Many people might not believe it when I say it.
But Irene considers herself an artist.
She has a unique temperant, striking looks, a vivid imagination, no proper job, her own pursuits, (unwillingly) doesn't mingle with the mundane, and she's a bit sickly.
These combined elents do seem like the quintessential conditions a true artist would have!
Leaving aside those filler conditions, her pursuit of Dungeon design insists on high standards and strict requirents!
When designing a Dungeon, even the placent and order of every grass and tree must be precisely adjusted to ensure the external visual experience of the map reaches the most perfect state. It must conform to the Blood Clan aesthetics she's been trained in since childhood before it can be presented for adventurers to enjoy!
In the City Lord's room of the White Blood Dungeon, murmurs like "Move the fort five centiters to the left" and "Raise the Stone Statue Ghost's hand twenty degrees" frequently reveal Irene's master craftsperson deanor.
"I am very fond of the Dungeon I designed and reford. The White Blood Dungeon is a perfect Dungeon!"
This phrase is often on her lips, about to beco her signature catchphrase.
But what she never told anyone is that she has never felt happy designing Dungeons.
Because no matter how innovatively she designs, the White Blood Dungeon never reaches the level of "perfect."
There are always flaws, always sothing unsatisfactory, always difficulties....
Her pursuit of "perfection" is almost at the point where she would be tempted by suspicious subspace vendors!
Creating a perfect Dungeon is Irene's life pursuit!
[White Blood Church]
When that pale and complex building suddenly appeared before her, magic words and the scenery rushed into her sight together.
Irene didn't even have ti to retort why this church's na and her Dungeon's would coincidentally clash, as she was drawn to the vast and complicated structure.
This church is huge, complex, pale. Besides these key words, no more words co to mind that could describe it.
At first glance of this church, Irene frowned.
Even in that brief eye contact, she could see many "imperfect" features of White Blood Church, at least in her opinion, they are imperfect.
The structures were piled enough alright, and this behemoth imdiately evokes the word "spectacular," with sunset lighting adding to the mystery of an unknown world displayed before the eyes, surely piquing interest, and this architectural style is quite to her taste.
However, these advantages can conversely be seen as weaknesses.
With too many structures piled but appearing repetitive, just a few more glances left her visually fatigued. If one were truly amidst them, they'd probably feel overwheld.
Comparatively, morable points are a bit too scarce. What's unforgettable is this massive entirety, but when detailed down to specifics, it's unclear where to start.
Also, many aningless structures stand there. What are those for and why built here? Was any consideration given to the utility for residents here, or was it just purely for looks?
A bunch of unsightly minor detail problems had Irene's desire to critique almost continuously flowing through her mind.
"But..."
Her desire to critique, about to overflow, suddenly halted. She stared at White Blood Church, feeling subtly peculiar about its shared na.
"Overall, this place inexplicably aligns with my Blood Clan aesthetics... What's happening to ?"
This was the first ti she encountered a Dungeon that appeared to have such nurous unsatisfactory details yet ultimately made her feel a sense of fondness.
It's too bizarre, too strange.
Irene quickly steadied herself with rational thought to calmly consider what part of this imnse church, better called a city, attracted her, even causing a reaction in the Pale Hunter body she controlled.
But her feet continued without pause, gracefully leaping through the air and landing stably atop the White Blood Church.
Before her lay pathways adorned with intricate carvings on the ground, railings, and walls, along with more than five identical branching paths.
"Is this using such a shallow trick to confuse ?"
Irene instantly discerned the most apparent intention behind these paths, involuntarily smiling a bit.
Even if her journey aid to appease her financial patron, there was no need to pretend stupidity so overtly as to step into such obvious traps.
Therefore, she raised her hand directly and shot a murky ball of light into the sky. As it exploded, countless small bats scattered in every direction, each able to relay the routes they explored in the sky to her!
Unexpectedly, I've got the Z-axis!
Excitedly, Irene shared her vision with nurous bats.
Then, she saw layers upon layers of dizzyingly crisscrossed structures.
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