Next on the chopping block is the final link in the comrcial zone the Acid Stimulation Gland. It's a simple gland that does what it says on the tin, replenishes the acid faster. I'm curious what sort of upgrades would be available for sothing so relatively straight forward.
[Do you wish to improve Acid Stimulation Gland to 5? This will cost 15 Biomass]
[At this level you may choose a mutation advancent, select from the nu]
If the list is shorter, then I don't think I can tell. Still a tric ton of options. Short bursts of rapid regeneration? Constant but smaller effect? Tie rapid replenishnt of acid to certain tis of day or particular conditions? Drain stamina to increase replenishnt? Drain mana? Drain HP?! That last one is a bit nasty. Literally draw blood and turn it into acid. How in the heck…
But the mana and stamina options intrigue . By triggering the gland, it will start to consu the specified resource to stimulate the acid gland and increase acid production. Since mana is a resource I have a lot of use for and don't really want to increase the drain on, stamina seems like a logical choice. Especially when I consider that I gain increased regeneration from the Vestibule.
Fatiguing Acid Stimulation Gland 5 it is!
With that, my business district has chosen its path. To keep things simple I'll take the option to double down on those upgrades at 10 and reinforce them at 15, which should give so potent effects. This is for purity of effect in these interconnected organs and not because I can't be bothered searching through the nus for more options! That's my story and I'll maintain that lie to my grave!
With that done, I can turn my attention to my musculature and Sub-Neural network. These are two upgrades that I'm very excited about. First, the muscles.
[Do you wish to improve Musculature to 5? This will cost 15 Biomass]
[At this level you may choose a mutation advancent, select from the nu]
Again the nu, and again the tantalizing options. Elastic muscles, extra flexible muscles, muscles that are hardened to resist damage, muscles that self-repair, muscles that you can force to break themselves for a burst of extra strength. I guess I need to focus on what I want my muscles to do… as an invertebrate, my muscles don't feel quite as critical to , since they're on the inside rather than the outside. Flexibility options are irrelevant, defensive options I can also discard. What I really want, is to bite harder. I'm a fairly uncomplicated ant, I suppose. Moar biting. That is the na of the ga when it cos to my muscles.
The most important muscles to an ant are right in their face! No endurance, just more instant power!
Twitch Musculature 5. Increases the instant release of power for rapid but short movents. This looks good. It doesn't help with sustained biting but it helps give more explosiveness to my bites. It may even have an effect on my movent, allowing for a faster dash.
And then the Sub-Neural network. Essentially a fast response nervous system add in to increase reaction tis, this little enhancent cost a fair bit of evolutionary energy and I'm very interested to see what sort of mutations are available for sothing like this.
[Do you wish to improve Sub-Neural Network to 5? This will cost 15 Biomass]
[At this level you may choose a mutation advancent, select from the nu]
And I shall!
Look at these options! External Sub Neural network? Enable the nerves to extend outside the body itself and detect fluctuations to further improve response tis?! Wouldn't having nerve endings outside your body be a little on the risky side?! There's a heap of options to make the network more sensitive to various forms of stimuli, or respond to specific threats. Heat, cold, poison, air movent, mana density. Seems as if you can tailor the response based on the threats to get hyper fast reaction speeds to the threat you hate the most. It's tempting, for sure, but I'd prefer to have sothing less effective but more generally useful.
After a while I settle on sothing I think is fairly sweet.
Gated Sub Neural Network 5. Forms mana spatial gates that send signals directly to receptors in the brain, shortening travel ti of signals from extremities. It does cost extra mana to maintain but I think will provide the biggest generic boost without any other serious drawbacks.
So essentially, my body becos covered in this little gateways where my nerves co together which teleports the signals into my brain. That is freaking aweso. Lock it in! The only question is, do I want the sa thing at 10? I'll need to consider the options I think.
And now for the Vestibule. Saving the finest for last.
[Do you wish to improve Collective Will Vestibule to 5? This will cost 9 Biomass]
[At this level you may choose a mutation advancent, select from the nu]
I have to admit I feel a little trepidation with this. The Vestibule is far and away the single most powerful gland I have, I certainly don't want to ss it up with a poor selection. Let's see what we have.
The majority of options are surprisingly what you would expect. Improve the effect the Vestibule has on stamina, or stress, or health regeneration, or gland rearmant. There is no option to allow it to regenerate mana though, curse the luck. Other options relate to range of the effect, allowing the organ to be effective further away from the source of the 'Will'. I get a stab of fear when I notice the option to include another species in the designation of the Vestibule. Am I really prepared to start receiving energy from the humans of the village? Those nutters? No. I don't think I could handle it.
For now, I think it's safest to go with sothing conservative and just increase the range. I can't always guarantee that I'll be close enough to the colony and if I can have their support as I roam the Dungeon, I'll be a great deal happier.
Let's lock in the Vast Collective Will Vestibule 5.
Then I'll pay for those.
…
Oh right.
The itch.
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