"Flight magic, the Breastplate of the Earth, and Instantaneous movent."
Flight and his other spells were classified as high tier spells, while Instantaneous movent was theoretically an interdiate tier spell.
However, seamlessly compounding flight and instantaneous movent together pushed the resulting complexity firmly into the high tier.
He needed to perfectly hone his own proficiency in these spells before attempting to teach them to the Hera familia.
"That should be enough."
The foundational knowledge he planned to teach the Hera Familia executives consisted mainly of these core Mind control spells.
After cataloging his thoughts, Sion looked up at the Orcs respawning from the walls.
The monster attracting item was still highly effective. After effortlessly killing the new wave of monsters, Sion collected the magic stones and left the cavern.
Upon arriving in a relatively isolated tunnel, Sion used a wide range sonar detection.
After systematically eliminating every monster within a 200m radius, Sion sat down and closed his eyes.
He only had half of his Mind left. He needed to recover it before he could venture any deeper.
While maintaining a passive sensory awareness to monitor for external danger, he concentrated the vast majority of his focus inward to rapidly restore his Mind.
Two minutes later, three monsters breached his periter. Sion had to divert a fraction of his focus to dispatch them.
Over ten monsters sward the area by the third minute. By the fifth minute, the surrounding stone walls began to crack again.
Sion opened his eyes just as seven or eight purple moths erged from the fissures. He unleashed a quick shockwave to pulverize them all, then closed his eyes once again.
Not long after, another pack of monsters spawned.
The dungeon's alive!
Sion realized this stark, chilling truth once again.
If an adventurer showed the slightest sign of fatigue or vulnerability, the hellhole would relentlessly spawn monsters and trigger traps to finish them off.
Finding a safe place to rest wasn't easy, even in the relatively ta upper floors.
Even in the rookie floors, venturing alone was practically a death sentence.
Eighteen minutes passed, and Sion's Mind was finally restored.
In those grueling eighteen minutes, Sion had to repel nine separate waves of monster attacks.
Three of those waves were massive enough that they'd have easily wiped out a standard three adventurer party of level 1. It was a stark reminder of just how lethal the dungeon truly was.
"This's a bit too stressful for a solo dive," Sion muttered, continuing his descent.
He quickly pushed through the 12th floor, effortlessly executing a lone infant dragon along the way, before finally stepping onto the 13th floor.
The 13th floor marked the beginning of the middle floors. The environnt here was drastically harsher and more oppressive than the upper floors.
"Breastplate of the Earth."
As the shield enveloped him, and Sion pressed forward.
This wasn't the first ti Sion had ventured into these floors entirely alone, but he raised his guard to the absolute maximum anyway.
The deep, winding, passageways stretched endlessly into the darkness, casting a heavy suffocating pressure over his body.
A group of Almiraj charged at him in a frenzy. anwhile, hidden deep within the shadows of a side tunnel, two Hellhounds locked onto Sion's direction.
"Using the Almiraj as bait to draw attention, while the Hellhounds prepare to ambush from the blind spot... what a delightful welcoming gift."
The middle floors truly lived up to their reputation.
Starting from the 13th floor, the monsters weren't mindless beasts anymore, they demonstrated frightening cunning and pack tactics.
Adventurers had to deal with countless lethal variables.
Coordinated ambushes, environntal traps, toxic poison, Monster Parties, and devastating Monster Rexes.
Even a sadistic deity managing a squid ga type survival ga wouldn't
consistently issue missions guaranteeing absolute death, yet the dungeon's malice toward adventurers was truly boundless.
"Shockwave."
The hyper compressed sound spell instantly distorted the internal organs of the charging Almiraj.
With the bait eliminated, Sion willed his floating weapons forward. Like streaks of light, they cleanly pierced the two lurking Hellhounds.
An individual Almiraj possessed only one distinct advantage: extre agility.
However, they spawned in large groups and exhibited terrifyingly coordinated attacks.
Therefore, their threat level was officially designated as level 2.
Hellhounds were physically powerful, but more importantly, they could cast elental magic.
Even a level 2 adventurer, whose mind and body had been improved to certain degree, could easily be chased to death by a Hellhound's unexpected attack.
Of course, the environnt had no effect on Sion's sonar detection, rendering their stealthy ambush completely aningless.
Continuing deeper, he soon encountered another wave of monsters. Relying on his various spells, Sion carved his way deeper into the floor.
"Poisen again?"
After killing several blue papilio that suddenly fluttered out of a hidden fissure, Sion couldn't help but feel a flash of irritation.
These monsters spawned from incredibly tricky blind spots. Even though Sion's spells were high tier, The dense magically infused walls could still muffle his sensory feedback to a certain extent.
If he hadn't kept his shield active 24/7, the highly toxic scales scattered by these monsters would've forced him to consu a potion or cast purification spell by now.
Unable to safely use his instantaneous movent spells in these twisting unpredictable tunnels, Sion was forced to advance carefully, step by step.
Soon, he arrived at the 16th floor. Pausing at an intersection, Sion couldn't help but turn his head and his gaze pierced through the darkness in a specific direction.
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