As the trailer began, the crowd erupted with excitent. The screen lit up first with the legendary Marvel Comics logo, imdiately followed by the signature ZAGE logo, which never failed to make fans excited.
Then ca a soundtrack—the iconic Spider-Man the from the old animated series began to play, but this ti it had been reimagined as a jazz remix. "Spider-Man, Spider-Man, does whatever a spider can…" rang out in silky saxophones and groovy basslines, blending old-school charm with modern flair. Simultaneously, the screen showcased fast-paced gaplay cutscene footage of Spider-Man going head-to-head with so of his most legendary villains.
First up was Rhino, charging furiously through a city street. Then Scorpion, agile and relentless, leapt into fra, tail snapping. Sandman surged from the ground in a towering wave, his form shifting and collapsing as Spidey darted through the chaos. Each boss fight was cinematic, dynamic, and filled with Spider-Man's signature agility and wit.
The trailer then transitioned into free-roam gaplay. Spider-Man swung gracefully between buildings, the physics-based movent showing off impressive detail—web lines attached realistically to skyscrapers as Spidey flipped, rolled, and launched himself through the skyline with style. The crowd gasped at the smooth animation and imrsive scale of the city. While it couldn't quite reach the level of ultra-realism seen in 2024 from Zaboru's previous world, for people living in this era, the graphics were still nothing short of astonishing. The lighting, fluid animations, and environntal detail pushed the limits of what was considered possible at the ti, leaving the audience in awe.
Next, Spider-Man was shown interacting with the world around him—saving civilians from danger, helping police officers during high-stakes chases, and responding to random street cris. These monts painted a vivid picture of a living, breathing New York City. On top of that, a character selection screen flashed by, revealing multiple Spider-Man costus players could unlock and choose from and there are plenty of options to choose for.
As the music swelled toward its peak, the trailer shifted again, this ti highlighting guest appearances from across the Marvel universe. Daredevil erged from a rooftop shadow, nodding toward Spidey. Deadpool appeared next, casually bleeding from multiple wounds on his head and body while chomping on a slice of pizza and cracking a joke. Then ca Iron Fist, mid-battle with Luke Cage in a so basketball sparring session, as Spider-Man watched in awe and comnting.
Just when the energy hit its highest point, the screen suddenly went dark. A low growl echoed through the speakers, and then—snap!—Venom's grotesque, toothy grin flashed across the screen in terrifying close-up, cutting to black in a heartbeat. The trailer ended with a dramatic logo reveal: "The Amazing Spider-Man," in bold red letters, with webs crawling around the edges.
The audience clapped enthusiastically, their cheers echoing through the venue, and Zaboru stepped forward with a smile, ready to speak. "So," he began, "this ga is our first big step into the superhero genre on ZEPS 3, and honestly—it's sothing we've wanted to do for a long ti. I've always believed that MARVEL superheroes have incredible potential when it cos to video gas. I an, just look at the richness of their world—the characters, the storylines, the emotional arcs. There's just so much good stuff happening in the MARVEL universe that we couldn't resist diving in."
He motioned toward the screen behind him as stills from the trailer replayed in slow motion. "And as you probably noticed—we went all in with this one. We didn't just want to make a Spider-Man ga, we wanted to understand him. That's why we spent lot of tis learning how to get the web-swinging just right. It wasn't easy. We had to simulate real physics, experint with montum, test animation after animation. And while it's not perfect yet—there's definitely room for improvent—I think what we've accomplished here is sothing we can be proud of."
The audience nodded and murmured in agreent.
"And yes," he continued, "there are other Marvel superheroes in the ga too! You saw a few of them in the trailer—Daredevil, Deadpool, Iron Fist, and more. But how they fit into the story? Ah, that's the part I'm not telling you." He winked and raised a finger. "That's a secret. So if you want to know—just buy the ga, okay?"
The crowd burst into laughter and cheers again, echoing Zaboru's new signature phrase with joy. The excitent was undeniable—ZAGE had just opened the door to a whole new chapter in superhero gaming.
This version of Spider-Man was dramatically different from the one Zaboru rembered from the original PS1 ga in his previous life. Back then, the so-called "Sky Swinging" chanic ant Spidey could seemingly swing through the air even when there were no buildings around. It looked cool at the ti, but it lacked any sense of real-world logic. Zaboru and his team at ZAGE decided to push far beyond that. They went overboard—in the best possible way.
In this new iteration, the Amazing Spider-Man used a physics-based swinging system grounded in realism. If there was nothing to latch his web onto, he would fall. The web had to attach to buildings, poles, or cranes—anything physical and within reach. This added a whole new dinsion to gaplay, requiring players to think, ti their swings, and strategize their montum as they moved across the city. It wasn't just eye candy—it felt imrsive, like players were truly stepping into the suit.
Of course, the system wasn't perfect. As Zaboru had often admitted during developnt, they still hadn't been able to replicate the fluid finesse of the Spider-Man 2 ga from the PS2 era in his old world. There were limitations in terms of engine constraints, controller feedback, and animation blending. But even with these limits, what they achieved was stunning.
The hardware limitations were clearly noticeable, particularly in the environntal details, which Zaboru intentionally kept less complex. However, thanks to clever lighting tricks and smart visual design, the ga still managed to look impressive. Shadows, reflections, and atmospheric effects masked the simpler textures, giving the world depth and polish far beyond what the raw assets might suggest.
But the most important thing is already achieved and thats the ga was solid. It ran well, felt exciting to play, and impressed both casual gars and hardcore fans. Most importantly, it left room to grow. Zaboru saw it as a strong foundation—sothing that could evolve in future updates or sequels. And based on the crowd's reaction, he wasn't the only one who saw the potential. The audience had been flabbergasted—not just by the graphics or superhero caos, but by how alive and responsive the world felt. It was a true leap forward for superhero gaming.
Then, after the trailer ended and the lights slowly ca back up, Zaboru stepped forward again with a proud grin. "Both Spider-Man and the KOF projects are scheduled to release on December 22nd—just a few days before Christmas. So, you know what to do—just buy the ga, okay?" he said, pointing to the crowd with a wink, drawing a fresh wave of laughter and applause.
He took a breath and continued, his tone shifting to one of reflection and appreciation. "Now, that's what we'll be delivering to close out the year. This December marks a huge milestone for ZAGE, and today's showcase is just the beginning. But don't worry—we're not done yet. The event continues tomorrow, and we've got even more surprises lined up."
Zaboru stepped to the center of the stage, lit by the spotlight one last ti. "Tomorrow's agenda includes a special presentation—ZAGE's Ga of the Year awards. And after that, I'll be talking about our roadmap—not just for next year, but for the next few years. Where we're going, what we're building, and how we plan to shape the future of gaming."
He raised a hand, giving the crowd a final nod. "So stay tuned. And most importantly—thank you for coming today. Your support ans everything, You guys are very cool!."
With that, Zaboru waved and exited the stage, the cheers still echoing behind him as the screen faded to black.
Then finally, as night settled over the city and the clock ticked past 8:00 PM, Zaboru found himself back ho, surrounded by the warmth and comfort of his family. It was his 23rd birthday—a personal milestone—and despite the grandeur of the ZAGE event earlier in the day, this quiet, heartfelt mont at ho was what truly mattered to him. The house was filled with the aroma of his favorite dishes, cooked with care and love by his family.
Zaboru grinned wide, watching the steam rise from the bowls on the table. "This is the best birthday ever," he said with genuine happiness.
Keiko, his mother, let out an exasperated sigh. "You're so weird, Zaboru! Who plans a major company event on the sa day as their birthday? Are you insane?"
Zanichi, his father, chuckled while patting his back. "And you didn't even celebrate it at the ZAGE event itself. Next ti, make a proper birthday announcent there, boss."
Zanichi gave a playful grin, and Ayumi,, covered her smile with her hand as she laughed softly. Sanika, his little sister, just rolled her eyes and smirked. And Zaboru son Zenshin are held by Keiko
"All right, all right! Enough of that!" Zaboru said, raising his hands in mock surrender. "Let's dig in!"
Even though he was still young in this world, Zaboru couldn't ignore the feeling of ti moving forward. He was getting older, and with that ca a deeper appreciation for simple joys. He didn't want to mix personal celebrations with company events. To him, ZAGE's event was already a wonderful gift—its success, the cheers, the excitent—it was everything he could hope for as a creator. But birthdays were different. They were personal. Sacred.
After devouring his mother's ho-cooked feast, he surprised his entire family by taking them out to a high-end restaurant nestled on the quieter side of town. It wasn't just about food—it was about the experience. The place had ambiance: soft jazz playing in the background, warm lighting, a view of the city skyline, and private seating that gave them space to just be a family.
Despite Zaboru being the one who ate the most—trying nearly everything on the nu—he insisted on paying for everyone just like always.
The night was filled with laughter, shared mories, and promises to do this again next year. For Zaboru, it wasn't just a birthday. It was a reminder of who he was outside of the world of ZAGE—a son, a husband, a brother , a ftaher. And it was perfect.
Tomorrow, the event would continue. But tonight, this mory was all that mattered.
To be continued
Please give your power stone and if you want to support and get minimum 11 advance chapter and additional 1 chapter a week for 3 bucks considering subscribe to my patreon patreon/Zaborn_1997 current Patreon Chapt 861
User Comments
0 comments from readers