Chapter 1450: Chapter 750: Divine Artifact Heart of the Mountains
“If it relates to the number of lightning strikes, then the Thunderstruck Ironstone produced there will not disappoint you.”
Gaven couldn’t help but recall the terrifying frequency of lightning strikes, “In that case, the Temple of Talos was deliberately built there, intended for mass production of Thunderstruck Ironstone. City Lord Shanoba, when you attempt mining over there, you must make the appropriate safety preparations to prevent it from already being claid.”
“It might very well be the handiwork of the Supre Shanata. The Storm Giants have always been the royal family among Giants, possessing extraordinary power to manipulate lightning. Lightning-resistant equipnt is crucial to the Supre Shanata,” Giharin speculated.
“It’s possible, but be cautious, even if unclaid, if it’s a treasure, it will undoubtedly attract interest.” Gaven advised while inquiring, “Are there any additional precautions needed during the mining process?”
“No, you can treat it like ordinary iron ore.”
“Then the task of refining and forging, I’ll trouble the Clan Leader to begin.”
“No problem.”
Whether with the Iron Clan or the Gray Dwarfs, Gaven only set the frawork, leaving more of the detailed issues to be coordinated by Shanoba as the executor.
After all, this involves the livelihood of tens of thousands, with countless trivial details he couldn’t possibly arrange ticulously.
Even with the frawork, it barely addresses so surface problems; more profound issues can only be discovered and resolved during execution.
Overall, everyone present was quite satisfied, as they all obtained what they needed from this treasure.
“Lord, you can now reassemble and repair the Heart of the Mountains,” Giharin reminded nearby.
Although he had repeatedly blocked the restoration of the Heart of the Mountains before, it was because of practical needs, not a lack of interest in this Dwarf Divine Artifact.
“Indeed, this dust-covered treasure should be restored to its forr glory,” Gaven readily agreed, taking out both parts of the treasure simultaneously.
The two once again emitted an earthy-yellow glow, like two magnets; the closer they got, the stronger the attraction between them.
When they were less than ten centiters apart, a terrifying force surged in, with a snap, the Heart of Regeneration was forcibly drawn to the Dwarf King’s Crown, fitting seamlessly, with no gap whatsoever; not to ntion falling off, trying to detach it again without a special thod was impossible.
Because this was not just a physical union, but also a union on the level of rune magic.
Many Dwarf Runes were half on the Dwarf King’s Crown, and half engraved on the Heart of Regeneration.
When the two rged, once again becoming a whole, a grand yet unobtrusive earthy-yellow light radiated from above.
It first swept over the Colossus Underground City, where many places within the city roared simultaneously.
Sweeping through the mining area, the pressurized water from the fountain surged three points higher than before, all stone spikes were slightly agitated and enthusiastically ramped up their efforts in smashing ore.
Swept past the Colossus, so hidden sealed doors rumbled open.
This crown is closely linked with Colossus City. To fully reactivate its abilities, mastering this precious Dwarf treasure is essential.
Heart of the Mountains
This Dwarf King’s Crown is forged from the Iron Ore Heart in the Troll Mountains, representing the forr glory of the Kingdom of Supre Shanata.
Earth Force (Special Ability) — As long as you are grounded, your Strength receives a 4-point inherent bonus, and you have an absolute advantage in strength contests. Even when facing a creature one size larger than you, you won’t be moved. When in a high mountain or underground, your Strength reaches its peak, receiving a 6-point inherent bonus.
Earth Body (Special Ability) — Your Constitution gains a 4-point inherent bonus and a 5-point regeneration ability. When in high mountains or underground, your Constitution reaches its peak, gaining a 6-point inherent bonus and a 10-point regeneration ability.
Earth Aegis (Special Ability) — When your Hit Points drop below zero, as long as you’re grounded, you’ll be swallowed by the earth, gaining an additional ten points of regeneration ability. Even if hit by a disintegration spell, reduced to dust, you can regenerate to full health. This ability activates passively, once daily.
Soul Forging (Special Ability) — With this spell, a willing subject’s Soul Consciousness can be enhanced. A creature tempered by Soul Forging Art becos immune to all Fear effects (including Dragon Might) and doesn’t need to make a morale check. Additionally, this creature can’t be chard or have its consciousness seized by other beings and has an advantage against evil creatures in attacks.
This spell lasts for a total of Professional Level/days and can be used three tis daily.
This spell succeeds 100% on Dwarfs, with a 25% chance of failure on non-dwarf creatures.
Stone Storm (Special Ability) — When this spell is cast, the whole area falls into a rotating vortex of rock and stone battering. Creatures within the flying stone area take 2D8 damage plus total Professional Level per point of damage.
This spell can form an eighteen-ter-radius ring, with a storm eye of three ters in radius unaffected by the spell.
The spell can also take a cloud shape, with a total scale within 36 ters, for example, twelve ters wide, six ters high, eighteen ters long.
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