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Now reading: Chapter 48: is tailor-made for Iwanna from To Harm the Righteous Path, I Had No Choice But to Make Games, a Action novel by 杰了个杰.

Lingxiao Sect, Sect Plaza.

Disciples coming and going were buzzing with discussion.

“Have you heard? Junior Brother Lu got into trouble!”

“What happened? How did he get into trouble?”

“Reportedly, during this year's Martial Arts Exchange, the Grand Elder intended for Lu Ze to create the Illusion Realm for the competition; however, an Elder from the Qingshan Sect disagreed, and Junior Brother Lu, in a mont of impulse, decided to prove himself on the spot!”

“Is that all? That's not much of a problem, is it? Junior Brother Lu's ability to create Illusion Realms...”

“What are you talking about! The Qingshan Sect Elder asked Lu Ze to create a chanical Secret Realm, and it had to be at least Class C to be acceptable!”

“Hiss... Class C? That's a bit difficult. A Class C chanical Secret Realm's creator must have been at least a Soul Transformation Realm Cultivator in their lifeti.”

“More than that! If it were just Class C, it would be fine. Junior Brother Lu is well-read and would certainly have no problem... But Junior Brother Lu actually said! He would create a chanism that all the Elders couldn't pass!”

“Huh?? Junior Brother Lu... did he take the wrong dicine?”

“Now he's really in trouble!”

“A trap that even Elders are helpless against? How is that possible!”

“I heard the Grand Elder and the Sixth Elder are extrely worried. If Lu Ze can't pull it off, our Sect's reputation will be damaged.”

“Hurry and go see!”

...

The boast Lu Ze made in Yunling Hall spread like wildfire, quickly reaching the entire Sect.

Countless Disciples gathered curiously outside Yunling Hall, eagerly awaiting the latest news.

At this mont.

Lu Ze was thodically preparing in the Illusion Realm space.

“Traps? chanisms? Heh, it seems my efforts weren't in vain.”

Lu Ze muttered to himself.

So ti ago, while contemplating the future ga plan, he had listed so directions and choices.

Undoubtedly, the fastest way to gain Demonic Path points would be through those torturous gas where players die quickly.

Soul-like gas, such as “Sekiro,” “Dark Souls,” “Elden Ring,” “Black Myth: Wukong”...

Or so torturous mini-gas, such as “Celeste,” “I Wanna Be The Guy,” “Cat Mario”...

The forr required too many resources; he could only start once his Realm improved and his Divine Sense was strong enough to support a massive Illusion Realm.

The latter was the most convenient.

So, a few days ago, when he had nothing to do, he organized the design plans for several outstanding torturous mini-gas.

Now, encountering the “trap” the proposed by Yang Zhengxin, it just so happened to co in handy.

Traps?

This was practically tailor-made ~Nоvеl𝕚ght~ for “I Wanna Be The Guy”!

With that thought, he began to work on its creation.

Creating “I Wanna Be The Guy” with Cultivation thods wasn't difficult.

The challenge was how to restore the ga experience from his previous life.

After all, the Illusion Realm here was a first-person perspective.

Lu Ze pondered for a mont and quickly made up his mind.

He swiftly created two versions.

One was the abstract art style from his previous life.

The other was the Illusion Realm terrain restored according to the levels from his previous life.

Players would see the latter in the ga.

But if they activated their Divine Sense, they could see the forr.

This was not difficult for Cultivators to understand.

It was very similar to Divine Sense probing terrain, except the art style was a bit strange.

This way, Cultivators could clearly see the trap distribution of the entire map without losing imrsion, which would prevent them from getting into the ga at all.

After determining the direction, Lu Ze imdiately began production.

The art style of “I Wanna Be The Guy” was very abstract.

Lu Ze's faithful reproduction was also very abstract.

But he couldn't concern himself with so much.

After all, that old Elder outside only requested the difficulty of the chanism, not the art style or anything like that.

Moreover, ti was tight and the task was heavy; this art style was completely justifiable.

The map had been designed by him earlier, and creating the visuals wasn't difficult.

After finishing the visuals, Lu Ze began to set the characteristics of various chanisms.

For example, instant-death ground spikes, disappearing bricks, and various obstacles...

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