In conclusion, he answered, "Therefore, the deck of a Travel Mage is basically composed of these different types of cards, through summoning creatures, casting spells, building boundaries, and forming a complete offensive and defensive strategy. However, here, you cannot order how they should be arranged - because the core rules will form the deck based on a certain idea in your mind, as we ntioned before." Tu n looked at Brand and asked, "So, what are you thinking?"
So that’s how it is, Brand felt a surge of excitent in his heart. He could almost imagine that once a deck is ford, it would practically be equivalent to acquiring a set of new abilities. The most exciting part was that this set of abilities wouldn’t even consu his additional experience. It was like adding another profession on top of his existing one.
If this was in the Amber Sword, "strong" wouldn’t even begin to describe it - it would be super strong!
Brand suddenly felt a rush of impulse from within, and he subconsciously answered, "Since it’s describing a profession, then this set of cards naturally has to embody the true aning of that profession. My first deck is ’Knight.’ ’Knights’ must first have their servants, that’s the Creature Card in the deck - and then his warhorse and equipnt, which are Treasure Cards; as well as the core skills that make up this profession, which are Magic Cards."
"Lastly, his territory and castle and inco - these are Boundary Cards and Resource Cards." Brand felt as though a thought was driving him to spill out these ideas incessantly. He was even shocked himself in the end, because he never expected to articulate these thoughts - he had only thought about them briefly in his mind.
Tu n, however, was not surprised, but rely smiled gently. In fact, he was smiling as he watched each card appear one by one between the two of them - floating in mid-air.
The first card was a grey ground/water mixed card of Highland Followers that had already entered the graveyard. The next card was a green Wind Elent card called "Rubis rcenaries," with the card face illustrated in a colored block print style depicting a group of soldiers holding a banner with a bull horn crest. They were dressed in varying outfits, mostly holding crossbows or war axes and shields.
And the card description read:
Rubis rcenaries
(City State Alliance XI)
Wind 8 / Mana 14
[Creature - Human / rcenary, Level 15 Creature]
Place a squad of twelve Rubis rcenaries into play.
Maintenance Cost: Pay 2 wealth daily as long as any Rubis rcenaries from this card remain in play.
’Since the 172nd year of the First Epoch, the rcenaries of the City State of Rubis have been renowned for their valor and loyalty.’
As Brand spoke of the warhorse and equipnt, three cards appeared: "Holy Sword," "Golden Radiance Battle Banner," and "Silver Foal." When Brand ntioned skills, two cards nad "White Sun Blade" and "Side-by-Side Dash" also appeared one by one.
When he talked about territory, castle, and inco, the last card titled "Prosperous Gold Mine" magically unfolded.
Brand, of course, saw these cards one after another and was incredibly astonished, but once he started speaking, he couldn’t stop himself until the end. After finishing, he took a long breath and asked in amazent, "What’s going on with these?"
"Except for your Holy Sword and Highland Followers, all the rest are the wealth I left for you," Tu n replied leisurely. "When you unknowingly spoke of your deck, the corresponding cards moved from my deck to your hand, becoming the foundational components of your first deck. Of course, in the future, you may continuously perfect your ’Knight’ deck. But anyway, the cards in your hand now are the basis for your journey as a Travel Mage starting from this mont."
Brand looked at those cards and swallowed hard. This is quite a bountiful harvest. He recalled how much effort he spent at the auction just to get a not-so-useful Wind Spirit Spider, only to now get six cards at once. And so of them were clearly much stronger than the Wind Spirit Spider.
He couldn’t help but ask sowhat incredulously, "Are these all mine, and then what?"
"Then, of course, you need to tap your Land Cards to establish your territory, so your deck can be supported - but here I must remind you of the relationship between the deck and the territory. A deck can receive support from multiple territories, but the sa territory can only support one deck. In other words, different decks each have their own dedicated Land Card pools. Don’t expect one territory to support an entire deck. A complete deck often requires a vast territory system for support." Tu n answered solemnly.
User Comments
0 comments from readers