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Now reading: Chapter 313 The Upgraded Invincible Skills (I) from You Might Die If I Cast My Healing Spell, a Game novel by Sweet Spring Showers.

313 The Upgraded Invincible Skills (I)

A/N: Data analysis chapter. Don’t read it if you don’t like it.

Imagination was imagination, and reality was reality.

Lin Ye’s two inheritance abilities, “Rising From The Ashes” and “Duel Invitation”, was closely related to his life. If he wasn’t careful, he might get killed.

He would definitely not take the initiative to conduct the experiment.

As for Bright Mirror Water and reverse Bright Mirror Water, he wanted to test them out but there was no place for him to do so unless he could find a second person who had the Universe Reversal talent and Bright Mirror Water skill.

“Aish.”

“I should stop thinking about these things.”

“I should level up my skills first,”

“…”

Out of the 35 wisdom crowns, he had used 20 of them and had 15 left. It was just enough to upgrade two diamond-grade skills to level 15, leaving him with the last three.

Lin Ye’s plan was…

As for the remaining three crowns of wisdom, he would use them to break through the level 15 lock of one of the Diamond skills when he reached level 16. For example, Stars Godly Glory had the best control effect.

He did not want to use it immediately to break through the level lock of Stars Godly Glory and the Clarity spell, which were stuck at LV 5.

The former was much more cost-effective than the latter.

Moreover…

Lin Ye’s exp bar was just a little bit away from reaching level 16.

At most, he would take two to three days.

Therefore, he didn’t want to keep the three crowns of wisdom for the new year, which was a sarcastic remark.

If Lin Ye decided to take another path and get Diamond rewards from Hive like the time when he was still stuck at level 15…

Then he would definitely use the crown of wisdom as soon as possible.

He kept it in his hands.

It would really rot after the new year.

[Prompt: After using three crowns of wisdom, your revival has broken through the level 5 lock. The highest level it can reach now is level 10.]

[Prompt: After using three crowns of wisdom, your “everything awakening” has broken through the level lock of level 10. The highest level it can reach is level 15.]

[Prompt: After using a certain amount of mana, your “Revival” has been raised to level 15.]

[Prompt: After using three crowns of wisdom, your Six-Winged Angel’s Blessing has broken through the level 5 lock. The highest level it can reach now is level 10.]

[Prompt: After using three crowns of wisdom, your Six-Winged Angel’s Blessing has broken through the level 10 lock. The highest level it can reach now is level 15.]

[Prompt: After using a certain amount of mana, your Six-Winged Angel’s Blessing has been raised to level 15.]

[Reminder: Your mana is about to be used up. You can not quickly level up any new skills. You will need to obtain new mana or slowly train all your skills in battle.]

[Revival (Diamond-grade) (Low) (LV15): Summon Holy Spring Rain that can revive all things. It will fall from the sky and moisten the earth. It will restore 3,010 HP for a specific group within the range and apply a ‘healing effect’. It will recover 201 hp per second for 30 seconds. Cooldown: 90 seconds. Mana cost: 200]

[Revival (reverse) (LV15): Summon an evil black rain that can corrode all things. It falls from the sky and corrodes the earth, reducing 3,010 HP for a specific group within the range and applying a ‘bleeding effect’, reducing 201 hp per second for 30 seconds. Cooldown: 72 seconds (20% cooldown). Mana cost: 180 points (mana cost reduced by 10%).]

After the upgrade, Revival’s explosive damage had increased from over 1,400 points to 3,010 points. The 20-second bleeding effect had also increased to 30 seconds, and the damage per second had increased from 50 points to 201 points.

After some calculations….

The total damage of Revival, which was originally 2,400 true damage in 20 seconds, had bee 9,040 true damage in 30 seconds.

With the 1.9x damage buffs, he could deal 17,176 damage.

For the same reason,

After 10 days of Self-Imprisonment, it had dealt a total of 34,352 damage, which was more ridiculous than Bright Mirror Water’s damage. Moreover, it was an AoE damage that was more general in use.

Unfortunately…

This pure damage (pure healing) skill was delayed continuous damage, which was countered by any healing and recovery ability, and also by dispel skills.

He picked them out individually.

They could only bully some garbage monsters that lacked skills.

When facing a Boss with a plete set of skills, most of its damage was invalid, far less than other healing skills that could kill it with a burst.

Furthermore, when Revival was at Level 5, its cooldown was 60 seconds. After it was upgraded to level 15, the cooldown became 90 seconds.

His mana had also increased from 100 to 200.

Even if the cooldown time and mana consumption were reduced by Universe Reversal and the Emerald Ring’s effect, it still required 72 seconds of cooldown and 180 mana.

These were all shortings.

In a long tug-of-war, whether it was a long output vacuum period or more blue consumption, it was easy to suffer losses.

[Six-Winged Angel’s Blessing (Diamond-grade) (Low) (LV 1): Summons the image of a Six-Winged Angel and gives blessings to all designated targets within the range. All selected targets recover 2,520 HP and apply a healing effect, recovering 150 HP per second. During this period, any damage dealt is increased by 30% for 20 seconds. Cooldown: 90 seconds. Mana cost: 300]

[Six-Winged Angel’s Blessing (Reverse) (LV 15): Summons the image of a fallen angel, casting a curse on all designated targets within the range. All selected targets will lose 2,520 HP and bleed, losing 150 hp per second. Any damage dealt during this period will be reduced by 30% for 20 seconds. Cooldown: 78 seconds. Mana cost: 270]

pared to the upgraded version of Revival, the upgraded version of Six-Winged Angel’s Blessing did very little damage.

In the end, the Boss monsters only received 2,520 damage from 1,000-plus damage, and the bleeding damage only increased from 40-plus points to 150 points. However, the healing effect’s duration had also increased, from 10 seconds to 20 seconds. It also had a debuff that reduced any damage taken by 30%.

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