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Now reading: Chapter 261 - 55th Act: The Path of Transcendence (Part 2) from Amber Sword, a Game novel by Crimson Flame.

Standing at the pinnacle of all professions, this indeed is a path of transcendence.

"But how can I beco a Travel Mage?" Brand asked the key question.

Tu n paused, and all the prepared drafts beca useless. The last person he t was a Holy Temple Knight nad Girande, and he didn’t manage to persuade the exceptionally gifted young man to give up his faith and join the ranks of the Travel Mages despite his efforts. So Tu n prepared very thoroughly this ti, but Brand seed to have agreed before he even started speaking.

Tu n, of course, didn’t understand the difference between the mindset of players pursuing higher, stronger power and that of a knight.

Of course, Tu n was still very happy to find a qualified successor. He wasn’t Tu n but a ssage left by the extraordinary Travel Mage. Once he completed this task, it ant that his mission, enduring for thousands of years, could finally co to an end.

So he imdiately replied, "To beco a Travel Mage, you first need to have your own Territory in ’Uhs.’ I told you before, ’Uhs’ is the world called ’Infinite’ in the myths of the Matatania, a world filled with countless bizarre half-planes. You need to first tap your Land Card for the first ti to establish your first Territory."

Tu n’s tone changed: "This is your Kingdom’s first piece of land. With it as a foundation, build your sturdy castle, summon your loyal knights—construct your first deck. From this mont, you beco a Travel Mage mastering an independent world."

Brand listened with a heart full of longing and couldn’t help but ask, "Can I try it?"

Tu n nodded, "Of course, you can try. I rember you already have a Land Card, which is your most basic capital. But the key question is, how do you plan to construct your first deck?"

"So how should I construct my first deck?" Brand asked again. He knew nothing about this system in the ga, had never even heard of it. At this mont, he had to calm down and be a good student. But he couldn’t help thinking, is the existence of ’Travel Mages’ unique to this world or has it always been hidden in the Amber Sword?

When he initially found that card in Girande’s Tomb, it wasn’t that difficult. What prompted him to discover it while others didn’t? Brand thought there must be so kind of opportunity in this.

But now he hadn’t found that opportunity, so he could only quietly listen to Tu n continue.

"To construct your own deck, you first need to understand Destiny Cards. Aside from the types of cards, Destiny Cards are roughly categorized into a few types. The first type is creatures, which include characters, heroes, beasts, monsters, and even dragons. When you reveal this type of card, the summon will materialize from the card. They have different ’attributes,’ varied strengths, and so even have abnormal abilities—" Tu n answered.

"I already know this kind," Brand replied, "Like Char and the Wind Spirit Spider?"

"Precisely."

"So what’s the second type?"

"The second type is spells and abilities. Magic factions are determined by the color of the card—red, green, blue, gray, cyan, gold, black, white. Red is for offense, gray for defense, blue is versatile, and black is mysterious. Different colors of Magic Cards not only determine the attributes of the spell but also when they can be cast. Among them, only white and cyan can be cast at any ti and in any state; most others have their own requirents."

"Similar to Energy Drain?"

Tu n nodded, "The third type is treasures. Treasure Cards must be white. The characteristic of treasures is that when they enter the field, they must be attached to a dium. This dium can be the Travel Mage himself, the Travel Mage’s summoned creatures, or even a boundary."

"Boundary?"

"This is the fourth type of card, the Boundary. Boundaries have the characteristics of both spells and sites. They cannot move but are very powerful. The fifth type is called resources. Resource Cards are very similar to Land Cards; they can be attached to boundaries or Land Cards. Resource Cards are another powerful source for Travel Mages; many advanced decks require Resource Cards for support."

"Then there’s the sixth type, Ritual Cards, a special kind of card. As you gradually move from being a Low-level Traveling Mage to a high-level one, you will begin to encounter these cards. The seventh type is Event Cards. These are another kind of special card, varied in nature. By triggering and completing them, you achieve the effects shown on the card face—" At this point, he emphasized, "Event Cards are a unique type of consumable card, often usable only once or several tis; they do not go to the graveyard but disappear entirely..." Tu n spoke at length, but he didn’t ask Brand to morize the special cards specifically. He said these cards would slowly be discovered and experienced as the Travel Mage’s power steadily increased, and one doesn’t need to understand them completely from the start.

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