Ancient magic can be used three tis in a row, but the price is that although the treasure bead and magic won’t disappear afterwards, they will enter a prolonged waiting period. Eliphas hasn’t tried to release them, just speculated.
He doesn’t know how ancient magic relates to the ancient overlord, but facing the overlord now, he considers testing it out!
The treasure bead emits a glow, releasing halos centered on it, enveloping every rcenary, just as Vonier sweeps his sword horizontally, hitting a rcenary.
"Ahhh!"
The rcenary is sent flying by the impact, screaming, the halo dims for a mont but doesn’t shatter, able to keep resisting! Fortunately, before the rcenary hits the ground, he is saved by the Spiritual Horse!
He survived being struck, excellent, ancient magic truly works!
Unfortunately, the impact from the slashing cannot be nullified, but this is already sufficient. Sotis in battles, that mont of life-saving technique can turn the tide.
"Maintain rhythm, don’t ss up the formation!"
The seesaw battle seems able to continue, but at this mont, Vonier tilts his head, using the sword hilt to smash the rcenary saved by the Spiritual Horse into pulp.
"..."
Grass, a type of plant.
Seeing the slashing ineffective, Overlord Vonier swings the blade sideways, constantly pounding the ground, resembling the act of whack-a-mole!
Keenly aware of the treasure bead’s intel, Sali can’t help but retort:
"So Anti-Slash can really only resist slashing huh..."
The ancient magic’s effect is indeed extraordinary, but it seems this extraordinary effect is traded for limited application range...
Even after using ancient magic, the situation hasn’t improved significantly, remaining dire.
When Vonier’s Abyss envelops the entire space’s ground, it’s likely the mont they call it GG.
Every rcenary is exerting themselves to the utmost, but what can they say, their attacks on Overlord Vonier are like hitting a wooden stake, with barely any feedback from hits.
Even if they manage to cause damage, seeing no reaction from the enemy in such instances would strike at people’s will to continue fighting.
Eliphas furrows his brows tightly, pondering how exactly he can defeat Vonier.
If it were adventurers, what would they do?
He can’t imagine, everyone is human, could adventurers possibly perform better facing the overlord?
In such a critical mont, Vonier’s actions add insult to injury, plunging the Holy Sword into the ground, terrifying waves emanating from the blade, signifying impending bursts of power.
Vonier’s Holy Sword’s combat skill [Divine Wrath]!
This is a clearing move, symbolizing the end of the ga!
Eliphas rapidly retreats, but he’s already at the edge of the field with nowhere left to back away, a glimr of red flashes in his eyes.
"Protect the Captain!"
Unanimously, all rcenaries have this thought, the magician puts all effort into constructing a defensive shield, afterwards even using their bodies to block in front of Eliphas.
Eliphas shows a pained expression superficially, advising everyone not to do this.
Yet his eyes remain fixed on Vonier’s Holy Sword, his mind racing rapidly, granted a bit more ti, he might devise a way to fight against the enemy.
[Divine Wrath] explodes in an instant, waves of pure light transforming into devastating shockwaves, enveloping the entire field in a blink.
The front-most defensive shield lasts less than ten seconds before collapsing, followed by the second layer, third layer... until the first rcenary screams miserably.
Useless creatures, can’t even halt the attack!
Eliphas clenches the magic wand in his hand firmly, planning to stake everything for a final reckoning.
He’s naturally endowed with a magic power reserve beyond ordinary people, if he releases them all at once and detonates, could Divine Wrath be pushed back?
Such a level of attack as Divine Wrath, Vonier shouldn’t be able to unleash it continuously, right?
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