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Now reading: Chapter 889 829 ZAGE End of The Year events 2 - The Trailers from Another world Game Developers in Japans 1991, a Game novel by Zaborn1997.

The stage was now filled with anticipation. Zaboru, still present under the spotlight, had taken a seat casually on the floor, as if he were just another mber of the audience. It was a charming, humble gesture that made the crowd love him even more. With a grin on his face and eyes focused forward, he waited with everyone else as the trailer finally began to roll.

First, the trailer opened with a burst of energetic rock music—"Atsui Kodou," the iconic the from Rival School. The music alone was enough to hype up the crowd, but what followed truly stole the spotlight. The trailer wasted no ti diving into high-energy combat scenes that looked stunning in motion. Every punch, kick, and special move was crisp, fluid, and packed with personality.

As the action ramped up, the narrator's voice cut through the sound: "Choose your characters!" What followed was a flashy character lineup screen showing a colorful cast. A baseball player with a bat slung over his shoulder, a volleyball girl mid-spike, a Arican football linebacker charging with full gear, A football guy with hat, street-styled basketball player dribbling with flair—each one oozed charm and identity. But they weren't alone. Dozens of other unique characters flashed across the screen, each representing different student archetypes, sports, or school clubs, making the ga feel like a love letter to school life and youth energy.

The trailer shifted again, showcasing dynamic gaplay across several vibrant school-thed arenas: the backyard of a high school under a golden sunset, a packed-out basketball court echoing with cheers, and even a brightly lit swimming pool turned into a full-on battle zone. Each stage felt alive and distinct, amplifying the uniqueness of the ga's setting and style.

Finally, after an action-packed montage of gaplay, dramatic cara angles, and a few flashy ultimate moves, the screen faded to black. Then, in bold, stylized letters, the title appeared: "RIVAL SCHOOL." Just beneath it, a powerful tagline: "It's Our School. We Must Protect It."

The crowd exploded with cheers and applause. Fans jumped out of their seats, whistling, clapping, and waving their glowsticks. The energy was electric. And as the lights ca back up, Zaboru stood up with a grin, clearly pleased by the audience's reaction. He was ready to speak.

"Heh, pretty cool, right?" Zaboru said, flashing a confident grin as the applause began to settle. "Rival School—well, I don't want to spoil too much, but it's one of our newest fighting gas. You probably noticed the fluid animations and all the improvents we've been testing out. We've been experinting a lot with this one."

He walked a few steps across the stage, still grinning. "This ga's different from our usual line-up. The characters? They're mostly students—yeah, school kids. But each one is great at sothing specific. Sports, clubs, martial arts—you na it. It's a unique twist that really spices up the gaplay. And if you were paying attention, you probably noticed how each character moves and fights differently based on their background."

The audience laughed and nodded, caught up in Zaboru's enthusiasm.

"And hey," he said, lowering his voice just a little for effect, "it's not just a fighting ga. I'm not going to spoil what else is in there, but trust —it's worth picking up." He broke into laughter. "Just buy it! Hahaha!"

The crowd burst out laughing with him. Zaboru's presence had the room in the palm of his hand. His charisma, combined with his clear passion for the project, made everything feel more personal. It wasn't just another ga release—it felt like he was inviting fans to join sothing special.

By now, most of the fighting ga community was already eager to buy the KOF Bundle. And for newcors, Rival School looked like the perfect place to start. With its accessible design, stylish presentation, and lovable cast.

Zaboru grinned. "Okay! We've already shown enough of Rival School. Now it's ti for the next ga in the KOF Bundle. Like Rival School, it's one of our latest fighting gas—but this one is completely different." He paused for effect, then declared with excitent, "It's none other than Killer Instinct! Enjoy!"

The lights dimd again, and the screen burst into motion as a heavy tal soundtrack kicked in. The growling voice of Zaboru which he sing Slipknot's "Psychosocial" thundered across the venue—"UGGH YEAGH!"—setting an intense tone. The trailer opened with rapid-fire scenes of brutal combat. Killer Instinct's iconic roster filled the screen: fierce, wild, and brimming with personality. The character designs were bold and edgy, each fighter standing out with distinct silhouettes, colors, and weapons.

Gaplay footage followed, showcasing the signature combo-heavy chanics that still not exsist in this world for. Each move connected with satisfying weight. The side-scrolling combat looked traditional at first, but the 3D-rendered characters and backgrounds gave it a dynamic, almost cinematic flair. Fighters launched into chains of attacks—juggles, air combos, follow-ups—only to be interrupted by perfectly tid combo breakers that flipped the montum in an instant. Above it all, the ga's flashy UI counted every hit with relentless speed.

Then ca a highlight mont: the cara zood into a dramatic one-on-one between two characters Jago, the stoic ninja warrior, and Fulgore, a hulking cyber-alien hybrid. Fulgore are attacking Jago but Jago Parry it then With his energy bar maxed, Jago unleashed a blistering assault. His strikes were fast, brutal, and unrelenting. Fulgore tried to respond, but Jago didn't stop. The combo ter skyrocketed as the screen shook violently with each hit. Sparks flew. Blood spilled , Impacts bood. The crowd roared louder with each fra.

And then—the climax. The screen slowed just long enough to zoom in on the final blow with 100 more combos in the UI. Fulgore exploded in a burst of sparks and debris, right as the announcer's growling voice roared: "ULTRA!!!!!!!!!!!!!!"

The screen faded to black, leaving only the Killer Instinct logo glowing in the background. A mont of silence followed—then the audience erupted. Cheers, screams, applause. The difference between this and Rival School was night and day, and fans were thrilled by the contrast. This was sothing darker, heavier, more aggressive. And they wanted more.

Zaboru grinned. "And yeah, it's got that heavy tal vibe, right? Fits Killer Instinct perfectly. It's a bit wild, a bit aggressive—but that's the point." He gestured with his hands as he spoke, clearly excited. "Just like with Rival School, we've been experinting with a ton of new systems and chanics in this ga too—but in a totally different direction. Where Rival School focused on personality and fast-paced team dynamics, Killer Instinct is all about pressure, montum, and absolute chaos. You probably noticed how we pushed the combo system even further than anything we've done before."

He began pacing the stage, energized by the crowd's reaction. "We worked really hard on the feel of each hit, the weight behind every move. We wanted it to feel impactful—not just visually, but in how it plays. And of course, we had to bring back those over-the-top finishers, like the Ultra Combos you witness earlier."

The crowd erupted again at the ntion of Ultra Combos, and Zaboru laughed. "But hey—I'm not going to spoil too much. I could talk for hours about what we put into this ga, but I want you to experience it for yourselves. Just buy it, okay? You won't regret it!"

Everyone cheered, clapping and shouting as Zaboru turned and started walking across the stage, clearly pleased with how well the ga had landed with the audience. His energy was infectious, and his spontaneous delivery of the phrase "Just buy it!" had struck a chord. The phrase "Just buy it" was already on its way to becoming a staple in the ZAGE community.

"Well, we at ZAGE still have one more ga to showcase, which is scheduled for release this December. However, this upcoming title isn't part of the KOF bundle at all—it stands on its own. So, before we get to that, I'd like to take a mont to talk more about our KOF projects while I have the stage."

Zaboru chuckled. "'Fighting gas aren't suited for console'—I can't tell you how many tis I heard that during the ZEPS 2 era," he said with a half-smile. "And honestly? A lot of people had a point. Back then, we at ZAGE were working hard to bring our popular arcade fighters—like Street Fighter and other big third-party titles—over to ZEPS 2. Technically, the ports ran well. They looked good, the core chanics were intact, and on paper, everything worked."

He paused and scanned the audience. "But the feedback? It was mixed. Especially from the competitive scene. Arcade veterans weren't feeling it. Sothing was off. And we all knew what it was—it wasn't about performance or graphics. It was about feel. Fighting gas are about rhythm, precision, flow. Playing on a controller just didn't hit the sa as slamming your palm on a big arcade button or pulling a proper joystick for that perfect Shoryuken."

Zaboru chuckled. "And we didn't want it to stay that way. That kind of limitation? It holds the genre back. So, at ZAGE, we really put our heads together and thought about how to highlight and enhance our fighting ga catalog. That led us to expand the KOF Bundle—yeah, we added two more titles to the mix, giving players more choice and more styles to dig into."

He pointed at the giant display above the stage, where still images of different characters with "KOF" logo flashed across the screen. "But gas alone aren't the full solution. We also knew we had to address the hardware problem—specifically the controller experience. Fighting gas need precision, they need that physical connection. So we developed the Z-Fighting Sticks."

Zaboru chuckled. "But what if players still want to stick with the default ZEPS 3 joystick for fighting gas? Well, that's absolutely fine!" He grinned. "If you're already good with the default controller, then why change to sothing new, right? Use what works for you. Comfort and familiarity matter just as much as anything else in competitive play. Heheh."

He gestured with his hand, mimicking arcade stick movents. "Now, I'll be honest with you all—it's not 100% the sa as the traditional arcade setup, but it cos close. Really close. It's designed to replicate that feel: the weight of the joystick, the feedback of the buttons, the spacing, the responsiveness. Whether you're a seasoned arcade vet or just soone wanting to experience it for the first ti, it'll feel familiar. It's not just an accessory—it's part of the fighting ga experience."

Zaboru smiled again as he slowly paced across the stage, the spotlight following him. "Now, so of you might be thinking, 'So… is the arcade dood? Especially with fighting gas finally being played properly on consoles?'" He paused for a beat, letting the question hang in the air. Then he pointed out toward the audience. "Let tell you—absolutely not."

The crowd responded with curious murmurs and a few nods. Zaboru continued, more energized now. "Arcades still have sothing that consoles can't quite replicate: focused design. See, arcade machines are built for one thing—to give the best possible experience for a single ga. That kind of laser-focused hardware setup, paired with the community atmosphere, still holds massive potential. You walk into an arcade, drop a coin in, and suddenly you're in it. The sound, the feel, the pressure of soone watching over your shoulder—it's a different world."

He stopped mid-stage and added, "And we at ZAGE? We're not abandoning that. In fact, we're going to experint even more with arcade gas in the future. We're talking about designing next-gen arcade cabinets with improved visuals, deeper sound systems, and even tighter gaplay loops. But…"—he held up a finger—"these things take ti. Arcade developnt isn't sothing we rush. Quality takes patience."

Zaboru grinned as the audience erupted in cheers again. "So hang tight, alright? We're not done with arcades. Not by a long shot."

Zaboru grinned. "And one more thing—I sincerely want to thank all of you for supporting ZAGE's fighting gas. We just witnessed the finals of the tournant right here at ZEB, and let tell you, it wouldn't have felt the sa without your energy. The passion, the cheers, the love—you made it sothing special."

He gave a playful wink and added with a smirk, "And as for KOF—'Just Buy It, Okay?'"

The crowd erupted in laughter and applause, fully embracing the phrase that had already beco a running joke.

Zaboru nodded, clearly moved but keeping the mood light. "Alright, that's everything I wanted to say about the KOF Bundle. Thank you for your support, your energy, and your loyalty. Now… it's ti for one more surprise."

He pointed toward the screen with flair. "Let's check out the trailer for our final ga releasing this December—and it's none other than The Amazing Spider-Man!"

As the lights dimd once again and the first beats of the trailer played, the audience roared with excitent, their anticipation reignited for one last reveal.

To be continue

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