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Now reading: Chapter 145 - 142: Turns Out the Great Wizards Have Been Fig from Wizard: Building a Golem Legion From Zero, a Fantasy novel by Loves Reading and Writing.

Inside the Central Library, Allen was buried in his studies.

His experience at the Ancient Golem Factory—the logic viruses, the chanical Realm, the assimilated creations...

These were no longer distant legends, but a reality that had unfolded before his very eyes.

Allen felt a deeper pressure, one born from the unknown.

The lack of information was the greatest risk. He needed data, a more complete map of the world, to recalibrate his own position and the path forward.

Allen sat in a deserted corner, a tall stack of books before him.

A Brief History of the Wizard Civilization (Seventh Edition)

On the Causes of the First Era’s Great Annihilation

The Age of Conquests: A True Record of the Abyss War

...

’DSeek, using the data collected during this ti, create a "world history model." Link together all content related to the history of the eras, the rise and fall of civilizations, and the rules of the world.’

DSeek imdiately began working at an information retrieval speed far beyond human limits. It analyzed, deconstructed, and reassembled the knowledge from one heavy to after another, the fragnts from professors’ lectures, and all the information Allen had ever encountered from his mories.

A magnificent and vast panorama of the Wizarding World, one filled with blood and fire, slowly unfurled in his mind.

The First Era: The World’s Origin and the Sea of Magical Power

The world did not begin with a big bang, but with the first "high tide" of the Sea of Magical Power. This high-dinsional sea, containing both energy and information, birthed the first "world bubbles"—the planes.

The first to awaken and wield Magic Power were not humans, but the Ancient Elves.

Relying on their innate affinity for Magic Power, they established a glorious Magic Civilization and embarked on a path of planar conquest. However, they ultimately t with a cataclysmic disaster. The Ancient Elves attempted to build the Tower of Babel to reach the source of the Sea of Magical Power, which led to a catastrophic, uncontrollable tide of Magic Power.

Their civilization was consud by its own power. The vast majority of the elves, along with their pri plane, were annihilated. However, they left behind ruins and fragnted knowledge in many planes, which beca the origin of later legends. This disaster also ca to be known as the "Ancient Great Annihilation."

The Second Era: The Rise of Mortals and the Discovery of the Magic Stone

Upon the ruins of the Ancient Elves, humans and other mortal races began to multiply. They could not directly perceive the Sea of Magical Power and could only depict such supernatural forces in their religions and myths.

The first human tribes accidentally discovered the Magic Stone. This stable energy crystal beca their first kindling. They used it for light and heat, and gradually discovered it could be used to make bombs and strengthen weapons—this was the most primitive form of a Wizard’s power.

So reckless ancient kingdoms began to abuse Magic Stone energy on a massive scale, attempting to replicate the miracles of the elves. They too ended up sinking into the ocean and the annals of history due to losing control of that power. This served as a warning to posterity: ignorant greed is as deadly as arrogance.

The Third Era: The Birth of the First Wizard and the Establishnt of the *Wizard Codex*

On the Wizards’ Pri Material Plane, a mortal genius, through observing nature, studying elven ruins, and countless dangerous self-experints, consciously and systematically drew energy from the Sea of Magical Power for the first ti.

Although the na of this legendary figure has been lost to ti, posterity confird that he did not rely on talent or divine revelation, but on reason, knowledge, and will. He beca the first Wizard, and he created the first ditation thod and the first basic Rune.

The first community of Wizards was born soon after. Realizing the insignificance and danger of individual power, they ford the earliest Wizard Organization, symbolized by seven high towers.

Together, they established the *Wizard Codex*, which had four core principles: "Do not interfere with the mortal world unless necessary," "Wizards must remain united," "Practice sustainability," and "Forbidden knowledge must be regulated." This marked the birth of the White Wizard tradition.

Ironically, once the Wizards grew powerful, they imdiately stopped the circulation of Magic Stones in the mortal world.

As ti went on, a portion of Wizards ca to see the Codex as a coward’s shackles. They believed that "power is truth." To acquire power more quickly, they would stop at nothing, performing forbidden experints like live sacrifices and soul fusion. They beca the ancestors of the Black Wizards and gradually retreated into the Abyss and the shadows.

The Fourth Era: Planar Colonization and the First Civilization War

The Wizard Civilization flourished. Major organizations selected talented apprentices, and the number and power of Wizards expanded dramatically. The resources of the Pri Material Plane could no longer et their demands.

In this era, Wizards began their magnificent exploration and colonization of the planes. They discovered the mineral wealth of the Elental Plane "Inferno," shortcuts through the Shadow Realm, the secrets of the Sea of Heart... and they also encountered other intelligent civilizations.

The Wizards’ greedy plundering of resources infuriated the Elental Giant Spirits, while their exploration of the Abyss Plane led to a large-scale demonic invasion.

This multi-front war lasted for several hundred years and ended in a pyrrhic victory for the Wizards, who then established the Gray Robed Watchers to guard the borders. The war taught the Wizards that they were not the only protagonists in this world.

The Fifth Era: The Rise of the Alchemy Wizards and the Shadow of the "Reapers"

The trauma of war brought the Wizards back to reason. Educational institutions like the Seven Towers Alliance perfected the public curriculum, making "*The Wizard Codex and Ethics*" a mandatory course. Witchcraft was no longer treated as occultism, but as another science that could be studied, optimized, and taught.

In this context, the school of Alchemy Wizards entered its golden age. The workshop systems and Golem Legions they built greatly increased resource efficiency and war potential, becoming the new engine for the Wizard Civilization’s expansion.

But as the Wizards’ ranks swelled with powerful individuals, their large-scale "corrections" to the laws of the world triggered a certain warning chanism left over from antiquity.

The Purification Fleet from the chanical Realm was activated for the first ti. Viewing Witchcraft as a "chaotic bug," they began a systematic purge of the Wizard Civilization.

Although the fleet was eventually repelled, its very existence cast a shadow over the entire Wizarding World—there was so kind of "administrator" in the universe.

And from the ruins of even older civilizations, Wizards also discovered fragnts of information about a Reaper civilization.

Legend says they appear periodically to "reap" entire civilizations that have reached a certain level of developnt. No one knows if they are the creators of the Purification Fleet or another, higher form of existence. This legend has beco the Sword of Damocles hanging over the heads of all High-level Wizards.

The Sixth Era: An Age of Conflict and Opportunity

This was the very era Allen lived in, currently in the third millennium of the Sixth Era.

Today, the Wizarding World exists in a delicate balance. On the surface, the three major organizations—the Mystic Code Council, the Ring City Alliance, and the Gate of Truth—maintain order while continuously expanding the borders of Wizard territory.

In the shadows, factions like the Eternal Secret Sect, the Chaos Sect, and the Spiritual Thought Network constantly cause trouble. Externally, there are multiple threats from the Abyss, the Elental Giant Spirits, the Purification Fleet, and the Void Spirit Race.

Countless Wizards wage war in the outer planes, all to climb to the peak and grasp the power to change the "rules."

In the corner of the library, Allen slowly opened his eyes.

"So that’s how it is..." Allen muttered to himself, his voice betraying no emotion.

’The powerful Wizard Civilization isn’t without its enemies. Not only are there familiar "old friends" like demons and Elental Giant Spirits, but there are also "extraterrestrial foes" that are still not understood, like the Purification Fleet from the chanical Realm and the legendary Reaper civilization.’

’He also finally understood what that look in the Elder Wizard’s eyes from the Gate of Truth ant, back before he’d even enrolled. The look he’d gotten when the wizard scanned his otherworldly soul. Turns out, Wizards have been fighting "aliens" for a long ti.’

’My cheat system, DSeek, and I really aren’t anything special. I bet any Tower Spirit or High-tier Golem Intelligence could utterly smoke it in terms of performance. The professors and my master probably discovered DSeek in my head a long ti ago; they just weren’t interested.’

’DSeek, you’ve done your best. From now on, I’ll be the one to upgrade you!’

’It’s really true, the folly of man lies in not reading history. Learning the history of the Wizarding World really does broaden your horizons. It’s incredibly significant. As for those troubleso enemies... I’ll let the heavy hitters worry about them.’

’The real business at hand is to find my master this afternoon and learn the last Core Witchcraft. That’s the final requirent for promotion to Official Wizard.’

’Master rcer, please don’t fail my graduation project. I really don’t have the money to build a second one!’

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