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Now reading: Chapter 235 - 235 Monster Hunter: World from Game Maker: Starting by Healing the Players, a Adventure novel by GustinaKamiya.

After Lucas left, the team mbers couldn't help but discuss it.

"Hunting? The new ga is about hunting? This type seems pretty niche, right?" Rachel said, sounding puzzled.

Even though the Nebula Gas platform is booming right now, and "Minecraft" is very popular.

Lucas had discussed future plans in etings with them, and it seed that Nebula Gas would focus on bigger gas going forward.

Mainly to further increase player loyalty to the platform.

After all, indie gas and smaller gas from second and third-tier companies are the foundation of a platform.

But big titles that serve as a showcase are also important, and need to keep attracting players.

But hunting gas don't seem very good, either in China or abroad.

"Yeah, the best-selling hunting ga seems to be 'The Hunter: Call of the Wild' from UA overseas, and this kind of ga is also very likely to be opposed by animal protection groups in other countries," Anna agreed.

"Right, Shin, weren't you in charge of optimizing and researching new AI technology? The new ga will definitely use it, right?" Edward, rembering sothing, looked at Hector, who had been silent.

Hearing soone finally ask him, Hector, who had been quiet all along, smiled and cleared his throat twice: "Ahem, of course! The new AI technology will be amazing. Actually, it seems Lucas's initial plan was to make a ga with a lot of NPCs."

"But during testing, he found that the technology wasn't quite good enough yet, not even for VR. It could be cut down, but that would remove the best AI performance. So, as a second choice, Lucas ca up with a solution: show the AI in specific monsters, so players can enjoy the thrill of hunting. That's how they decided on a hunting ga." Hector was excited, recalling his conversation with Lucas in the office.

"I see!" Rachel and the others suddenly understood, and began to imagine all kinds of possibilities.

"The newest AI technology gives players a realistic hunting experience. That does sound interesting," Edward guessed.

"Lions, tigers, or even more, like the extinct saber-toothed tiger, mammoths! Those could all be hunting targets!" Anna suggested boldly.

"But what about the ga's story?" Rachel wondered.

"That's easy, a ti machine! Like modern poachers, in the future they've invented ti machines, but criminals use them to go back in ti and hunt rare and extinct animals. But that would cause ti paradoxes, making that creature disappear from the future. So, the player's role is to stop these ti-traveling poachers," Anna said, full of ideas.

"Anna, that sounds like an action-adventure ga! Lucas said it was a hunting ga. You can't just break the law to stop poachers, right?" Rachel said.

"Then let the player be a poacher? No, that's not a good ssage," Anna said, scratching her head.

......

While Rachel and the others were brainstorming in the break room.

In his office, Lucas was finalizing the concept art for the upcoming ga.

"Monster Hunter: World," the na of the next ga project was on the computer screen.

Before this, thanks to the latest AI technology, Lucas originally wanted to develop other types of gas.

Like an open-world ga.

Compared to sandbox gas, open-world gas are another great type.

But they are the opposite of sandbox gas.

Both have a common core: to make players feel free.

But they also have completely different points of conflict.

Sandbox gas are about creating a world, while open-world gas are about designers creating a world and letting players be part of it.

That's why many players confuse sandbox, box garden, and open-world gas.

To show players a living, breathing open world, NPCs are necessary.

With the latest AI technology, if the NPCs in the ga act more logically, it will greatly improve the player's experience.

A vibrant world is the standard for an open world. Of course, gas like Zelda with exploration and puzzles are another direction.

But after testing, Lucas found that the current technology and player hardware weren't good enough to show what he wanted.

But showing AI performance with a few creatures is completely possible.

So, after so testing, Lucas decided to choose Monster Hunter. It fits very well.

As for why he chose "Monster Hunter: World," it's mainly because it's special.

"Monster Hunter: World" is a milestone in the Monster Hunter series.

It saved the dying Monster Hunter series.

The earlier Monster Hunter gas were on handheld consoles, but sales kept falling. "Monster Hunter Portable 3rd" sold 5 million copies, but "Monster Hunter XX" didn't even reach 2 million.

So, the series finally decided to make revolutionary breakthroughs: ditch the weak handheld performance and release versions for consoles and PCs.

"Monster Hunter: World" amazed all the players.

It made players feel how grand the dragons they hunted were.

It made players see how beautiful the world was.

There were also so optimizations: no loading screens, and you didn't have to strike a weird pose when using dicine.

While keeping the original fun, it removed many bad parts and made the combat smoother.

The lower difficulty was also a factor. The earlier gas had difficulty levels like Super or Level 140.

Compared to those, the "Monster Hunter: World" Arch-Tempered monsters are much easier.

In Super or Level 140 difficulty, our hunters would get sent back to base camp just by touching the dragon's foot, tail, or wing. Normal players couldn't handle that!

With a focus on the new player experience, a flowing open world, a complete and interesting ecosystem, and thrilling hunts.

"Monster Hunter: World" beca the best-selling ga in the series.

It sold over 7.5 million copies in the first month.

It broke the series' previous sales record in just one month.

(End of The Chapter)

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