Read light novels, web novels, Chinese novels, Korean novels, Japanese novels and books online for FREE.
Font Size
18px
Now reading: Chapter 392 392: The Binding of Isaac’s Rising Popularity, N from Game Developer in the World of Anime, a Mature novel by iRedX43.

September arrived, and Ichin returned to collage.

Falling back into study mode right after sumr break didn't bother him at all. After all, even during vacation, he often picked up books to read.

While The Binding of Isaac's sales couldn't compare to Persona due to its smaller scope, its live-streaming potential was far superior. Unlike Persona, where one playthrough was enough, Isaac offered endless variety—every run started randomly, often ending in brutal failure. That unpredictability made for fantastic live content.

So strears even got so hooked they played until two or three in the morning, still pulling large audiences with lively comnt sections full of scrolling ssages.

The popularity of Isaac made many indie developers realize the untapped potential of roguelike gas.

Dungeon-crawling, top-down pixel design was just one approach. Action roguelikes, strategy roguelikes, RPG-style roguelikes—all were possible. Even deck-building gas like Slay the Spire still had plenty of room for expansion.

This realization sparked brainstorming sessions among countless small studios, each thinking about how to make a roguelike of their own.

Ichin didn't know this was happening behind the scenes, but if many new, interesting roguelikes appeared because of it, he'd be thrilled.

As long as a roguelike had its own unique hook, it could draw players in. The genre naturally encouraged word-of-mouth promotion. Developnt costs were relatively low, which ant prices could be affordable, making players more willing to give them a try.

Smaller devs might not sell millions, but by tapping into trending genres, giving their gas distinct flavor, and sparking enough discussion in forums and communities, even selling tens of thousands of copies would bring profit.

This kind of healthy cycle let indie devs not only earn funds but also grow their player base and skills.

That evening after dinner, Ichin went to his room to review plans for Isaac's future updates—only to see a lively discussion in one of his QQ groups.

It was a group of ga strears, big and small, all hardcore players. Through them, Ichin sotis picked up industry news he wouldn't have known otherwise.

What surprised him was seeing chatter about indie devs seriously considering roguelike projects.

"Well, that's a good thing," Ichin mused. "No need to overreach by going big at the start. Most don't have the cost or the technical resources."

Rubbing his chin, he tossed a few comnts into the group chat, then went back to tinkering with Isaac.

Although the ga already had plenty of content, Ichin had no intention of stopping. He wanted to keep expanding it, ensuring it stayed relevant.

He'd also enabled Steam Workshop mods, but since the base ga itself was already overflowing with content, most players hadn't even thought about making mods yet.

When Utaha returned from her shower, she found Ichin still busy at his desk. Peeking at the screen, she noticed he was designing an item icon.

"Ichin, is this for an update?"

"Yep, future updates." Ichin nodded. "But no rush. I won't release it until October. Steam stats say no one's even unlocked all the achievents yet. Once more players clear it, I'll slowly release new content."

Utaha rolled her eyes.

Isaac had ninety achievents on Steam. So required very specific conditions and weren't easy to obtain.

"Just ninety achievents—it's not that much," Ichin countered. "Sure, so are tough, but most players can grab several in a single run. Over ti, they'll naturally unlock them. Besides, the ga still isn't the 'complete version' I have in mind. I'm planning at least two free updates. I'll do the first myself, and then after BattleBlock Theater launches, I'll hand the second update over to Hazuki and her team. That way, the two gas alternate, filling the gap while we wait for our bigger titles to release."

Even if they were small-scale, Ichin wasn't worried about quality.

Their lower price points and modest sales wouldn't be a loss, and thanks to Persona's massive profits, the company had no financial concerns for the next year or two.

After watching Ichin work for a while, Utaha retreated to bed with her Switch, playing Isaac herself.

She wasn't a fan of the dark aesthetic, but since it was her boyfriend's ga, of course she would support it. And honestly—it was surprisingly addictive.

After about an hour, with one death and one clear, she unlocked a new character. Tired, she put down the Switch, picked up her tablet, and opened Bilibili to watch an Isaac stream.

On September 12th, the demo for BattleBlock Theater launched simultaneously on Steam and Switch.

The ga supported both single-player and two-player modes, local and online. The demo included ten stages, enough to keep players busy for over an hour if they aid for perfect clears.

Downloads surged right away, surpassing fifty thousand on day one, with peak concurrent players reaching thirty thousand.

For a demo, those numbers were excellent.

With its cartoonish art, goofy character expressions, and clever stage designs, the ga struck a balance between charm and challenge.

Single-player was fine, but in co-op the fun skyrocketed. Perfect teamwork could clear stages beautifully—but players could also sabotage each other mid-run, leading to hilarious "friendship-ending" monts.

> The level design is fantastic—even for a demo!

> The art style's great too!

> Finally, a proper co-op ga! Just a sha the full version isn't out yet.

> Can't wait for release!

The positive reception filled Hazuki and her team with even more confidence as they entered the final stretch of developnt.

*

RedX43's Note:

➤ Want More? Get up to 70 Extra Chapters on Patreon!

➤ [email protected]/RedX43

➤ 300 Power Stones = 1 Extra Chapter Drop!

➤ Thanks for the support! 🙌

You are reading Game Developer in the World of Anime Chapter 392 392: The Binding of Isaac’s Rising Popularity, N on WuxiaFull. Use Previous, Chapter List, or Next to continue.
Share this chapter
Bookmark saves this novel to your account. Reading History keeps recent chapters in this browser.
Continuous reading

You May Also Like

Walking Disasters and Me cover
Same genre

Walking Disasters and Me

Pmills0109 ·Mature

Whathappenswhensomeoneisthrownintotheunknown?Aretheylostandthrashingagainstthefatebefallenthem?Dotheywritheagainstmandatesandconventions,toriseupev...

Demonic Pornstar System cover
Same genre

Demonic Pornstar System

NecroBin ·Mature

Divingintodungeons,slayingmonsters,and…filmingporn? Whenthemanaapocalypsestruck,15%ofhumanityawakenedsupernaturalabilities,becomingtheworld’snewsup...

Lord of the Truth cover
Trending now

Lord of the Truth

TruthTeller ·Action

RobinBurtonisayoungmanwhogrowwitheverythinganyonecanhopefor,immensetalentforcultivation,sharpmind,awealthyfamilythatwillstopatnothingtoprotectandnu...

User Comments

0 comments from readers

Post Comment
By posting a comment, you agree to all relevant terms.
There are currently no comments. Join the community and start the discussion.
Please create an account or sign in to post a comment.