianist, or famous writer...

"Cold Window Study Simulator" sets "farm work" as a hindrance for players and imposes a "Physical Strength" limitation on players’ actions.

In "Abab’s True Story," the protagonist does not need to do farm work or herd cattle, but he/she is a person with disabilities, and his/her physical functions are sowhat lacking compared to a normal person.

Moreover, the ga imposes both "Physical/Energy" constraints, preventing players from running wild like horses off the leash.

Different "physical defects" will also lead to variations in the physical strength and energy bars.

Here’s an example!

A character with restricted mobility who needs to rely on a wheelchair or crutches will have relatively low physical strength because his activities are limited by physical constraints.

So characters with special dical conditions might have high physical strength but extrely low energy, resulting in lower success rates and reduced experience when completing tasks.

This is a balancing system Chen Ba arrived at after repeated deliberations!

Initially, he only designed a "Physical Strength" system and did not create an "Energy Value" system.

But Lu’s words made him realize that if the ga only included "Physical Strength," it might not be fair or realistic enough.

Why is that?

Because the range encompassing persons with disabilities is quite broad, covering individuals with physical handicaps or severe illnesses.

This creates a special situation!

Would two players with brain issues or missing limbs have the sa physical strength?

No?

Missing limbs would result in reduced physical strength?

This would not be reasonable; players with brain problems or intellectual impairnts have issues unrelated to physical strength.

Thus, Chen Ba changed the perspective, adding an "Energy Value" system based on physical strength.

Furthermore...

Besides physical strength and energy, the ga features multiple attribute values. While physical strength and energy are fixed and can be restored after a night’s sleep.

Attribute values are not fixed; they grow gradually with increasing experience levels. Different ways of allocating attribute points will directly influence the developnt path.

For example, career branches!

A player assigns the freely gained attribute points mainly to "Eloquence" and "Emotional Intelligence," resulting in a character with "great speaking skills and high emotional intelligence."

This enhances his chances of succeeding in auditions at television stations despite mobility challenges.

On another note!

Focusing on developing "Eloquence" and "Emotional Intelligence," if a player wants the protagonist to beco a renowned writer, this would undoubtedly be much more challenging.

Different attribute allocation sches crucially affect the players’ subsequent ga route choices and success rate.

As for "Physical Strength" and "Energy Value," they are less influential in career developnt...

"Physical strength determines the player’s available ti for activities, where one point of physical strength is roughly equivalent to one minute in the ga."

At the planning eting, Chen Ba explains by showing his newly created PPT: "Physical strength can be gradually restored by eating, sleeping, or resting, or can be quickly restored and its limit increased through special items and exercise equipnt."

"The second application of physical strength in the ga is work!"

"The protagonist, despite being physically challenged, aspires to beco a great painter, so he must dedicate ti to learning and practicing painting, right?"

"These activities greatly consu physical strength and energy! Freelancer professions like a painter are indeed better compared to fixed working hours occupations, which would have basic physical and energy requirents."

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